It's not like Minecraft was made for mods or plugins, the normal code works for vanilla (barely though).
It's not like Minecraft was made for mods or plugins, the normal code works for vanilla (barely though).
multi-billion*That excuse doesn't really fly anymore, though. Yes, originally, Minecraft was made by a dude and his friends as an experiment they released in the wild. Nowadays, though, its a multi-million dollar product with a gigantic mod community. They, themselves, have teased for years about an official modding API. It might not have been made for mods in the beginning, but they're here now. The fact they keep screwing up critical subsystems upon which real mods rely is shows that either a) they do not care, or more likely b) that they are simply incompetent and don't understand what Minecraft mods actually are. Granted, there are a lot of "faster furnace and obsidian toolz" mods out there, but the biggest ones, at least according to Curse, are things like Tinkers' Construct, Extra Utilities, and so on. The recent changes, most notably to the rendering engine, have shown a clear preference for the former, instead of the more complex, intricate systems of the latter.
Well, mods did have a large effect on Minecraft (potions, horses), can't disagree with you there...And not to mention the fact that even if there were no mods, these code smells probably cause a large deal of bugs and slow the game down, besides making it harder for the MC team to add content
I'm not saying that the mods help that, I'm saying that the code being bad makes it harder to do anything really, it's an inextensible system, the center cannot holdWell, mods did have a large effect on Minecraft (potions, horses), can't disagree with you there...
Although I don't think they helped a lot in fixing bugs. They don't really care about bugs reported somewhere other than http://bugs.mojang.com/.
I'm trusting Mojang with 1.9. It's looking better than 1.8 currently.
Yeah that's true, but the phraseI'm not saying "NO THE CODE IS AWESOME GO DIE", it of course is still bad. I haven't played Minecraft in a long time, so I wouldn't extensively know.
doesn't matter, because it's still stupid ass code even if MC wasn't made for mods (which looking at what it has progressed to, it was).It's not like Minecraft was made for mods or plugins, the normal code works for vanilla (barely though).
A more eloquent way to state this (which is also my opinion) is this:which looking at what it has progressed to, it was
The former outnumber the latter by a factor of several hundred, as do the total users.Granted, there are a lot of "faster furnace and obsidian toolz" mods out there, but the biggest ones, at least according to Curse, are things like Tinkers' Construct, Extra Utilities, and so on. The recent changes, most notably to the rendering engine, have shown a clear preference for the former, instead of the more complex, intricate systems of the latter.
But my guess would be that most people who "use" the "obsidian toolz" mods use it for a maximum of one world and then decide it's not worth the effort of installing them again. Mods like that get users; mods you find in FTB packs keep users.The former outnumber the latter by a factor of several hundred, as do the total users.
hehcrabby
Even console users play their own, unexpected way. Due to the lack of mods, you see even more creative-build type things - have you seen the rollercoasters people have made? When was THAT something intended by mojang?heh
crabby
crabs
pubic hair
so mature
You're completely right, yet that doesn't go for everyone. The Xbox and PS editions of the game (not PE, because apparently they're modding that now) are quite vanilla yet are still largely being played. A very special demographic is playing those editions. Autistic children. They enjoy having the entire world to themselves, and doing whatever they can to it. The amount of autistic children playing Minecraft probably make up something around 5 or 10 million of the total player amount.
And that's why I didn't trust Mekanism at first.also Mekanism's tools module adds lapis and obsidian tools
I'm not joking by autistic children. There's an abundance.Even console users play their own, unexpected way. Due to the lack of mods, you see even more creative-build type things - have you seen the rollercoasters people have made? When was THAT something intended by mojang?
I'm not sure whether your stuff about autistic children is a joke, but regardless, that doesn't mean they shouldn't treat it like a game engine. Of course they should maintain and improve the basic feature set for vanilla - but ignoring everything else ignores what MC does best.
The tools module is a separate mod, doesn't come with Mekanism.And that's why I didn't trust Mekanism at first.
Plus it also adds a ton of other stuff - "obsidian toolz" does not.
I'm not joking by autistic children. There's an abundance.
^And I don't see why that's important to mention in this discussion. They enjoy the game, both modded and unmodded, like everyone else. That still doesn't excuse the terrible job Mojang has done with creating a solid code base.
It's not even that which is the issue, it's the fact that for the past 4? 5? MC versions mods have had to do major rewrites, and Mojang didn't really hint at what would change/how it would change (the changes being; changes to how textures are gotten, changes to ID's, changes to rendering, etc.). It honestly is like they see the modded community and say "we don't want them to advance TOO quickly".That excuse doesn't really fly anymore, though. Yes, originally, Minecraft was made by a dude and his friends as an experiment they released in the wild. Nowadays, though, its a multi-million dollar product with a gigantic mod community. They, themselves, have teased for years about an official modding API. It might not have been made for mods in the beginning, but they're here now. The fact they keep screwing up critical subsystems upon which real mods rely is shows that either a) they do not care, or more likely b) that they are simply incompetent and don't understand what Minecraft mods actually are. Granted, there are a lot of "faster furnace and obsidian toolz" mods out there, but the biggest ones, at least according to Curse, are things like Tinkers' Construct, Extra Utilities, and so on. The recent changes, most notably to the rendering engine, have shown a clear preference for the former, instead of the more complex, intricate systems of the latter.