Biomes O' Plenty hates villagers

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ctate

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Jul 29, 2019
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In particular, BoP as currently configured in Infinity 1.7.10 really, REALLY hates desert villages. It pretty much guarantees that such villages are nonviable.

BoP places tiny cacti and quicksand within village bounds [or at least they aren't eradicated in the process of placing the village], and having those inside the village pretty quickly kills off all the villagers.

Is there a way to disable those BoP elements in particular? And perhaps more relevantly, can we get FTB's default configs changed to do so? :)
 

rhn

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Nov 11, 2013
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In particular, BoP as currently configured in Infinity 1.7.10 really, REALLY hates desert villages. It pretty much guarantees that such villages are nonviable.

BoP places tiny cacti and quicksand within village bounds [or at least they aren't eradicated in the process of placing the village], and having those inside the village pretty quickly kills off all the villagers.

Is there a way to disable those BoP elements in particular? And perhaps more relevantly, can we get FTB's default configs changed to do so? :)
Have you ever seen a village ANYWHERE where the villagers have survived long after the area had been loaded for a lengthy period of time?
If you want to keep them alive anywhere you need to take precautions for it. If you want to remove everything that will kill them off then there is very little left of the game I am afraid.

And in pretty much all FTB packs you have MFR which makes it very easy to just spawn new villagers, as long as you have a single one captured. So it is hardly a problem as I see it.

I would personally hate that the variety of the landscape is diminished just to slightly lengthen the lifespan of villagers in very scarcely occuring biome/village combos.
 

malicious_bloke

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Jul 28, 2013
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Have you ever seen a village ANYWHERE where the villagers have survived long after the area had been loaded for a lengthy period of time?
If you want to keep them alive anywhere you need to take precautions for it. If you want to remove everything that will kill them off then there is very little left of the game I am afraid.

And in pretty much all FTB packs you have MFR which makes it very easy to just spawn new villagers, as long as you have a single one captured. So it is hardly a problem as I see it.

I would personally hate that the variety of the landscape is diminished just to slightly lengthen the lifespan of villagers in very scarcely occuring biome/village combos.

The key is control.

Just like the USAAF kept Hiroshima off the list of firebombing targets because they wanted to see what an A-bomb would do to an undamaged city...I'd rather keep a village unmolested by zombies or [insert any random bloody thing villagers will blunder into and hurt themselves] so I can invent my own fun way of destroying it.
 
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rhn

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The key is control.

Just like the USAAF kept Hiroshima off the list of firebombing targets because they wanted to see what an A-bomb would do to an undamaged city...I'd rather keep a village unmolested by zombies or [insert any random bloody thing villagers will blunder into and hurt themselves] so I can invent my own fun way of destroying it.
Indeed, but due to the way the game is programmed the only way of really preserving villagers is to either keeping the area unloaded, or getting in there quick and removing everything hazardous, lighting up the area, walling mobs out etc.
 

ctate

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Jul 29, 2019
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Have you ever seen a village ANYWHERE where the villagers have survived long after the area had been loaded for a lengthy period of time?
Witchery, also in Infinity 1.7, buffs villages considerably. They now have professional guards; players can reassign existing villagers to guard duty; and some villages even get walled fortifications when spawned. All of this is terrific, except in deserts where it doesn't matter because they all wind up in quicksand.

How exciting. Might as well just suppress desert villages; it'd be more honest.
 

Inaeo

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Jul 29, 2019
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I rather like the idea of abandoned desert villages. The culture couldn't hack the perils of their environment, and thus their culture vanished from history, leaving only architectural evidence behind.

Besides, from time to time its fun to find a village and play the champion who saves them from their own stupidity. If only to later smelt them down for offering to turn my gravel into flint for the low low price of three emeralds.
 
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McJty

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May 13, 2014
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Reminds me of the time I created my own village in vanilla because there were no villages in the vicinity. First and only time I ever cured two zombie villagers :)
 
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Zarkov

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Mar 22, 2013
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I wonder why they haven't added dedicated village biomes in vanilla MC. It could give much better control over how things are generated, to avoid boxed in villagers in houses at the bottom of ravines, etc.

It's also a bit silly that every village is doomed simply by being discovered, unless the player prevents it. Seems like a half-finished feature.
 

Lethosos

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Jul 29, 2019
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At least I'm doing a "Gru Labs" thing and give the useless ones a "job" and "evaluate" their job performances after lulling them into a false sense of security.

Sent from my SGH-T769 using Tapatalk 2
 
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Inaeo

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Jul 29, 2019
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I wonder why they haven't added dedicated village biomes in vanilla MC. It could give much better control over how things are generated, to avoid boxed in villagers in houses at the bottom of ravines, etc.

It's also a bit silly that every village is doomed simply by being discovered, unless the player prevents it. Seems like a half-finished feature.
Even if it was a sub-biome, generating the village with materials found in the parent biome, it would be a drastic improvement. It would definitely help with huge Y-level shifts, villages spawning in oceans, and the before mentioned biome dangers (quicksand, cacti, poison ivy, etc.).
 

MacAisling

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Apr 25, 2013
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I think you can disable worldgen for those things individually in the BoP configs, but I haven't used BoP for a while so I can't swear to it. It is highly unlikely that you will convince the FTB team to turn them off by default.
 

asb3pe

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Jul 29, 2019
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All I need is one villager, in my safari net, and my MFR Auto-Spawner will create hordes of the mumbling fools until the end of time! So let BOP cacti wipe out every last one of those miserable lousy no-good door-to-door salesmen. They're an extinct species, I tell ya! :D
 
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Azzanine

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Jul 29, 2019
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Lol forget the cacti, it's the quick sand that does them in. Especially true when I used to use Farlanders, zombies don't even attack those guys.