Automated arboretum & fermenter.

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Azurl

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Jul 29, 2019
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Hi! I have built an arboretum, and feeding saplings from it to a fermenter. to fully automate this machine, I need to feed it humus and fertilizers, any suggestions for the optimal way to do this? and does the arboretum accept redpower pipes? and which side would the humus slots correspond to? and how do I feed the fermenter with fertilizers? from the bottom?
 

Azurl

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Jul 29, 2019
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Okay, so I used managers from redpower to keep the arboretum and fermenter supplied with humus and fertilizer respectively. I used managers to keep the system from overflowing if one of the machines is full. I used buildcraft autocrafting tables to craft the humus and fertilizers and place them in chests connected to the managers. the only thing now to finalize the automation process is to supply the system with apatite and dirt from an external sorting system (for example from a quarry)

I'm not an expert on the managers, I'm sure there's more to them than what I've used them for.
 

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Azurl

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Jul 29, 2019
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I am having some issues with the arboretum. since a wooden pipe is connected to it's side from the autocrafting table making the humus, some sand randomly chooses that path instead, getting knocked out of the system. I tried rectifying this with a couple of obsidian pipes to suck up the sand that gets knocked out, but the sand flies in random directions every time and falls on the floor or gets stuck between other pipes. is there any way to avoid having the sand get outputed randomly?
 

DoctorOr

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Jul 29, 2019
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How are you filling the arboretum with saplings?

Everytime I slap a manager next to them, the arboretum stuffs all its sand into the manager, which will then decide it's a valid destination for sand
 

kcbanner

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Jul 29, 2019
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I tried using a sorting machine to do this, except it kept seeing a jam even though there was room for saplings in the arboretum.

Try not having a wooden pipe hooked up the arboretum, maybe cobble instead. Items can only come out if its wood.
 

kcbanner

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Jul 29, 2019
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I actually managed to get mine working, use a restriction pipe. I have a sorting machine on the output of a buffer which holds all the saplings, sand, apples, and wood. A blue route goes to the top of the arboretum (top side inserts saplings when using tubes), then a non-color route goes through a restriction pipe to a chest. When the arboretum has room, saplings go in. When it is full, they go out through the restriction pipe into the chest (which will lead to my fermenter).
 

DoctorOr

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Jul 29, 2019
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Try not having a wooden pipe hooked up the arboretum, maybe cobble instead. Items can only come out if its wood.

This is not true for many of the forestry machines. They will eject items into any connected pipe or chest.

A RP relay works fine for the removal of objects from the machines, but I don't know how to get items to the machines, other than a manager, at which point I have the problem with the machine stuffing its output items into the manager as I said above. (I admit to not having looked at RP, ever, in my life before today, so a clue bat would be appreciated)
 

kcbanner

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Jul 29, 2019
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Ah, I see. Yes, they do eject into cobble, I remember now.

I have had success using a Sorting Machine and colored pipes to put things into the arboretum. You have to expirment to see what side of the block corresponds to the slots inside. For the arboretum, top is saplings and bottom is humus.
 

Azurl

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Jul 29, 2019
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the saplings are fed from the top, humus from the side, the arboretum will eject sand from the side aswell. I have an iron pipe where the sand should come out, and a wooden pipe from the autocrafting table as an input to the arboretum on the other side. it is quite random which side it outputs the sand. I don't like randomness, which is why I'm not too fond of buildcraft pipes. will redpower tubes connect directly to the arboretum? both input and output?
 

Antice

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Jul 29, 2019
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the saplings are fed from the top, humus from the side, the arboretum will eject sand from the side aswell. I have an iron pipe where the sand should come out, and a wooden pipe from the autocrafting table as an input to the arboretum on the other side. it is quite random which side it outputs the sand. I don't like randomness, which is why I'm not too fond of buildcraft pipes. will redpower tubes connect directly to the arboretum? both input and output?
Redpower pipes will only input to a arboretum, and it will only input a valid item as well

so what you can do is use a redpower tube circle that goes past the arboretum first. (side then top, then it swings past it and connects to a buffer attached to the other side of it, then over to a buffer connected to any side of the logger. then loop it back to the buffer chest(make certain that it is either restricted, or has more pipes than between the logger and arboretum topside. the saplings should prefer to enter the arboretum automatically, and only when that is full should they pass all the way back to the chest. use a restriction tube if needed to ensure this behavior.

Use a filter to pull items out of the item chest, and set it to pull a full stack every 5 minutes or so. excess humus will be sent back to the buffer chest when it finds that there isn't enough room in the arboretum for all of it.
you can manage the items in the buffer chest with the more expensive manager to ensure ample supply of humus, and to pull out any excess saplings, apples and the sand.

ugh. the 1.4.6 version puts the items into any of the 3 slots regardless of side nowadays, so this design is actually broken... dunno how to put the items into the right slots anymore now.
 

kcbanner

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Jul 29, 2019
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Put a Buffer beside the Arboretum and Logger. I have mine like this:

X L X
X B A
X X X

L: Logger
B: Buffer
A: Arboretum

I run Buildcraft pipes from the top of the logger into the top of the buffer and from the side of the logger into the side of the buffer.

All your outputs (including sand) will be in the buffer, easy to sort :D
 

kcbanner

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Jul 29, 2019
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@Azurl, how do you configure your managers? Do you have one next to the arboretum? I'm having issues with a manager on top of a fermenter not pulling saplings into the fermenter, it takes them out but doesn't put them in when its empty.
 

Antice

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Jul 29, 2019
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Put a Buffer beside the Arboretum and Logger. I have mine like this:

X L X
X B A
X X X

L: Logger
B: Buffer
A: Arboretum

I run Buildcraft pipes from the top of the logger into the top of the buffer and from the side of the logger into the side of the buffer.

All your outputs (including sand) will be in the buffer, easy to sort :D

I assume you hook a sorter onto the buffer then, and have it paint the items so that the saplings go past the top of the arboretum so that they preferentially go in there if there is room for it?
the rest of the items could be painted another color and sent into the sorter system for post processing.
 

kcbanner

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Jul 29, 2019
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Yes, that is what I'm doing. I have my saplings going to the arboretum via a red route then a non color route through a restriction tube to catch the rest.
 

Daemonblue

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Jul 29, 2019
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Couldn't you just replace the wooden pipe with something like a trasnposer if it's directly connected to the ATC and arboretum? It should work like a wooden pipe to autocraft the fertilizer and should refuse any sand trying to enter it through its output side.
 

Antice

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Jul 29, 2019
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well. I just got off my test world, and i have a working setup now. I'l make a tidier version and post some picks later if peeps wants.
There is a problem with using tubes in the treefarm itself, but you can do that part with bc pipes. (a iron pipe, a diamond pipe, and a few stone pipes) easily enough. a relay acts as go between and help isolate the treefarms outputs from the input. the only direct connection to the arboretum is the humus input in the bottom.

The trick is that you need to paint the tube going out of the relay. otherwise it will get clogged with humus at some point or other and cease to function. the painted part won't prevent the relay from outputting into the painted tube despite these objects not being painted with a color, but it will prevent the humus painted with another color from entering the relay and thus jamming it.
 

Danfoss

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Jul 29, 2019
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Nowadays i always use railcraft for my forestry farms. I used to use Logistic Pipes but since they are not in the FTB packs atm and too expensive early in the game i find a cart system much easier. One cart rail for all the farms with a central unloading/loading spot where it feeds into the sorting and processing system. The cart keeps the peat engines and all farms stocked with a few pieces of peat, bog-earth and humus. I've tried using RP tubes & managers but they are also expensive early game and i find them not so easy to setup with forestry machines. I need to put another tree farm up because one tree farm does not provide enough sand to satisfy the bog-earth production for one peat farm. In my current world i haven't setup the wheat farm yet but once that is running it should be completely self-sustaining.

2012-12-30_00.33.15.png2012-12-30_00.33.23.png2012-12-30_00.34.24.png
 

Antice

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Jul 29, 2019
729
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Couldn't you just replace the wooden pipe with something like a trasnposer if it's directly connected to the ATC and arboretum? It should work like a wooden pipe to autocraft the fertilizer and should refuse any sand trying to enter it through its output side.

Transposers won't pull the product of an ACT. it will tend to pull the items used to make the recipe instead. otherwise it would have been a wonderful idea.