Buildcraft Energy routing?

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masshuu

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Jul 29, 2019
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So I've seen some issues with conductive pipes. Basically some devices work just fine and others are completely ignored. I was wondering if there's a way to stop this.

For example, below:
Untitled.png



The fermenter, Circled in pink, will literally only tick once per 20-30 seconds so it can sometimes take 5-6 minutes to process a single sapling. This isn't nearly fast enough to feed the engines.
If I cut the line going to the quarry, it will burn through saplings in seconds. I tried routing one of engines to it but it just blows the gold pipe as there's no way for me to feed saplings fast enough to it.

At the moment i'm just dumping saplings in, cutting the quarry line until the energy in the pipes is almost critical, then hook the quarry back up.
 

trunksbomb

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Jul 29, 2019
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If you really want to route energy very specifically, invest in redstone energy cells.

Set the one for the fermenter to only accept and output what it needs, and the same for the rest of your machines. Just use conduits the whole way as well to minimize your energy loss.
 
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masshuu

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Jul 29, 2019
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Well I don't want specifically, I would just prefer a device isn't completely ignored.
 

trunksbomb

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Jul 29, 2019
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That's the best way to get the proper input to your fermenter, unless you're willing to dig into the source code and make a commit to the BC repository.
 
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GreenWolf13

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Jul 29, 2019
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That's the best way to get the proper input to your fermenter, unless you're willing to dig into the source code and make a commit to the BC repository.
Which will likely be ignored, because the maintainers of buildcraft want conductive pipes to work that way.
 

masshuu

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Jul 29, 2019
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Well If i was going to dive into coding, I would more than likely make a custom conductive pipe that allowed you to control energy flow.

I don't like java to much though.
 

trunksbomb

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Jul 29, 2019
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Well If i was going to dive into coding, I would more than likely make a custom conductive pipe that allowed you to control energy flow.

I don't like java to much though.

You've already got that, it's called a redstone energy cell. Don't go out of your way for a solution when you've got the perfect one right in your face.
 
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Poppycocks

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Jul 29, 2019
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You could move one of the engines to power the fermenter specifically.

But honestly, conduits are so great that the only reason to not use them is that you're so hardcore that you do your programming in intercal and would rather commit sepuku than take the worn path.
 
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masshuu

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Jul 29, 2019
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Well Energy cell is going to require some equipment I don't have built at the moment, including the fact that diamonds are still lacking in my warehouse, Like 3 or 4 and I have a few other things that need them more than this.

I was hoping there was something I could correct to get it working as is but it appears that's not possible.

Tesseracts look much more useful diamond wise. I could just setup everything in my warehouse and then remove all the extra stuff from there.
 

Poppycocks

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Jul 29, 2019
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Well Energy cell is going to require some equipment I don't have built at the moment, including the fact that diamonds are still lacking in my warehouse, Like 3 or 4 and I have a few other things that need them more than this.

I was hoping there was something I could correct to get it working as is but it appears that's not possible.

Tesseracts look much more useful diamond wise. I could just setup everything in my warehouse and then remove all the extra stuff from there.
Your specific setup doesn't really need a cell. Just conduits. You can get it to work perfectly with a grand total of 44 electrum, 11 lead, 11 pulverized obsidian and 44 redstone.

EDIT: Sorry, 12 electrum, 3 lead, 3 pulverized obsidian and 48 redstone.
 
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masshuu

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Jul 29, 2019
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Well ill give it a try. Had to take a look and realized I used most of my gold to make electrum. need to make a magma crucible first.
 

Hydra

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Jul 29, 2019
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The only conductive pipes I make nowadays are the ones I power my furnace, pulverizer, crucible, transposer and induction smelter with untill I have energy conduits. They're miles and miles better, especially now that conduits can blow up.
 

RavynousHunter

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Jul 29, 2019
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The only conductive pipes I make nowadays are the ones I power my furnace, pulverizer, crucible, transposer and induction smelter with untill I have energy conduits. They're miles and miles better, especially now that conduits can blow up.
I think ya have that backwards, unless TE and BuildCraft pipes pulled a swithceroo while I wasn't lookin.
 

Golrith

Over-Achiever
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Nov 11, 2012
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Same. CBA to faff around with gates and pipe wires to control energy flow. Much prefer to go to the next "tier/level" of TE conduits, plus for some reason, I'm just not keen on gates.
 

RavynousHunter

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Jul 29, 2019
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Yeah sorry, meant the conductive pipes.
Haha, saight. We've all gotten things mixed up 'fore.

Also, I do like gates, just not for controlling my engines. I'm one of those curmudgeons who like flicking his engines on manually.
 

masshuu

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Jul 29, 2019
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Anyways the fermenters behaving properly now. I'm going to go ahead and replace all the pipe running to my farms with conduits.

Also, which causes more lag, Redpower's pipes or buildcraft pipes? My whole base here lags quite a bit, FPS drops from few hundreds to about 15.
I actually went out today and bought a processor for a second computer I had(Could only find a hex-core, win win I suppose) so I could use it as a server and it had no effect on my FPS in here.

Heres a screenshot of my wearhouse. Its not finished, Diamond chest is for stuff that needs to be sorted into the silver chests.

 

Hydra

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Jul 29, 2019
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It seems there's issues with Redpower causing lag at the moment. Unfortunately Eloraam seems to have vanished from the face of the earth.