Best kind of armor

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Dragonfel

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Jul 29, 2019
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I'm surprised no one has made something like this before. Something like nano armor + jet pack and some circuits and titanium.
 

arkangyl

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Jul 29, 2019
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I honestly think that'd be a little (as much as I hate the word) overpowered for mid-game. The choice between flight, protection, and tool longevity is an important one to make based on what you're doing in mid-game strategy. You have a good option for any of the three, but being able to combine them all would result in an extremely powerful item; one I feel by that point would not be truly earned yet. The only reason I don't feel like the GraviSuit is OP is because it is firmly end-game. By that point, the reward (substantial) is approximately equal to the work required to use it (also substantial). If we have a GraviSuit Nano, it would make the GraviSuit itself less of a satisfying reward for achieving end-game infrastructure and resource collection.
 

Dragonfel

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Jul 29, 2019
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Remember the advanced lappack, to charge tools (like the gravisuit)

Well the problem I'm seeing is that it's energy is being used 3 different ways. If you add an advanced lappack energy reserve to a jet pack it would essentially let you fly for hours and hours without charging and your armor would also have this massive reservoir of energy to use. You could let a skeleton beat on you until your nano legs/boots/helm died but the armor would still be 99% full.

Unless it had 3 different health bars, it would be sort of unbalanced. Although, if it used iridium in the recipe you could call it a "lite" version of the gravitation suit. Basically armor with nano level protection, jet pack fly mechanics (not the creative mode style grav suit ones), and less energy reserves than the grav suit.
 

tehBlobLord

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Jul 29, 2019
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I wouldn't mind a jetpack with a little more charge to be honest, the current one runs out so fast that I usually need to carry a spare. It would be pretty cool if it gave even just 1 or 2 armour points as well, nothing OP, just a buffed jetpack.
Maybe something like

Refined Iron/Steel - Advanced Circuit - Refined Iron/Steel
Battery/Energy Crystal - Jetpack - Battery / Energy Crystal
Nothing - Nano Chestplate - Nothing

As the crafting recipe? Depending on what stats it was given it could be made more/less expensive, but basically just a longer-lasting jetpack that provides some protection.


Anyway, on-topic, for general use I have a jetpack or a batpack, a solar helm, long fall boots and whatever trousers I happen to have on me. I swap the jetpack and the helm for "real" armour when I go underground or if I am going to fight mobs.
 

jumpfight5

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Jul 29, 2019
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What if they took the jetlapplate and made the jetpack run exclusively on fuel? And make 2 lappacks be used in the creation, while it would only have 1.5x the charge of normal nano. Then the jetpack would be fixed, because it'd be a fuel one, and the lappack would be fixed. Though it would be cool, in a full nano suit, if all the armor was one unit and energy could be transferred, such as if you took a big fall, your boots have no charge, so your legs, chestplate, and helmet "helped it out" by averaging it's charge with theirs.
 

Zelfana

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Jul 29, 2019
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The jetpack not having armor isn't as bad as the Static Boots not having armor. Man those boots are so useless, they take iron boots to make but do not have any armor even though they retain the durability of iron boots.
 

jnads

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Jul 29, 2019
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Quantum armor > nano armor > exo suit with full diamond > diamond suit with longfall boots > regular diamond > thaumium > blood iron> steel > steelleaf > naga scale > iron > biohazard suit (full suit only) > ironwood > gold > leather.
I think you have Stealleaf a bit low.

Yeah, it's not as durable, but it comes with a butt-load of enchantments when you craft it.

Like projectile (helmet), blast (chestplate), fire (legs), and fall (shoes) resistance II enchantments.


That said, it's hard to get.....
 

jnads

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Jul 29, 2019
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I wouldn't mind a jetpack with a little more charge to be honest, the current one runs out so fast that I usually need to carry a spare.
Most people make an Ender Chest hooked up to an MFE. Then put some BC pipes or a Filter with a timer/delay clock that continually suck out items and spit them into the MFE, and takes items out of the MFE and puts them into the Ender Chest, forming a loop.

Then carry around the corresponding Ender Pouch and when your jetpack runs out, throw it in there and let it go around the loop a few times.

If you want to be a little smarter, you can use gates and have it pump out only when the MFE is full (which means the item is done charging and the MFE has re-charged).


You can also make 2 jetpacks and leave one in the chest........