can anyone make sense of thos crash report?

TiiviT

New Member
Jul 29, 2019
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Hi. you do have duplicated mods on your mods folder
as a quick look it looked like Project red is the cause of that latest crash.
  1. ProjRed|Core{4.1.0.13} [Project: Red-Core] (ProjectRedBase-1.6.4-4.1.0.13.jar)
  2. ProjRed|Core{4.2.1.16} [ProjectRed] (ProjectRedBase-1.6.4-4.2.1.16.jar)
 

MaGriffw

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Jul 29, 2019
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The first issue you pasted was probably caused by having Duplicate mods in the 1.6.4 folder inside the FTB modpack itself... Usually ForgeMultiPart or similar gets an updated version, but doesn't delete the older. I've manually corrected it enough times to know this one (Ya! I knew something!) lol

Griff ^..^/
 

midi_sec

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Jul 29, 2019
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The first issue you pasted was probably caused by having Duplicate mods in the 1.6.4 folder inside the FTB modpack itself...
Hi. you do have duplicated mods on your mods folder
as a quick look it looked like Project red is the cause of that latest crash.
  1. ProjRed|Core{4.1.0.13} [Project: Red-Core] (ProjectRedBase-1.6.4-4.1.0.13.jar)
  2. ProjRed|Core{4.2.1.16} [ProjectRed] (ProjectRedBase-1.6.4-4.2.1.16.jar)
these two together, i think we have a winner :)
 

chris87

New Member
Jul 29, 2019
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Hi, thanks for the help guys but i still can't this dam thing to work.
I have just tried updating it to 1.0.11 and still i get duplicate mods so i went back to 1.0.8 and all is fine on my test server (on my pc), but when i update to either 1.0.9 or 1.0.11 i either get duplicate mod error so i go and remove all the older duplicate mods then i get a missing mod error :(

here is my latest crah rep. http://pastebin.com/4QJVRwGT
 

meradz

New Member
Jul 29, 2019
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Just out of curiosity, how much RAM does your system have? It looks like you're trying to allocate 4 GB to Java which is too much in my opinion.
Code:
        Memory: 3116981304 bytes (2972 MB) / 4116709376 bytes (3926 MB) up to 4116709376 bytes (3926 MB)
        JVM Flags: 3 total; -Xms4096m -Xmx4096m -XX:PermSize=128m
 

MaGriffw

New Member
Jul 29, 2019
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Okay time to ask something rather fundamental. When you update your Client, and your Server, do you download from the FTB mod packs for both?
If you only DL the client, and drag/drop, copy/paste into your server, you're going to get duplicate mods. (Also you can end up with other conflicts like ID's, config issues, etc.)
If you're DLing both, but still ending up with Dup. issues, then I'm willing to bet it's one or more of the mods in the Folders, inside your ,mod folder. (Like I'd said above.) Most commonly this is the mod/1.6.4 folder which has the CodeChickenLib, ForgeMultiPart, and WorldCore - universal's in it. From what I've experienced, it's usually one of these 3 that gets a dup., or update.
Also I see you're using Bukkit. I use to, but won't anymore. Too much headache, and hassle to set up. That being said, Bukkit can create it's own conflicts that mess up game generation. Just in case, I'd look into JadedCat's post Here on using MCPC, or similar. In case there's something I didn't spot. And, finally, from what I've read so far (being out of the loop on Bukkit or MCPC variants.) 1.0.11 versions of several mods aren't ready to be reconfigured by 'outside launchers' like Bukkit. Again see Jaded's post for more details.
Personally, what I do, normally, to update my versions, is I download the Server.rar from FTB launcher into a brand new folder. Extract it to the same location (usually on my Desktop for ease of use.) and then I go through the mods and double check which ones are there compared to previous versions.
Run it once until the 'world' folder is created, then kill it. (This gets all the required folders there, no guess work.)
Next I copy any core config files, or parts of files, over to that new server folder's config folder. Most commonly for myself, this is the whole BiomesOPlenty folder. (Although there seems to be an ID conflict between DW20's v1.0.8, and higher versions, because 2 more ID's are added.) In this case I just copied the lines of code for the Biome gen's I didn't want, or required.
Finally, copy over the original Server 'world' folder you've been using, the ops text, Server properties file, and the whitelist text files. I say Copy, because all of this should be a testing for conflicts. You don't want to lose your old server.

Now, for the Client. Make a copy of your client folder for your mod pack (or just rename it.) and delete the old one. DL the update you wish to have. And then run it on the server. If there's any Block ID issues, you'll know immediately cause it will tell you. If you play with your keyboard configs at all, you can now just copy the old 'options' out of your FTB/<modpackfolder>/minecraft folder, and paste it into your new one.

Lastly, if you're still getting Duplicate issues, then you missed a step above, or made the most common mistake of dragging & dropping files, rather than downloading new. I have to holler a lot at my less knowledge'd players for this, because it create hours of hassle. "Drag & Drop is for a Portal Gun! Not Files!". lol If you get any issues after this, atleast now you can post knowing that any dup. issues are resolved.

Good Luck,
Griff ^..^/