Can't get AE2 Certus Quartz to spawn in Aroma Mining world

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Tethlah

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Jul 29, 2019
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Yep. That's how FTB handles their ore generation.

Edit: Here's a guide on how to setup ore generation and a bunch of other stuff with it.

I do have a question though. I'm assuming that when dealing with ore generation it just looks in that directory and pulls all jsons right? So if I want to organize multiple jsons it by world, or by mod or whatever I could? There's no call to a specific filename or anything I guess I'm asking.
 

GreenZombie

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Jul 29, 2019
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COFH Core / World is the gold standard for ore (re)generation. The FTB universal config (if thats still a thing) has pretty much disabled most mod ore gen and moved it over to COFH Core to manage. You will probably find appropriate certus quarts generation settings for COFH Core in any FTB pack (and DW20).
 

Tethlah

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Jul 29, 2019
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Gotcha, I'm downloading DW20 server now so I can go look at his ore gen. I'll use that as my baseline for setting up my own configuration.
 

GreenZombie

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Jul 29, 2019
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Of course, now that I go an check, it looks like DW20 has not replaced AE quartz gen with COFH world gen.
 

Padfoote

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Dec 11, 2013
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I do have a question though. I'm assuming that when dealing with ore generation it just looks in that directory and pulls all jsons right? So if I want to organize multiple jsons it by world, or by mod or whatever I could? There's no call to a specific filename or anything I guess I'm asking.

I've never played with it, so I have no idea.

@Gideonseymour may know.
 

HeroWing2

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Jul 29, 2019
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And Maybe you can copy all the buildings with World edit and Paste it in a working World MAYBE
 

GreenZombie

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Jul 29, 2019
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World Generation Manager on Curse/minecraftforums has the ability to 'ungenerate' a mods items. *

Then disable the mod ores in their own configs.

Enable them via COFH World - but blacklist the overworld.

* Ive tried this mod with minimal success. Theres been ample time for bug fixes / perhaps I was just derping.
 

Tethlah

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Jul 29, 2019
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Well, I had already disabled quite a bit of the ores so that we would only have 1 of each type of ore. Overworld is already generated about 50k out, so I'm not going to completely sculpt the overworld until the next wipe.