Been away for a while what is the best new modpack?

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Jack0928PC

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Jul 29, 2019
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Which one is the best and has the most to do? At the time it was the ultimate pack but now 2 more have been added. Which is the best? Unleashed, Unhinged, or Direwolf (although its not new it is updated).
Thanks
 

SatanicSanta

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Unhinged is a modpack used for people wanting to play Gregs way. The mods were put together by Greg himself, and is a rather small modpack that requires you to play GT style. Unleashed is the Ultimate pack for 1.5. It's a whole ton of fun. DW20 is the modpack made by DW20, and it seems to be similar to Unleashed. Look through the modlists and figure out which one you want to play.

Edit:
Which one is the best and has the most to do?
Unleashed has tons to do with different mods, while Unhinged has tons to do with GT.
Which is the best? Unleashed, Unhinged, or Direwolf
That depends on the mods you like.
 
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PierceSG

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As much as I dislike GregTech, if you want multitudes of mods to play with and still have GT, you can always add GT into the Unleashed pack manually if you aren't playing on a server using standard packs.
 

Ember Quill

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Nov 2, 2012
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If you used Ultimate before, then the decision pretty much comes down to whether you want GregTech or not. Unleashed has tons of mods with everything from tech to magic, but no GregTech. Unhinged has GregTech, but fewer mods, and the mods it does have are entirely tech-focused. Unhinged probably also has every possible hard-mode option enabled.

The DW20 pack also has a wide variety of mods, but although it has a few mods that Unleashed doesn't have, Unleashed has a lot more mods in general.
 

SatanicSanta

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You could also build your own pack.


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Ember Quill

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You could also build your own pack.
The last time I did that (while the 1.5.2 wgt and ngt packs were still in testing) it took me two days to sort out all of the id conflicts and various config options for ore generation and such.

Choosing between three modpacks is so much simpler.
 

SatanicSanta

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The last time I did that (while the 1.5.2 wgt and ngt packs were still in testing) it took me two days to sort out all of the id conflicts and various config options for ore generation and such.

Choosing between three modpacks is so much simpler.
how many mods? Ore gen is easy, and conflicts are super simple with NEI. Also if you run a server, grab the log, and search for the word 'conflict' you will see every conflict in the pack.


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Ember Quill

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how many mods? Ore gen is easy, and conflicts are super simple with NEI. Also if you run a server, grab the log, and search for the word 'conflict' you will see every conflict in the pack.


Sent from a rich kids phone that I stole. (I'll regift it soon)
At least 150 mods, probably closer to 200 or perhaps even more (I can't remember exactly; I just remember that there were a lot). I was playing SSP, and I couldn't use NEI to dump ids or anything like that because conflicting block ids cause an immediate crash. After several iterations of attempting to run the game, finding out which ids conflicted, changing them, and attempting to run the game again, I just gave up and reassigned EVERY id. I gave each mod (or a group of related mods) a contiguous set of 50 block ids. That made it easy to add new mods too. I would just use the next set of 50 ids. So while it originally took a long time to build the instance from scratch, adding several new mods and preemptively resolving any id conflicts only took a couple of minutes.

It wasn't just the conflicts and ore gen, either. I was referring to all of the various options in configs, as I customized every one of them myself to enable all of the options I wanted, while simultaneously making sure that there weren't any conflicts of the non-id-related variety. Not to mention the effort involved in finding and downloading all of the mods in the first place. It didn't seem all that complicated at first, just rebuilding my previous 1.4.7 instance for 1.5.2, but all of a sudden I had twenty or thirty new mods and was waist-deep in configs and id conflicts.

FTB, on the other hand, is easy. Download and play. And while I don't mind building an instance myself, Unleashed has pretty much every mod I'm really interested in (with a couple exceptions that I added in myself).
 

SatanicSanta

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Jul 29, 2019
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At least 150 mods, probably closer to 200 or perhaps even more (I can't remember exactly; I just remember that there were a lot). I was playing SSP, and I couldn't use NEI to dump ids or anything like that because conflicting block ids cause an immediate crash. After several iterations of attempting to run the game, finding out which ids conflicted, changing them, and attempting to run the game again, I just gave up and reassigned EVERY id. I gave each mod (or a group of related mods) a contiguous set of 50 block ids. That made it easy to add new mods too. I would just use the next set of 50 ids. So while it originally took a long time to build the instance from scratch, adding several new mods and preemptively resolving any id conflicts only took a couple of minutes.

It wasn't just the conflicts and ore gen, either. I was referring to all of the various options in configs, as I customized every one of them myself to enable all of the options I wanted, while simultaneously making sure that there weren't any conflicts of the non-id-related variety. Not to mention the effort involved in finding and downloading all of the mods in the first place. It didn't seem all that complicated at first, just rebuilding my previous 1.4.7 instance for 1.5.2, but all of a sudden I had twenty or thirty new mods and was waist-deep in configs and id conflicts.

FTB, on the other hand, is easy. Download and play. And while I don't mind building an instance myself, Unleashed has pretty much every mod I'm really interested in (with a couple exceptions that I added in myself).

If you remove the problematic mod, run the game, get an ID map, add the mod back in and change the config you should be good to go. Even when I manually changed every single ID I had more problems then I would've doing it the normal way. Also, my latest custom pack has around 130 mods, and it really doesn't take long to mess with configs to your liking. Honestly, most mods are fine default. The worst mod ever for ID conflicts is Ars Magica. It creates "ghost IDs" where it will use an ID, but an ID Dump Map won't tell you. Also, it is one of those mods that overwrites other mods, but does it constantly and sometimes even changes them back for no apparent reason.
 

Ember Quill

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Nov 2, 2012
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If you remove the problematic mod, run the game, get an ID map, add the mod back in and change the config you should be good to go.
All of the mods were problematic. I didn't add them one by one. I was building the pack from scratch, so I downloaded all of the mods I planned to use and dumped them into a pack. Cue tons of conflicts. The one-by-one approach would've taken longer than just going into the configs and remapping the ids in a way that made sense to me. Besides, it's still easier to download a modpack that "just works" rather than build an instance yourself, even if you have no conflicts and everything works fine.

But we're getting a bit off the point here, aren't we? Although I'm entirely at fault for that. Never mind the stuff I've said. Building your own custom instance is definitely an option. It doesn't exactly answer the OP's question, but I think that question has been answered in other posts already...
 

Dackstrus

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Jul 29, 2019
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Unleashed would be better.

Crazy Uncle Greg would be in unhinged, and we don't like talking to him anymore...


Also an opinion was asked, an opinion was given. If you don't like it don't read it.
 

SatanicSanta

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Jul 29, 2019
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All of the mods were problematic. I didn't add them one by one. I was building the pack from scratch, so I downloaded all of the mods I planned to use and dumped them into a pack. Cue tons of conflicts. The one-by-one approach would've taken longer than just going into the configs and remapping the ids in a way that made sense to me. Besides, it's still easier to download a modpack that "just works" rather than build an instance yourself, even if you have no conflicts and everything works fine.

But we're getting a bit off the point here, aren't we? Although I'm entirely at fault for that. Never mind the stuff I've said. Building your own custom instance is definitely an option. It doesn't exactly answer the OP's question, but I think that question has been answered in other posts already...
I don't think I will come into that problem anytime soon. My computer will not be able to support 200+ mods at a playable fps.


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namiasdf

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Jul 29, 2019
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FTB Ultimate is the non-split modpack. It also has the most number of mods, but it is only for 1.4.7.

Unleashed is the 1.5.2 version of the Ultimate pack, but lacks a few of the non-updated mods and Gregtech.

Unhinged has Gregtech, but contains very few mods compared to the others.

Everything else is meh.