Building an Enderman Farm

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here

Jacobsk

New Member
Jul 29, 2019
18
0
0
I am trying to build a vanilla enderman farm but i noticed the ender tots get everywhere and screw it up. they die from the height and endermen with full health get in. Is there anyway to get rid of them or disable them? i don't need them since i am making this farm.
 

The classless

New Member
Jul 29, 2019
284
0
1
I am trying to build a vanilla enderman farm but i noticed the ender tots get everywhere and screw it up. they die from the height and endermen with full health get in. Is there anyway to get rid of them or disable them? i don't need them since i am making this farm.
put a mob grinder at the bottom of the pawn to kill any left over endermen
 

namiasdf

New Member
Jul 29, 2019
2,183
0
0
Why not invest into an MFR grinder. You can use the EXP to get some enchantment going. It is especially nice (I think) if you use TC. I've gotten almost 10-15 books of TC enchants, but have yet to use the mod.
 

LoGaL

Well-Known Member
Aug 4, 2013
175
36
54
VANILLA enderman farm: according to my interpretation he wants the go and pounch to kill farm like in vanilla
 
  • Like
Reactions: RedBoss

namiasdf

New Member
Jul 29, 2019
2,183
0
0
Well if he's going vanilla, you could always use turtles to do the slaying for you.
 

Adonis0

New Member
Jul 29, 2019
1,800
0
0
The thing about strictly vanilla things is they rarely have solutions to problems introduced by mobs

IMO: the conveybelt to spikes is a good idea. It's powerless and moderately cheap.
 

sks0315

New Member
Jul 29, 2019
135
0
0
There is indeed config for it

# Configuration file

####################
# block
####################

block {
I:"Force Brick"=1903
I:"Force Engine"=1907
I:"Force Frame"=1909
I:"Force Infuser"=1902
I:"Force Leaves"=1905
I:"Force Pipe"=1910
I:"Force Slab"=1908
I:"Force Stairs"=1901
I:"Force Wood"=1904
I:plants=1906
I:"Power Ore"=1900
}


####################
# entities
#===================
# Entity settings
####################

entities {
I:"Ender Tot Spawn Chance (0-3)"=2
I:"Max Ender Tots Per Spawn (1-2)"=1
}


####################
# fuels
#===================
# Change values of certain Force Engine properties.
####################

fuels {
I:"Liquid Force Burn Time (7500 - 60000)"=10000
}


####################
# holding
#===================
# Prevent certain entities from being bottled. (Set to false to disable
####################

holding {
B:"Only passive entities"=true
}


####################
# item
####################

item {
I:Claw=6044
I:Clipboard=6004
I:"Cooked Lambchop"=6030
I:"Crated Force Gems"=6027
I:Dartpendium=6049
I:"Ender Pack"=6028
I:"Entity Bottle"=6036
I:"Force Arrow"=6009
I:"Force Axe"=6023
I:"Force Belt"=6035
I:"Force Boots"=6008
I:"Force Bow"=6025
I:"Force Bucket"=6032
I:"Force Cap"=6005
I:"Force Container"=6033
I:"Force Flask"=6037
I:"Force Gear"=6024
I:"Force Gem"=6000
I:"Force Ingot"=6001
I:"Force Mitts"=6039
I:"Force Nugget"=6020
I:"Force Pack"=6012
I:"Force Pants"=6007
I:"Force Pickaxe"=6018
I:"Force Pipe"=6050
I:"Force Rod"=6015
I:"Force Shard"=6003
I:"Force Shears"=6026
I:"Force Shovel"=6021
I:"Force Stick"=6022
I:"Force Sword"=6014
I:"Force Tome"=6013
I:"Force Tunic"=6006
I:"Force Wrench"=6038
I:Fortune=6011
I:"Fortune Cookie"=6010
I:"Golden Power Source"=6002
I:"Inert Core"=6045
I:"Liquid Force"=6031
I:"Loot Bag"=6041
I:"Magnet Glove"=6042
I:"Member Card"=6040
I:"Milk Container"=6034
I:"Power Drill"=6017
I:"Power Saw"=6016
I:"Raw Lambchop"=6029
I:"Soul Wafer"=6047
I:Tear=6043
I:"Tile Box"=6048
I:"Upgrade Core"=6019
}


####################
# misc
#===================
# Utilities and miscellaneous options.
####################

misc {
I:"DP damage (0-20)"=2
B:"Debug Punch"=false

# 0 = none, 1 = others, 2 = others and self, 3 = others, self and creative flight
I:"Flight Particles"=0
B:"Nerf Sturdy"=true
}


####################
# packs
#===================
# Force Pack config.
####################

packs {
B:"Blacklist Forestry Packs"=true
I:"Initial pack size (8-40)"=8
}


####################
# plugins
#===================
# Enable or disable external mod integration.
####################

plugins {
B:"Force Gear BC Quarry Recipe"=false
}


####################
# worldgen
#===================
# Change how Power Ore generates into the world.
####################

worldgen {
B:"Auto regen ore."=false

# 1.0 being as common as the overworld, 1.5 being default. (0.5 - 2.5)
D:"Nether Ore Frequency"=1.5
I:"Ore Per Vein (2-6)"=4
I:"Veins Per Chunk (2-16)"=8
}