Carpenter Autocrafting issues?

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sumguy

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Jul 29, 2019
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I am attempting to automate my humus production using the Carpenter machine from forestry. I read on the wiki that it is supposed to be able to auto-craft recipes if the resources are in an adjacent chest....well I have items in the chest and it does not seem to want to function...anybody else run into this issue? My current setup is 2 chests: one on the left and one on the right of the carpenter, one for dirt and one for mulch, and I have used diamond pipes from BC to do all the sorting. I have tried all combinations of items in the chests that I can think of, and nothing ever works except if I put the items directly into the machine...any ideas??
 

BluSunrize

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Jul 29, 2019
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I'd say just put/pipe the items directly into the Carpenter. Or if it is important for you to use a block next to it, replace the chest either with a RedPower Relay or the Buildcraft Hopper. While they do not posses the same storagespace as a chest, they will feed automatically into inventories next (or below in case of the Hopper) to them.

Why was it important to have the chest anyways?
 

dc0110

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Jul 29, 2019
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Do the resources not need to be in the same chest?
and then pipe the humus out of the other side.

Why not use an auto crafting table, that's what I do, only I use compost instead of mulch.
Chest on the left with dirt and compost // auto crafting table // wodden pipe etc
 

sumguy

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Jul 29, 2019
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Compost vs Mulch: I don't know why I made the choice, I think because the 9 vs 8 humus appealed to me, plus I wanted to use a moistener anyways to feed my mushroom farm.

The only reason for the separate chests is so that the items wouldn't mix (Dirt/mulch). I feel if I piped right into the machine eventually the mulch will crowd out the dirt and no more input will be accepted; jamming up the system and starving my tree farms. Currently my system works as follows:

Seeds and wheat pass by a moistener, then overflow will pass onto my animal farms, and eventually to my base. Moistener creates mycelium for my mushroom farm. 1/2 of all my oak saplings and 1/2 of my sugar cane get converted into plantballs and macerated for dirt. The dirt from these plantballs (as well as the little dirt the mushroom farm created) is then split: 2 dirt for the tree farms; 1 dirt for melon and pumpkin. Dirt gets mixed with the mulch (from the moistener) in the carpenter and humus pumped 50/50 between oak and rubber tree farm. All excess/results go to RP relay and off to my main sorting line.


@BlueSunrize: RP relay is the trick for me i think. Seems to be working really good so far, thanks! :) I think i'll let things run for a few days, see if there are any kinks in my system or jams at that point...

Thanks for all the input guys :)
 

Abdiel

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Jul 29, 2019
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The only reason for the separate chests is so that the items wouldn't mix (Dirt/mulch). I feel if I piped right into the machine eventually the mulch will crowd out the dirt and no more input will be accepted; jamming up the system and starving my tree farms.
A RedPower Buffer exists precisely for this scenario.
 

sumguy

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Jul 29, 2019
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hm, i really like your buffer idea, and started playing with it, trying to figure out how it worked.....my issue is that if I use a buffer, how would I get it to interface with the carpenter? I placed it adjacent and the machine does not recognize the contents, which kind of goes back to my original issue: Foresty wiki says machine can pull from other inventory but it does not work :-(
 

SkyBoy96

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Jul 29, 2019
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From what I understand, buffers have a separate inventory for each input, and have one output. I think they need either a red stone signal or a filter/transposer pumping out, which you direct to the carpenter
 

sumguy

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Jul 29, 2019
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Actually....what if a sorting machine were attached and setup as 'Allstack Sequential mode" and "Single sweep mode" where it pulls out what you want in order and will pause if the number of items cannot be fulfilled each redstone pulse. So I could put the sorting machine between the carpenter and the buffer and have the machine pull 8 dirt and 1 mulch each redstone pulse....have it hooked up to a timer that fires every minute or so. If one of the ingredients are missing it will not fulfill the 2nd redstone pulse until the first one has been completely satisfied....but now i wonder how well a sorting machine can handle backlog of redstone pulses, will it create lag? I'll have to play around with the timings and test it.

I'm not too sure a filter can work with exact quantities like the smarter sorting machine can, and that could potentially lead to overflow of one type material in the carpenter. I also looked into a regulator...might work for my needs as well. maybe. For the time being I am going to test a buffer -> sorting machine ->carpenter. I like it for a few reasons:
- Can specify exact quantities to inject into machine, saving me from having potential overfill of one item in the machine
- Can time the output of humus if needed
- One block (buffer) that can have unique inventories that will not overlap with each other, ensuring that the system doesn't choke up with one item.

Really liking these buffers so far, first time i've really ever had to use them in any of my setups...just bums me out that I hurt my brain setting everything up with basic BC pipes and now I have to squeeze in 2 devices from a different mod :-( I'm sure it won't be that bad, just need to redesign the one machine area. Thanks for the input :)