Hey people!
I am trying to automate the harvesting of blue berries (Pam's Harvestcraft) using Ender IO's farming station. This is in the obscurity modpack, but that should be besides the point.
The problem is that if left alone, the field of blue berries will slowly disappear. This is apparently due to the fact that sometimes nothing is returned from harvesting and the plant is broken.
The same farming station also handles wheat without problems.
So I set about to use Steve's Factory Manager to automatically keep seeds in the farming station.
I want to have a condition (not enough seeds in station) which:
- when true will craft a seed (from a crop) and put it into the station
- when false put the crop in a tesseract
The problem that I run into is that I cannot detect the presence of seeds in the farming station. I have tried sides and id ranges. It looks like the seed slots are invisible to SFM.
The crafting works fine, it takes a crop from the inventory and puts a seed back in, which DOES go into the seed slot. So I figured, if I keep crafting seeds, eventually the seed slots should fill up and seed should end up in 'produce' slots. I could detect that situation. However, when the seed slots are full, no more seeds are crafted.
I do have other options (progressive automation, golems) but I would like to give this combo a fair shake.
Any tips?
I am trying to automate the harvesting of blue berries (Pam's Harvestcraft) using Ender IO's farming station. This is in the obscurity modpack, but that should be besides the point.
The problem is that if left alone, the field of blue berries will slowly disappear. This is apparently due to the fact that sometimes nothing is returned from harvesting and the plant is broken.
The same farming station also handles wheat without problems.
So I set about to use Steve's Factory Manager to automatically keep seeds in the farming station.
I want to have a condition (not enough seeds in station) which:
- when true will craft a seed (from a crop) and put it into the station
- when false put the crop in a tesseract
The problem that I run into is that I cannot detect the presence of seeds in the farming station. I have tried sides and id ranges. It looks like the seed slots are invisible to SFM.
The crafting works fine, it takes a crop from the inventory and puts a seed back in, which DOES go into the seed slot. So I figured, if I keep crafting seeds, eventually the seed slots should fill up and seed should end up in 'produce' slots. I could detect that situation. However, when the seed slots are full, no more seeds are crafted.
I do have other options (progressive automation, golems) but I would like to give this combo a fair shake.
Any tips?