Hi folks!
As Buildcraft 3.2 has been in a "pre-release" state through the lifespan of 1.3.2 and up to the current version, there haven't really been any changelogs provided, even though a number of changes have occurred since the 1.2.5 implementation (those guys have been hard at work!). Since I find myself running around being repetitive about some of these, I figured I'd try and put together a list for folks who may just be dabbling in the latest straight from playing in 1.2.5.
The most prominent change, of course, is that Buildcraft 3 is now officially working on SMP, rather than only working with an unofficial port. This means server users of Buildcraft get fun toys like the Assembly Table and Logic Gates. I won't go into these changes as they've been around long enough that there are plenty of materials online about them. A great deal of codework has gone into refactoring and optimizing Buildcraft in general for server play as a result.
Here are some other things that have changed:
As Buildcraft 3.2 has been in a "pre-release" state through the lifespan of 1.3.2 and up to the current version, there haven't really been any changelogs provided, even though a number of changes have occurred since the 1.2.5 implementation (those guys have been hard at work!). Since I find myself running around being repetitive about some of these, I figured I'd try and put together a list for folks who may just be dabbling in the latest straight from playing in 1.2.5.
The most prominent change, of course, is that Buildcraft 3 is now officially working on SMP, rather than only working with an unofficial port. This means server users of Buildcraft get fun toys like the Assembly Table and Logic Gates. I won't go into these changes as they've been around long enough that there are plenty of materials online about them. A great deal of codework has gone into refactoring and optimizing Buildcraft in general for server play as a result.
Here are some other things that have changed:
- Steam Engines have been renamed and are now called Stirling Engines, for those looking them up in NEI and getting confused. Recipe and functionality remain the same.
- Facades have been added. Rather than being microblocks like the RedPower covers, facades only attach to pipes in order to conceal them. Facades are created in the Assembly Tables with a combination of the source block and Cobblestone Structure Pipe.
- Hoppers have been added. Hoppers are a four-slot inventory block you can place on top of machines/inventories that will automatically and gradually supply the machine/inventory with the contents of the hopper. Hoppers can be stacked to feed into one another as well, increasing the capacity of the chain.
- Sandstone Pipes and Void Pipes are now standard in BuildCraft, rather than requiring an additional add-on. For those unfamiliar with them, Sandstone Pipes are Transport Pipes that will only connect to other pipes and will not connect with machines/inventories, allowed for some more compact pipe-running. Void Pipes will delete any items that enter them, allowing for better automation of item disposal (versus, for example, dropping said items into lava).
- Transport Pipe mechanics have been updated; they will now attempt other valid connected routes if a route has become invalid, rather than merely popping out of the pipe and on to the ground (one could call this "semi-Insertion Pipe behavior", for those familiar with the modded Insertion Pipe). This allows for some interesting behavior (see: jadedcat's Factorization barrel sorting system).
- Golden Transport Pipes now default to "on" behavior and shut off when a redstone signal is applied.
- Redstone Engines will no longer provide power via wooden conductive pipes, i.e. they can no longer power anything they aren't directly facing. Say goodbye to those oddball Let's-power-a-quarry-with-a-bunch-of-redstone-engine systems, among other things.
- Combustion Engine fuel-to-power has been given a boost for the non-renewable fuels: Oil has been upgraded from 2 to 3 MJ/t, and Fuel has gone from 5 to 6 MJ/t.
- Quarries now have built-in chunkloading, and will report the coordinate data and number of chunks loaded when placed in the world. No more strategic placement of World Anchors and other chunk loaders required!
- Another Quarry change: the orange construction frame will now decay (like tree leaves) when the quarry is removed.
- The Advanced Crafting Table has been added. This is a crafting table with a chest-sized inventory that autocrafts products using the same laser power system as the Assembly Table (note: is a relatively recent addition, perhaps more likely to change in the future).
- Mining Wells no longer leave behind Mining Pipes.