Buildcraft Exploit? Oil in the Nether.

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Yuka

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Jul 29, 2019
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So apparently you can place oil in the Nether, and it will work as regular water, meaning infinite obsidian/ protection from being on fire, and easy travel (Oil waterfals for long falls)/ obsidian bridges through lava pools.) which honestly makes no sense!

Not only should non-lava liquids not be able to exist there, but being oil, you'd think it'd have the opposite effect, no?
 

Zjarek_S

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Jul 29, 2019
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RP2 can pump water out in the nether and in IC2 you can make water still from UU matter, which you can also place there.
 

Guswut

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Jul 29, 2019
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even the most unrealistic games have to follow some rules, right?

MineCraft is following rules, though. Currently, oil is not water, which means that it can be used from a bucket in the nether.

The rule isn't "you cannot use water in the nether", as that is not true per Zjarek_S's post, as well as using an ice block to get a water block into the nether (which I believe still works, and is vanilla [confirmed it no longer does]). The rule is "water buckets cannot be placed in the nether".
 

Yuka

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Jul 29, 2019
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You can take and place buckets of oil at will as if it was water, which is the main point I'm trying to make.

So as of now, Oil is basically water named differently AND can be used for more stuff and in the Nether without needing to do anything special.
 

Guswut

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Jul 29, 2019
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You can take and place buckets of oil at will as if it was water, which is the main point I'm trying to make.

But it is not water. It is oil. They are two different things, which is why the rule "water buckets cannot be placed in the nether" does not apply.

Computers aren't like people (yet), so the only way to address this would either be to make a new rule specifically for oil buckets (not as good of an idea), or to make a new rule for all liquid blocks such as "Unless this liquid block is lava or moving lava, it should disappear".

Assuming that rule is ForgeLiquidDictionary sensitive, that should remove the need for further rules in the future.

An even better thing to do might be to create a list of "netherAcceptableLiquids", and add lava and flowing lava to it. In the future, for example, sulfuric acid might be added to that list for acidic fun.
 

tabs

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Jul 29, 2019
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So as of now, Oil is basically water named differently AND can be used for more stuff and in the Nether without needing to do anything special.

I can't help but think "So what?"
 

Guswut

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Jul 29, 2019
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I can't help but think "So what?"

Well, in vanilla, it would ruin the balance that the nether has (which isn't very stable, honestly) until you get a silktouch pick (~POOF~ goes the balance).

In FTB, though, with jetpacks, easy access to ice, oil buckets, RP2 pumps and grates, and all of the other aspects of as much, the nether is an extremely simple place.

Now, if we were to multiply the firebat spawn by 10x to 100x, the nether becomes, well, hellish. So many firebats. Damnable Mo Creatures.
 

Guswut

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Jul 29, 2019
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Ain't firebats outta Thaumcraft? o_O

Yes, they are. But Mo Creatures, for some insane reason, decided that the firebat spawn in the nether of "every so often" should be turned up to "no matter which way you look, you're going to see firebats".

It made the nether one of the hardest MineCraft experiences to date, and was loads of horrible fun.
 

tabs

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Jul 29, 2019
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Ain't firebats outta Thaumcraft? o_O
Starcraft actually.

I understand the strive for balance, but in a sandbox game with a myriad of mods it's never going to happen fully. In fact I'm quite keen on the idea of having water or water-like options in the nether as it adds to the options.

When it comes to Minecraft, options > balance all day every day.
 
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Lambert2191

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Jul 29, 2019
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Well, in vanilla, it would ruin the balance that the nether has (which isn't very stable, honestly) until you get a silktouch pick (~POOF~ goes the balance).

not sure when they changed that, but they did :p ice won't place in the nether either now... or it does but when broken you don't get water.
 

Toraxa

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Jul 29, 2019
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I know it's a little cliche but "if you don't like it, don't use it". Minecraft's what you make of it, especially in such a heavily-modded environment.

Chances are it's nothing but an oversight, or some weird bug having to do with the nether. It's possible that the classes for oil just used the water class as a base, and they didn't remove things like cooling lava.
 

Varil

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Jul 29, 2019
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Maybe Oil should be flammable. It flows in the nether, but tries to burn away.
 

Guswut

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Jul 29, 2019
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Maybe Oil should be flammable. It flows in the nether, but tries to burn away.

If it was hot enough to cause oil to spontaneously burst into flames, you'd think that our characters would have done so a long time ago.

Heat mechanics would really be interesting (tint the screen red and blue for overheating and overcooling respectively for personal heat level), but are not within the scope of this discussion currently.
 

Lambert2191

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Jul 29, 2019
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If it was hot enough to cause oil to spontaneously burst into flames, you'd think that our characters would have done so a long time ago.

Heat mechanics would really be interesting (tint the screen red and blue for overheating and overcooling respectively for personal heat level), but are not within the scope of this discussion currently.
TFC... :p