Autosmelting picks that double ores...

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FyberOptic

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Jul 29, 2019
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I just recently got into playing with DartCraft, and I think it's easy to say that it's overpowered. But that can still be objective. In my current game, I'm less interested in doing the same'ol stuff to get the same'ol items and to create power in the same'ol ways. I've done that dozens of times now. So having a mod that makes the early game a bit more streamlined is fine for me in this case, so that I can get into other mods I've been eager to get into (Thaumcraft 4, Galacticraft, etc).

That being said, I think ore doubling is a bit too common now. But it's like with a lot of other features. When somebody does something in enough ways enough times, eventually someone comes along and just makes it simpler. It's like with the Aqueous Accumulator in Thermal Expansion. It does the exact same thing that you can do with vanilla mechanics and a Buildcraft pump, it just does it differently. Ore doubling is essentially the same. It's been done the same using a machine to grind and a machine to smelt for so long that eventually someone just decides to go for the easy mode. When you consider that power can be essentially free if you create the proper power system, it's not that much of a cheat.

I guess it just depends on how you want your game or server to go. Personally, though, I do enjoy making machines and production lines. It's why I got into modded Minecraft to begin with!
 
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RedBoss

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Jul 29, 2019
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Unless your system is connected to a quarry of some kind you still need to provide the ore. So technically it can't.
Actually it can. Forgive me for omitting an ender pouch linked to an ender chest at your base as an input.
 

Saice

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Jul 29, 2019
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I might have misunderstood, but i think his point is the opposite.

I understand he feels like having portable doubling removes the need for the ore processing machines.

Could be wrong!

Thank you for basing your response on an error in the first sentance and not the other 95% of the posts content.

I ment to say that having autosmelt does not make other content pointless.
 

Zenthon_127

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Jul 29, 2019
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Autosmelt+grind picks are actually kinda bad. Not bad as in OP, but bad as in sub-optimal.

Only one mod provides autosmelt+grind picks: DartCraft. That means you you're either going to be taking 5 picks everywhere you go, burning though large amounts of Liquid Force or enabling cheat upgrades in the configs. This is also going to fill up your inventory twice as fast. Meanwhile, the intelligent player using a Silk Touch pick is filling up his inventory much slower and has a pick with double the durability. At home, he just plops in into his machines and spends his time happily working away, content in the fact that he spend half the time the autosmelt/+grind pick person did getting the same rewards.
 

PierceSG

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Jul 29, 2019
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Some people like just getting the ingots with double yield, some people just put the ores through furnaces for no extra yield, some people goes through the triple yield process of factorisation, some builds an elaborate system that auto sort different ores to different form of processing facility to get the absolute maximum yield out of every single block that they transfer directly from the mining site via enderchest+enderpouch.
Choices, people like them.
 

Neirin

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Jul 29, 2019
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I love my TiC auto-smelt + fortune hammer for on-demand smelting. I don't do a lot of on-demand smelting nowadays (hooray for autoprocessing using machines), but every now and then it's just really satisfying to build up a giant 3x3 tower of ore blocks and smelt it down. I do the majority of my manual mining with a silk touch pick. Not worried about inventory space or anything, my fastest pick just happens to have silk touch.

Every now and then I feel like I need to look closer at DartCraft. I didn't realize it had an equivalent to a super-hammer from TiC. I see how it can be considered OP, but honestly I've only really used it for force rods (to replace a few potions) and a set of Wing Armor for flight before I got my MPS up and running. I kinda feel like I'm doing it wrong by not exploiting DartCraft to its fullest.
 

PierceSG

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Jul 29, 2019
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I myself find DarftCraft to be a strange mod, it is neither techy nor magicky. It's also not those MagiPunk theme. I like it for it's magic-esque part, the tools, weapons and the infuser part. But I have never warmup to it's tech side, the engines to be precise. But I like it nonetheless.