Change in Railcraft Boilers as of 8.3?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

John Freeman

New Member
Jul 29, 2019
165
0
0
So I noticed there doesn't seem to be any sort of "efficiency" when boilers reach max heat anymore. A 1000 deg boiler seems to burn coal and charcoal for the same amount of time as a cold boiler. Is this how it's supposed to be or is something wrong?
 

Seraph089

New Member
Jul 29, 2019
187
0
0
I'm pretty sure they just produce steam faster when they're at max heat now. There may be a bit of an efficiency change still, but if there is it's hardly noticeable.

On the bright side, they aren't so painfully fuel-hungry when you start them up now
 

John Freeman

New Member
Jul 29, 2019
165
0
0
I'm pretty sure they just produce steam faster when they're at max heat now. There may be a bit of an efficiency change still, but if there is it's hardly noticeable.

On the bright side, they aren't so painfully fuel-hungry when you start them up now
>hardly noticeable
Charcoal lasts like 5 seconds instead of 15. That's hardly noticeable?
And they are as power hungry as startup now, and will remain that way forever.
 

Omicron

New Member
Jul 29, 2019
2,974
0
0
I think when you say "efficiency", you really mean "fuel usage". That indeed is a lot more subtle now. Covert says that it slightly increases with temperature, but I have not played with it yet.

Efficiency however is the ratio of input to output, and while input no longer scales massively, output now does scale. What happened is basically this: under the old system, steam output was constant but fuel use went down with temperature. Under the new system, fuel use is "constant" (roughly) but steam output goes up with temperature. It's basically just switching out one thing for the other. The end result should be similar.

It gets a little more complicated because fuel values changed at the same time as the fuel consumption formula, so give the community some time to puzzle it out. If you want to take a stab at it yourself, CJ posted the changes and the new boiler code here.
 

Seraph089

New Member
Jul 29, 2019
187
0
0
>hardly noticeable
Charcoal lasts like 5 seconds instead of 15. That's hardly noticeable?
And they are as power hungry as startup now, and will remain that way forever.

I always use liquid boxes with fuel, and those start with less fuel than they used to. Startup may be a factor with solid boxes still but it can be bypassed with that new fire crystal.

https://dl.dropboxusercontent.com/u/38558957/Minecraft/Railcraft/boiler_changes.txt
Link is the actual formulas used, looks like fuel use actually goes up a bit at higher temps now
 

John Freeman

New Member
Jul 29, 2019
165
0
0
So by what factor is it and how far should I scale down my boilers? Had 5 full size running off one full size MFR farm.