Which one is the best and has the most to do? At the time it was the ultimate pack but now 2 more have been added. Which is the best? Unleashed, Unhinged, or Direwolf (although its not new it is updated).
Thanks
Thanks
Unleashed has tons to do with different mods, while Unhinged has tons to do with GT.Which one is the best and has the most to do?
That depends on the mods you like.Which is the best? Unleashed, Unhinged, or Direwolf
The last time I did that (while the 1.5.2 wgt and ngt packs were still in testing) it took me two days to sort out all of the id conflicts and various config options for ore generation and such.You could also build your own pack.
how many mods? Ore gen is easy, and conflicts are super simple with NEI. Also if you run a server, grab the log, and search for the word 'conflict' you will see every conflict in the pack.The last time I did that (while the 1.5.2 wgt and ngt packs were still in testing) it took me two days to sort out all of the id conflicts and various config options for ore generation and such.
Choosing between three modpacks is so much simpler.
At least 150 mods, probably closer to 200 or perhaps even more (I can't remember exactly; I just remember that there were a lot). I was playing SSP, and I couldn't use NEI to dump ids or anything like that because conflicting block ids cause an immediate crash. After several iterations of attempting to run the game, finding out which ids conflicted, changing them, and attempting to run the game again, I just gave up and reassigned EVERY id. I gave each mod (or a group of related mods) a contiguous set of 50 block ids. That made it easy to add new mods too. I would just use the next set of 50 ids. So while it originally took a long time to build the instance from scratch, adding several new mods and preemptively resolving any id conflicts only took a couple of minutes.how many mods? Ore gen is easy, and conflicts are super simple with NEI. Also if you run a server, grab the log, and search for the word 'conflict' you will see every conflict in the pack.
Sent from a rich kids phone that I stole. (I'll regift it soon)
At least 150 mods, probably closer to 200 or perhaps even more (I can't remember exactly; I just remember that there were a lot). I was playing SSP, and I couldn't use NEI to dump ids or anything like that because conflicting block ids cause an immediate crash. After several iterations of attempting to run the game, finding out which ids conflicted, changing them, and attempting to run the game again, I just gave up and reassigned EVERY id. I gave each mod (or a group of related mods) a contiguous set of 50 block ids. That made it easy to add new mods too. I would just use the next set of 50 ids. So while it originally took a long time to build the instance from scratch, adding several new mods and preemptively resolving any id conflicts only took a couple of minutes.
It wasn't just the conflicts and ore gen, either. I was referring to all of the various options in configs, as I customized every one of them myself to enable all of the options I wanted, while simultaneously making sure that there weren't any conflicts of the non-id-related variety. Not to mention the effort involved in finding and downloading all of the mods in the first place. It didn't seem all that complicated at first, just rebuilding my previous 1.4.7 instance for 1.5.2, but all of a sudden I had twenty or thirty new mods and was waist-deep in configs and id conflicts.
FTB, on the other hand, is easy. Download and play. And while I don't mind building an instance myself, Unleashed has pretty much every mod I'm really interested in (with a couple exceptions that I added in myself).
All of the mods were problematic. I didn't add them one by one. I was building the pack from scratch, so I downloaded all of the mods I planned to use and dumped them into a pack. Cue tons of conflicts. The one-by-one approach would've taken longer than just going into the configs and remapping the ids in a way that made sense to me. Besides, it's still easier to download a modpack that "just works" rather than build an instance yourself, even if you have no conflicts and everything works fine.If you remove the problematic mod, run the game, get an ID map, add the mod back in and change the config you should be good to go.
I don't think I will come into that problem anytime soon. My computer will not be able to support 200+ mods at a playable fps.All of the mods were problematic. I didn't add them one by one. I was building the pack from scratch, so I downloaded all of the mods I planned to use and dumped them into a pack. Cue tons of conflicts. The one-by-one approach would've taken longer than just going into the configs and remapping the ids in a way that made sense to me. Besides, it's still easier to download a modpack that "just works" rather than build an instance yourself, even if you have no conflicts and everything works fine.
But we're getting a bit off the point here, aren't we? Although I'm entirely at fault for that. Never mind the stuff I've said. Building your own custom instance is definitely an option. It doesn't exactly answer the OP's question, but I think that question has been answered in other posts already...