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WeirdBuilder
Guest
Hey guys, I've been playing on FTB Beyond for around 150+ hours now, and have been eyeing Mekanism as it seems like a really interesting and cool mod to mess around with. Though, I question whether or not it will be balanced with the other mods in Beyond. I've seen many people argue that the 5x ore processing, digital miner and reactor are all balanced (arguably) due to their required infrastructure, and others complain that they were simply too powerful in comparison to other tech mods. I've never played with the mod, so I'd appreciate if you guys could let me know whether you think it'd be alright to add it into the pack. Or, if it isn't, what config changes could I make for it to better suit the overall balance of the pack?
One other thing I've been wondering is if there are any mods that add fluid tanks which have a visual representation of the type and quantity of the liquid it stores in a multiblock structure, similar to that of Railcraft's iron and steel tanks? AFAIK, Railcraft only had a partial port to 1.10, which is why the tanks are not present. I've installed the Fancy Fluid Storage mod to make up for it, but I'm wondering if there are any other options available.
For the record, I know that Deep Resonance has this kind of functionality, but the tanks were not as aesthetically pleasing as I'm hoping for.
Cheers!
One other thing I've been wondering is if there are any mods that add fluid tanks which have a visual representation of the type and quantity of the liquid it stores in a multiblock structure, similar to that of Railcraft's iron and steel tanks? AFAIK, Railcraft only had a partial port to 1.10, which is why the tanks are not present. I've installed the Fancy Fluid Storage mod to make up for it, but I'm wondering if there are any other options available.
For the record, I know that Deep Resonance has this kind of functionality, but the tanks were not as aesthetically pleasing as I'm hoping for.
Cheers!