Botania Tree Farm & Automated Livingwood Generator

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JaRyCu

Well-Known Member
Sep 29, 2015
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South Georgia, USA
Hey guys! I'm really proud of this build since I worked out most of the mechanics myself and didn't just use another YouTuber's build to get it done. Instead of doing the normal Imgur picture post like most of us do, I decided instead to make it an episode of my Unstoppable LP.


There are a couple of things I can't figure out, though. The first is why my munchdews take so long to eat when a tree grows. I would think they'd fire off instantly, but they don't. I know they have an 80 second cooldown, so I set the trees to get blasted every 120 seconds to counter that. The second is why they alternate eating - I would think they'd both go after the leaves instead of just one of them.

Any tips & suggestions are always appreciated!
 
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ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
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It's a very interesting and unique system, but like most Botania setups I've seen for 1.10.2, extremely convoluted, complicated, with multiple fault-points, and in general could be done better with pure vanilla tactics (using Deployers to plant saplings, for example, and save all the server load from having your system tick every five seconds).

Making livingwood/stone is very easy. The eight blocks around your Pure Daisy, on top, has a Refined Storage Constructor, which has redstone control so that it requires a redstone signal to activate and a Detector set to emit redstone when you have less than (however much livingwood/stone you want in your system, probably don't need more than a couple stacks). This turns off the system when you don't need it so you don't end up with thousands of the stuff in your system. Below you get the Destructors filtered to be able to only take livingwood/stone. Basically, whenever your system has less than x livingwood/stone, it will place wood/stone, wait for it to change, then automatically take it and put it in your RS system. Much more compact and simple.

Really, this is a showcase for why I don't like the direction Botania went. If I have to build a Rube Goldberg machine to do something, I'm just not going to do it.
 

JaRyCu

Well-Known Member
Sep 29, 2015
274
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South Georgia, USA
This is actually what I love about Botania, believe it or not. My system's probably more convoluted than most because I'm not a polished player - I tend to brute force my way through problems. The way I saw this, I first divided the problem in half: a) tree farm and b) livingwood generator. Each solution can be solved with a single magical tech block like you stated above, but where's the fun in that? Anyone can plop down an MFR planter/harvester combo or an Ender IO farmer and the problem is solved.

That's boring as hell and completely un-like real life.

I like the fact that I had to stop and think about this in order to make it work. Since I published that episode, I've shot a follow-up where I had to tweak the tree farm so that it didn't eat all the saplings. I watched a bunch of Factorio videos over the last couple of days, and I looked at the tree farm again today and saw ways where I could streamline the thing and scale it up if I needed to. (I don't need to, but it's very easy to do.)

I've seen Jansey and Riskable both do this in a much more compact build, but I'm in a wide open world and not a skyblock, so I'm not concerned with it being compact. I've seen Hypno, in his Regrowth series, do a fully automated livingwood/rock generator using AE2 and p2p things where it just happened based on conditions, and I'm sure I could duplicate that with my RS system.

Again, where's the fun in that?

The Lexica Botania has a series of challenges in the back of it that are to be accomplished only through vanilla + Botania, and my goal is to achieve each one. I'm about 1/3 of the way through now. Once I've done that, maybe I'll do something else...who knows? Maybe then I'll use the magi-tech boxes and take the easy way out to automate stuff. Until then, though, I'll continue to build needlessly complicated Rube Goldberg machines in order to accomplish things.

And yes, as a kid in the 1980s, I absolutely loved the board game Mousetrap.
 
H

Hurst_Quayzar

Guest
Pretty cool... As a Novice Player / Builder in Minecraft, I will have to look into this later in my game.
 
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KingTriaxx

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Jul 27, 2013
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DrRageHard has been doing a Surviving with Botania series, which has a slightly tweaked version of the setup you've got. I also asked about the difference between a Bore Warp lens, and a Warp Bore lens. Warp Bore would break the force relays. Very clever setup.
 
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JaRyCu

Well-Known Member
Sep 29, 2015
274
232
69
South Georgia, USA
DrRageHard has been doing a Surviving with Botania series, which has a slightly tweaked version of the setup you've got. I also asked about the difference between a Bore Warp lens, and a Warp Bore lens. Warp Bore would break the force relays. Very clever setup.

I actually watched part of his Mekanism series a week or two ago to figure out 4x and 5x ore processing even though I stopped at 3x. His vids are pretty good. For the Botania stuff, I haven't watched it yet as I know enough to be dangerous to myself. :eek:
 
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