BC3 Quarry Chunk Loading

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Bnagers

New Member
Jul 29, 2019
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Is there any way to disable the quarry's new feature of working as a world anchor and keeping chunks loaded when players are offline? It's a great feature for a single player world but not really something I want on my server. I couldn't see anything obvious in the BC config.

And apologies if this is in the wrong section, move it over to the server tech support if you think you need to.
 

sciguyryan

New Member
Jul 29, 2019
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Well. I don't know if there is any way to disable it specifically in BuildCraft (I can't see an entry for it) but you can disable chunk loading globally through the forgeChunkLoading file I believe.
 

Bnagers

New Member
Jul 29, 2019
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Could you pretend you're talking to an idiot and tell me exactly what I need to do? I've got this so far and I only understand half those words:

Code:
# Configuration file
# Generated on 14/11/12 11:12 PM
 
####################
# Forge
#===================
# Sample mod specific control section.
# Copy this section and rename the with the modid for the mod you wish to override.
# A value of zero in either entry effectively disables any chunkloading capabilities
# for that mod
####################
 
Forge {
  # Maximum chunks per ticket for the mod.
  maximumChunksPerTicket=25
  # Maximum ticket count for the mod. Zero disables chunkloading capabilities.
  maximumTicketCount=200
}
 
####################
# defaults
#===================
# Default configuration for forge chunk loading control
####################
 
defaults {
  # Unloaded chunks can first be kept in a dormant cache for quicker
  # loading times. Specify the size of that cache here
  dormantChunkCacheSize=0
  # Are mod overrides enabled?
  enabled=true
  # The default maximum number of chunks a mod can force, per ticket,
  # for a mod without an override. This is the maximum number of chunks a single ticket can force.
  maximumChunksPerTicket=25
  # The default maximum ticket count for a mod which does not have an override
  # in this file. This is the number of chunk loading requests a mod is allowed to make.
  maximumTicketCount=200
  # The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
  playetTicketCount=500
}

Is it as simple as changing those numbers under Forge to zero, or would that stop things loading entirely?

Forge {
# Maximum chunks per ticket for the mod.
maximumChunksPerTicket=0
# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
maximumTicketCount=0
}
 

sciguyryan

New Member
Jul 29, 2019
269
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Per the comment there, yes. Setting "maximumTicketCount=0" will disable chunk loading completely via forge.