Nice! How did you get all emerald??
First one's just a glamour shot. The spawning area is the same on both sides.
Nice! How did you get all emerald??
First one's just a glamour shot. The spawning area is the same on both sides.
Hmm very interesting trunks. Just a quick question is there a way to I guess "save" a start up script? so instead of having to type out the script over and over to each turtle just type a command and it'll apply the start up script? I've searched all over and I can't seem to find anything on it.
Could he not save the script to a disk?
while true do
if turtle.attack() then
print("Burn it with FIRE!")
else
print("Don't fire until you see the whites of their eyes....")
end
if turtle.getItemCount(14) > 0 then
print("Oh gods, so much stuff.... VOID VOID VOID!"
for vSlotCount = 16, 1, -1 do
if turtle.getItemCount(vSlotCount) > 1 then
turtle.select(vSlotCount)
turtle.drop()
print("Slot voided!")
end
end
end
print("And now we play the waiting game...")
sleep(0.2)
end
The whole thing is "bios:338: [string "startup"] :1: '=' expected" might just be me being retarded. xD
while true do
if turtle.attack() == "TRUE"
print("Burn it with FIRE!")
else
print("Don't fire until you see the whites of their eyes....")
end
if turtle.getItemCount(14) > 0 then
print("Oh gods, so much stuff.... VOID VOID VOID!")
for vSlotCount =16, 1, -1 do
if turtle.getItemCount(vSlotCount) > 1 then
turtle.select(vSlotCount)
turtle.drop()
print("Slot voided!")
end
end
end
print("And now we play the waiting game...")
sleep(0.2)
end
Apparently that didn't fix it either. Hmm.[DOUBLEPOST=1362163360][/DOUBLEPOST]Code:while true do if turtle.attack() == "TRUE" print("Burn it with FIRE!") else print("Don't fire until you see the whites of their eyes....") end if turtle.getItemCount(14) > 0 then print("Oh gods, so much stuff.... VOID VOID VOID!") for vSlotCount =16, 1, -1 do if turtle.getItemCount(vSlotCount) > 1 then turtle.select(vSlotCount) turtle.drop() print("Slot voided!") end end end print("And now we play the waiting game...") sleep(0.2) end
It might have been a typo on my end? From what I can see it seems to be all good.
while true do
if turtle.attack() then
print("Burn it with FIRE!")
else
print("Don't fire until you see the whites of their eyes....")
end
if turtle.getItemCount(14) > 0 then
print("Oh gods, so much stuff.... VOID VOID VOID!")
for vSlotCount =16, 1, -1 do
if turtle.getItemCount(vSlotCount) > 1 then
turtle.select(vSlotCount)
turtle.drop()
print("Slot voided!")
end
end
end
print("And now we play the waiting game...")
sleep(0.2)
end
Code:while true do if turtle.attack() then print("Burn it with FIRE!") else print("Don't fire until you see the whites of their eyes....") end if turtle.getItemCount(14) > 0 then print("Oh gods, so much stuff.... VOID VOID VOID!") for vSlotCount =16, 1, -1 do if turtle.getItemCount(vSlotCount) > 1 then turtle.select(vSlotCount) turtle.drop() print("Slot voided!") end end end print("And now we play the waiting game...") sleep(0.2) end
Seems to be working now. Replaced "== "TRUE"" with "then" how you originally had it. It now spams the text not sure if intended though.
Everything is working 100% now. From the killing down from the voiding of the loots. Thanks for your help guys and great coding.