Buildcraft fuel to OP ?

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Sir_Moodz

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Jul 29, 2019
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I am using the Mindcrack pack, and I like how everything is harder, it was alot of work to keep everything powered, so I made a refinery to give me more energy, but now it feels like I have infinite energy...the refinery uses 1/1000th of a fuel bucket to convert oil into fuel and it takes maybe 1min or even less, so in minutes I have tons of fuel, 1 fuel bucket lasts for more then an hour giving constantly massive amounts of energy. Is there anyone else who thinks the fuel is to OP? and is there a way to make the fuel last less, maybe 10min per bucket, instead of 1+ hour...
 

lazaruz76

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Jul 29, 2019
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Try checking your config files. the one for buildcraft should have an entry or 2 for oil and fuel that you can change if you want, but bewarned, I have not looked all that closely at the configs so I can't say for sure the options you want are there.
 

Sir_Moodz

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Jul 29, 2019
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Try checking your config files. the one for buildcraft should have an entry or 2 for oil and fuel that you can change if you want, but bewarned, I have not looked all that closely at the configs so I can't say for sure the options you want are there.

Buildcraft config? I dont see anything to configure fuel or oil
 

OmegaJasam

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Jul 29, 2019
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Fuel is supposed to give the highest energy density there is, with it's balance being scarcity. You'll lose that feeling once your reserves run out. The whole point of it is it's ment to provide that earlyish power untill you get something more sustainable go.
I suspect their is a config file somewhere though.
 

Abdiel

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Jul 29, 2019
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The balance of it is supposed to be the fact that it is a very localized and semi-rare resource. Try running a base on fuel without using enderchests or tesseracts. Either of these completely eliminates any locality concerns.
 

RavynousHunter

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Jul 29, 2019
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I've always thought of fuel as a supplemental energy source, something that boosts your output when you have it, but your system doesn't necessarily require it to keep functioning efficiently. Making fuel renewable requires a lot be bee breeding and gene manipulation to give you anything near a regular enough supply to allow you to rely entirely on fuel.

Even with tesseracts or ender tanks, you've still got to actually -find- an oil spout to start pumping, and that can take a while depending almost entirely on luck.
 

Mero

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Jul 29, 2019
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Use RP block breakers, transposers and deployers to make an automatic tree farm. Turn the logs into charcoal. Use the charcoal to make EU's.

Infinite energy limited only by the size of the tree farm and number of generators. Add a skeleton spawner for lots of bonemeal and you'll be swimming in EU's forever

That sounds a bit OP to me too.
 

zemerick

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Jul 29, 2019
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Combustion engines ability to explode should also never be forgotten. No matter how perfect you design a system, things just go wrong sometimes.

I had a perfect sorting system that could handle probably 6+ quarries at 100 MJ/t each, using redpower tubes with proper overflow and buffers and only 2 quarries. I still logged on yesterday morning to find that somehow the chunks had unloaded ( despite a chunk loader ) and the 2 quarries spewed forth everywhere. If that had instead been the cooling system for a combustion engine farm, I would be rebuilding my engine ( and any surrounding items ) instead of watching a few thousand blocks vanish in front of me.

In fact, if anything, I would argue fuel isn't good enough. I don't know anyone that actually bothers with it. They've all had combustion engines explode for no apparent reason, and have moved on to alternate and safer methods.
 

Lambert2191

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Jul 29, 2019
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fuel, because of oil, is limited (unless you're a boss at bees and then, frankly, you deserve it good sir) therefore, it's power is well balanced. Stop crying OP ffs, how many of these threads are there going to be?
 

lolpierandom

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Jul 29, 2019
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Combustion engines ability to explode should also never be forgotten. No matter how perfect you design a system, things just go wrong sometimes.

I had a perfect sorting system that could handle probably 6+ quarries at 100 MJ/t each, using redpower tubes with proper overflow and buffers and only 2 quarries. I still logged on yesterday morning to find that somehow the chunks had unloaded ( despite a chunk loader ) and the 2 quarries spewed forth everywhere. If that had instead been the cooling system for a combustion engine farm, I would be rebuilding my engine ( and any surrounding items ) instead of watching a few thousand blocks vanish in front of me.

In fact, if anything, I would argue fuel isn't good enough. I don't know anyone that actually bothers with it. They've all had combustion engines explode for no apparent reason, and have moved on to alternate and safer methods.

When I use fuel I just dump it into EU generators, probably the most useful (and safe) way to use it.

Either that or I use it to kickstart a boiler.
 

Guswut

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Jul 29, 2019
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fuel, because of oil, is limited (unless you're a boss at bees and then, frankly, you deserve it good sir) therefore, it's power is well balanced. Stop crying OP ffs, how many of these threads are there going to be?
Fifteen million, nine hundred and sixty-two thousand, one hundred and thirty-eight dedicated threads, give or take five. Why do you ask?
 

Lambert2191

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Jul 29, 2019
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Fifteen million, nine hundred and sixty-two thousand, one hundred and thirty-eight dedicated threads, give or take five. Why do you ask?
because I'm just home from work, tired, irritated and annoyed at being greeted by whingey assed threads with fuck all content crying about some part of the game.
 

slay_mithos

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Jul 29, 2019
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Fuel is supposed to be very powerful, because it is also supposed to be only on limited quantities.

It's not like you find thousands of buckets per chunk.

The bees can produce oil, but you need to work with them quite a lot before that happens, so you could consider it the reward, I guess.
 

akamanu

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Jul 29, 2019
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Fifteen million, nine hundred and sixty-two thousand, one hundred and thirty-eight dedicated threads, give or take five. Why do you ask?
Quick call for reinforcements, the "its OP" posts are multiplying..........ahhhhhhh...... they spread......halpppppp.......arhhhhhggghhh

/manu
 
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Shakie666

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Jul 29, 2019
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Just thought i'd mention: I recently found a large oil well, which contained about 6000 buckets of oil. I turned it all into fuel, and pumped it into a diesel generator for a whopping 384k eu PER BUCKET. Granted, its only at 12 eu/t, meaning it can't be my primary source of power (though I already have a bunch of reactors). Still, that oil well gave me a total of 6000*384,000=2.3 BILLION eu. Not bad eh? It means i've got a very large non-emergency supply of energy for a very long time, with not a lot of resources invested (most expensive bit was the tank for the fuel).

In fact, if you're really keen on global warming you can (with some glycerol cells) turn the fuel into nitro-diesel, which gives 400k eu per bucket.
 

DoctorOr

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Jul 29, 2019
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Oil/fuel isn't really limited by generation, it's limited by distance. However, tesseracts make all distances zero.
 

AlanEsh

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Jul 29, 2019
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Oil/fuel isn't really limited by generation, it's limited by distance. However, tesseracts make all distances zero.
Traveling 20k from spawn in all directions in search of more oil isn't all that healthy (or even allowed) for some servers :D


Combustion engines ability to explode should also never be forgotten. No matter how perfect you design a system, things just go wrong sometimes.
Aren't we to the point now where they can be set up with about a 0.000001% chance of booming?
- Put an Aqueous Accumulator under the combustion engine (assuming they work for these engines?)
- Send the power through redstone conduits to redstone energy cells for storage
- Use a gate to turn off the combustion engines when the energy cell is full