Automatic Flower Farm?

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heliophobicdude

New Member
Jul 29, 2019
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Hi guys!

I've been busy at work expanding my ridicules logistics system. Though through my expansion I can store pretty much anything an craft anything but I can't seem to get a steady supply of orange dye. I've pondered ways to achieve this. Bees don't produce specific flowers an are messy to deal with already. I've thought of IC2 agriculture but don't really know if this will work.
 
Bees I believe merely reproduce flowers, not make new ones. If you give it a daisy, it will make more daisies. Give it a rose, it will make more roses
EDIT: I am mistaken, they create whatever flower they feel like
 
I built a small square enclosure with a turtle hovering over the middle, the turtle deploys bonemeal downwards and then emits a redstone pulse which turns on two dispensers with water buckets, waits a second, then emits another redstone pulse to shut off the water, waits a few more seconds, and then repeats the bonemeal deployment. The water washes the seeds and flowers into an Obsidian Pipe and into a chest. You could filter the orange flowers out and void the rest, and you could hook up the turtle to a chest fed by a sekeleton spawner. I suspect that if I left it running for long enough then the grass might die, so you might need to increase the delay between flushes to keep the grass alive. I'll post a pic and my code this evening.
 
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Bees I believe merely reproduce flowers, not make new ones. If you give it a daisy, it will make more daisies. Give it a rose, it will make more roses

That's not true, try it out and put an apiary with active bees somewhere, and no matter what flower you give it to begin with, it will spawn random flowers everywhere.

Phil's solution should work though, and you could filter out roses and dandelions too, and then pipe those into automatic crafting tables to increase the output of orange dye.

IC2 crops should work too, but they are a PITA to automate.
 
I built a small square enclosure with a turtle hovering over the middle, the turtle deploys bonemeal downwards and then emits a redstone pulse which turns on two dispensers with water buckets, waits a second, then emits another redstone pulse to shut off the water, waits a few more seconds, and then repeats the bonemeal deployment. The water washes the seeds and flowers into an Obsidian Pipe and into a chest. You could filter the orange flowers out and void the rest, and you could hook up the turtle to a chest fed by a sekeleton spawner. I suspect that if I left it running for long enough then the grass might die, so you might need to increase the delay between flushes to keep the grass alive. I'll post a pic and my code this evening.
Indeed, the other option is an adjustment to the old Dark Room approach. Flowers and grass will only grow now if there is light, so using Redpower have a dark room with a lamp, use a deployer for the bonemeal on the grass, then turn the light off, and suck up the items with transposers, turn light back on, deployer, rinse and repeat.
 
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Script:
Code:
while turtle.getItemCount(1) > 0 do
turtle.placeDown()
redstone.setOutput("front",true)
sleep(.5)
redstone.setOutput("front",false)
sleep(4)
redstone.setOutput("front",true)
sleep(.5)
redstone.setOutput("front",false)
sleep(2)
end
Layout:
2013-03-06_22.19.55.jpg
Probably you could make the growing area a bit larger than this.
 
I think you should look into IC2 Agriculture, I believe you can plant and grow flowers like a normal crop, but I've only had a brief look at it, so am unsure of the potential of the IC2 farming system.
 
Bees I believe merely reproduce flowers, not make new ones. If you give it a daisy, it will make more daisies. Give it a rose, it will make more roses

False. They will produce any flower.
They must have 1 red or 1 yellow flower to start producing, if the queen requires flowers.
 
Bees I believe merely reproduce flowers, not make new ones. If you give it a daisy, it will make more daisies. Give it a rose, it will make more roses

Not true. You should see the area around my bee breeding location. All flowers spread out everywhere.
 
Indeed, the other option is an adjustment to the old Dark Room approach. Flowers and grass will only grow now if there is light, so using Redpower have a dark room with a lamp, use a deployer for the bonemeal on the grass, then turn the light off, and suck up the items with transposers, turn light back on, deployer, rinse and repeat.

I can endorse this, you may need to figure out a perfect rhythm for the light and the deployer though you end up wasting a LOT of bone meal in an automatic system. And this method is some what diminished though, it does not work as it used to.
But it still gives you more dye you could ever need.
 
Just picking some random flowers gave me more dye than I will ever need so I'm curious to see what he's making.
 
Just picking some random flowers gave me more dye than I will ever need so I'm curious to see what he's making.

I collect them for liquid dyes. But my bees produce way more than I could ever need without any type of automation at all.

And if the op is doing it for colored wool, you are doing it wrong.
 
Maybe he's doing it "just because"? Although, if he's just trying to fill an Extradimensional Barrel of every item in the game, and it's just orange dye he's having a problem with, then presumably he has no problem with unlimited amounts of red dye and yellow dye and therefore could just combine them.
 
I assume he's doing it for logistic pipes modules, as he mentioned that he's busy expanding his logistics system. Must be a monster, I have a HUGE logistics pipes network, but I never ran short on dyes at any time. But I have to say that my bee operation isn't exactly small neither, so I get more then enough flowers.
 
Amber bees will give you orange dye, but it's a bunch of work unless you already have a bunch of breeding done. :p
 
I can endorse this, you may need to figure out a perfect rhythm for the light and the deployer though you end up wasting a LOT of bone meal in an automatic system. And this method is some what diminished though, it does not work as it used to.
But it still gives you more dye you could ever need.

You can increase yield of the flowers by updating the blocks when it is dark. Changing state of redstone dust under the grassblock which have flower on it is enough for this flower to uproot causing neighboring flowers to uproot in recursive pattern.
 
Darkroom?
Create a completely dark room.
Make the floor of grass.
Place a deployer under the grass facing up, fill it with bonemeal.
This should create grass and flowers which if it still works the darkness will cause it to pop out of the ground instantly.
Then it's just a matter of picking it up, maybe transposers around where the grass and flows grow.
Unfortunately flower/grass growth has been changed, they won't grow in dark rooms. So you need to light the room first, then make it dark so they all pop out of the ground.
 
I'm too lazy to run around my tree crossbreeding area with a grafter to get new saplings, so I built small setup with logger and water stream for sapling collection. Side effect of it is that while collecting saplings I get a lot of flowers, so currently I have more than I'll ever use.
 
Haha. That's awesome you guys. Thank you guys so much for the help. I'm going to try every single approach and get back to you guys.

Basically if you ever get deep into logistics pipes, as well with tons of automated farms and quarries, you quickly run out of space. I prefer using the barrel with a tier 2 logistics chassis. It gets the job done. Although, it needs a provider module and a polymorphic item sink per logpipe chasis per barrel, to fully be in tune with your system's needs. It may sound crazy going with barrels, but the simplisc nature of not having to worry about it filling with junk of different items, is unfathomable. It's absolutely easier than approaching it with RP2 Filters. All this is so much more easier then we get to the orange dye issue. Haha. You understand how crazy a build is when the most sophisticated components are good to work but the basic, crucial components refuse to function without manual work.