Can I do this with Applied energistics? If so, how?

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Brian Cherrick

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Jul 5, 2013
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Basically what I want to do is keep a certain amount of "x" item stocked at all times, autocrafting when needed. How can I set this up if it's even possible to do? Example, assume I want to keep 10 advanced circuits stocked at all times. Is there a way to set that up, so that if I use 5, it will automatically create 5 without me requesting to bring it back up to the 10 I want?


On another note with AE, as far as sorting goes. If I start making hard drives for different items, is there a way to sort them onto those drives? So I create a drive in the partition editor to only store Iron Ore, and Iron Ingots. Right now they're in just a main drive with everything else. How do I get from point a to b w/o taking the items out the network?

Thanks
 

Brian Cherrick

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Just out of curiosity, why keep a certain amount of x in stock?

At least for there with my builds i'm working on and craft, I'm using lots of things such as the processors for example, and want to keep like 10 import/export buses on hand at all times without having to go back to get them. I can remotely request them, but can't remotely craft them.[DOUBLEPOST=1399229916][/DOUBLEPOST]
To the first question, I think an ME Interface can do this. I think.

To the second question, there's a block called (IIRC) an ME I/O Port. Use that.

Edit: Links to both blocks on the wiki below, since it's explained better there than I can do.

http://wiki.feed-the-beast.com/ME_Interface
http://wiki.feed-the-beast.com/ME_IO_Port

Seems like the interface may work, but I'd have to take the items from the interface. On the otherhand it may not work because the inventory space is limited inside it. Less I'm looking at that wrong.
 

Padfoote

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Seems like the interface may work, but I'd have to take the items from the interface. On the otherhand it may not work because the inventory space is limited inside it. Less I'm looking at that wrong.

I just derped with the interface suggestion; use translocators set to regulate x amount of whatever is in the interface, and have that export it into an Ender Chest. It'll keep a certain number at all times, but will require an Ender Pouch for remote access.
 

Omegatron

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Mar 29, 2013
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Have an export bus set to craft only and to export advanced circuits when it receives a redstone signal. Point it at an ME interface. Point a level emitter at the export bus and set it to emit a redstone signal when there is less than 10 advanced circuits in the network.
 

namiasdf

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For the first question, you could use a level emitter, but the lag between the redstone signal and the process reacting to the signal, would result in some overflow unfortunately.

Alternatively you can use an LP system connected to your AE. That LP system would have locked in, keep "x" number of whatever in this chest, when you have less than x, the LP system will request more of whatever you want x of, talk to your AE system, and then request your AE system to build whatever you are missing from x.

It is more involved, but once you have your AE-LP infrastructure in place, it becomes fluid, automating any specific number stock projects, that you might have.
 

Brian Cherrick

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Well I want the items in the network at all times. I was just mentioning I have the ability to remote request (via logistics pipes) if needed.

I got access terminals all over my base. But I'm not always near a crafting terminal. Just trying to keep the items there are all times. Do the translocators keep the items in the network, or is that only for interacting with chests ? It isn't looking like the translocators do it, and while the interface will create the items, it won't put them back in the network. If I were to use the import bus, it would always keep creating them, and not just that threshold of 10.

As for the emitter, when I use that in conjunction with the interface to keep the network stocked, it exports the item (i have a bus linked up to it, but the ME interface sucks it right back into there, so it's like an endless loop. So while it has the items in the interface, I have no access to them from a terminal.

Is there anyway to fix this to where it crafts them and places it in the network, rather than holding it?
 

namiasdf

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If you attached an LP system to an AE system, those items are part of the AE system. You can keep those items in a chest, which is refilled by your LP system, but attached to your AE system via storage bus. You would also ensure that your AE and LP system talk, such that the refilling process is automated.

Convert all your access to crafting, no need to keep them as access.
 

Brian Cherrick

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If you attached an LP system to an AE system, those items are part of the AE system. You can keep those items in a chest, which is refilled by your LP system, but attached to your AE system via storage bus. You would also ensure that your AE and LP system talk, such that the refilling process is automated.

Convert all your access to crafting, no need to keep them as access.

I think I see what you are saying now. To do it, I'd need to involve LP, I couldn't do it by doing just AE?
 

XLT_Frank

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Jul 29, 2019
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This is pretty easy. I use an ME Interface with an Item Translocator setup for an Ender chest. That chest is synced with an Ender pouch. The Translocator keeps the chest filled with desired quantity. The ME interface crafts what is needed.
 
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XLT_Frank

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Here is one area where I use the setup I described above. The 1st chest I use for a return/AE-import from my Ender Quarries (using turtles for placement) and my first Ender pouch. The 3rd and 4th chest supply the necessary fuel and fences for them. The 2nd chest is tied to my Ender pouch in my hot bar.

1.png

Here is that 2nd chest in order of ME Interface, Translocator (rx side), and the Ender chest (not everthing in there is stocked by this setup obviously.
2.png 3.png 5.png

The 3rd chest and the fuel.
4.png 6.png

The 4th chest and the fences.
7.png 8.png

The other Ender pouch in case you were curious.
9.png
 
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steve g

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Jul 29, 2019
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2014-05-04_18.49.24.png


that chest has an me export bus set to autocraft an item and set to active without a redstone signal, and a me level emitter set to emit if theres 64 or more of that item, effectively turning off the export bus when i have 64 or more of that item in the network. theres a storage bus as well, configured to only accept the item im crafting
 

Adonis0

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A solution that's all AE based that wasn't mentioned yet:

Four things required:
MAC
AE interface
Precision export bus
Level emitter

Have the export bus set to always craft and export the item of interest, and pointed at the interface. Then set the level emitter to turn off the export bus when desired level is reached
 
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steve g

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A solution that's all AE based that wasn't mentioned yet:

Four things required:
MAC
AE interface
Precision export bus
Level emitter

Have the export bus set to always craft and export the item of interest, and pointed at the interface. Then set the level emitter to turn off the export bus when desired level is reached

mac is not required, sometimes autocrafting is as simple as setting up an ME interface on a crafting block of your choice, provide it a pattern that provides the items needed to craft, and let the crafting block take care of the rest.

2014-05-04_19.02.04.png


the rightmost interface sends slime balls + blaze powder to the cyclic assembler below it, which has a schematic to take those and craft magma cream. the left most is setup to craft mimichite, using ghast tear, lapis, glow stone, gunpowder and magma cream, and send those off to its cyclic assembler. they each use a pattern from the pattern encoder, just like you would set up in a mac. those items will show up in the terminal as craftable items. no need for macs ;)

the mac would be nice to have if you plan on having lots of resources that could be crafted into higher tier items or if you want to combine lots of processes together (autocrafting a HV solar panel for example, that requires a lot of materials and many of those materials require machines to process them)
 

Adonis0

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[Snip] no need for macs ;)
With the design I suggested, yes it is required because an export bus for it to craft requires the pattern in the MAC.

There are other solutions which can avoid the MAC, but the solution I provided is the simplest if you've already got one.
If you don't have one, you're better off using one of your designs over building a MAC just for that purpose.

EDIT: I also specified that the design was entirely AE based and didn't assume any other mod
 

SynysterBear

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Great idea. But for a less CPU intensive production line I would use a mac.

(God dammit soaryn when are we getting autocrafters)
 

steve g

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Jul 29, 2019
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With the design I suggested, yes it is required because an export bus for it to craft requires the pattern in the MAC.

if you were not using thermal expansion or other mod with a crafting machine, yes you would be right. but the export bus indeed does work without the mac for autocrafting. the first screenshot i posted? that export bus is autocrafting magma cream...guess where thats coming from..the second post with the screenshot of the interface over the cyclic assembler. an ME interface hooked up to a machine that can process the ingredients will work fine for autocrafting without the need for a MAC. as i said, it will show up in the terminal as a craftable item.
 

Adonis0

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if you were not using thermal expansion or other mod with a crafting machine, yes you would be right. but the export bus indeed does work without the mac for autocrafting. the first screenshot i posted? that export bus is autocrafting magma cream...guess where thats coming from..the second post with the screenshot of the interface over the cyclic assembler. an ME interface hooked up to a machine that can process the ingredients will work fine for autocrafting without the need for a MAC. as i said, it will show up in the terminal as a craftable item.
Ooh, I see I see.
That's interesting actually

I stand corrected