Autocrafting in Unleashed

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John Freeman

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Jul 29, 2019
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So I was wondering what options are there for automated crafting in FTB Unleashed? The new autocrafting table now has a 5 second buffer and just results in me needing to make 3 or more of them to make sure certain machines don't overflow.

Is there anything else that offers a quick automatic crafting solution?
 

John Freeman

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Jul 29, 2019
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Applied Energistics (Preferred)

Advanced Crafting Table (Expensive!)
AE isn't too preferred unless I want everything routing to and fro my network. I need to convert fertilizer currently, and there will likely be other things in the future.

I'll check out that crafting table though.[DOUBLEPOST=1375237905][/DOUBLEPOST]
Applied Energistics (Preferred)

Advanced Crafting Table (Expensive!)
I do not see the Advanced Crafting Table in NEI, what's it's name, or mod it comes from?
 

Riuga

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Jul 29, 2019
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It's there alright. It's black and looks like a half slab. Comes from BC.

Needs to be powered by lasers
 

John Freeman

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Jul 29, 2019
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It's there alright. It's black and looks like a half slab. Comes from BC.

Needs to be powered by lasers
Seems a bit ridiculous of a setup. 25 MJ/t? And with one laser it's as slow as the other auto crafting tables. I need to look into dartcraft.[DOUBLEPOST=1375238720][/DOUBLEPOST]
Force transport pipes and crafting card. Easiest autocrafting ever.
What's the crafting card?
 

eric167

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Jul 29, 2019
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applied energestics (AE) would be your best bet here.
somewhat expensive, but thats why you can fortune3 the quartz needed. (vanilla nether quartz and an AE specific one)
it has a dedicated crafting multiblock, encode the recipie you want onto a pattern and stick it in.

if you need something smelted or otherwise processed, an interface+import bus allows you to encode an ore->dust and dust->ingot recipie thats not actually possible via crafting, put it in the interface, which tells the network to put an ore into the attached inventory, and somehow get a dust back, then put that dust into another inventory (the smelting slot of a furnace in this case) and get an ingot back, all when you request that ingot or something made from that ingot.

so in theory, you could store everything as ores, request, say, the component blocks for a GT fusion reactor, and if set up right, it will automatically grind, smelt, assemble, and craft its way to those blocks, where you can now simply remove, place, automate, and sit back and enjoy endless energy.

non GT example- an IC2 re-battery.
4 tin, 2 redstone, 3 copper, 6 rubber.

for a simple network, lets say i just have the crafting multiblock and a furnace connected.
i encode the following patterns:
tin ore-> tin ingot. this goes into the interface
copper ore-> copper ingot. this goes into the interface
3 copper, 6 rubber-> copper cable. this goes into the multiblock
4 tin, 2 redstone, 1 copper cable->battery. this goes into the multiblock.

now, if i request 3 batteries, it will smelt and craft everything needed for the batteries, then the batteries themselves. boom.

you can pull everything from a quarry into the network, you need one BC pipe, the interface, and the two/three other blocks you need to create, store, and view the take from the quarry.

very versitile setup.

look at direwolfs spotlight for AE, then at the AE wiki. those will pretty much cover everything you need to know.
 
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John Freeman

New Member
Jul 29, 2019
165
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0
applied energestics (AE) would be your best bet here.
somewhat expensive, but thats why you can fortune3 the quartz needed. (vanilla nether quartz and an AE specific one)
it has a dedicated crafting multiblock, encode the recipie you want onto a pattern and stick it in.

if you need something smelted or otherwise processed, an interface+import bus allows you to encode an ore->dust and dust->ingot recipie thats not actually possible via crafting, put it in the interface, which tells the network to put an ore into the attached inventory, and somehow get a dust back, then put that dust into another inventory (the smelting slot of a furnace in this case) and get an ingot back, all when you request that ingot or something made from that ingot.

so in theory, you could store everything as ores, request, say, the component blocks for a GT fusion reactor, and if set up right, it will automatically grind, smelt, assemble, and craft its way to those blocks, where you can now simply remove, place, automate, and sit back and enjoy endless energy.

non GT example- an IC2 re-battery.
4 tin, 2 redstone, 3 copper, 6 rubber.

for a simple network, lets say i just have the crafting multiblock and a furnace connected.
i encode the following patterns:
tin ore-> tin ingot. this goes into the interface
copper ore-> copper ingot. this goes into the interface
3 copper, 6 rubber-> copper cable. this goes into the multiblock
4 tin, 2 redstone, 1 copper cable->battery. this goes into the multiblock.

now, if i request 3 batteries, it will smelt and craft everything needed for the batteries, then the batteries themselves. boom.

you can pull everything from a quarry into the network, you need one BC pipe, the interface, and the two/three other blocks you need to create, store, and view the take from the quarry.

very versitile setup.

look at direwolfs spotlight for AE, then at the AE wiki. those will pretty much cover everything you need to know.
I use AE quite frequently, but I really just need a simple auto crafter for farms and other things. I don't want to have to inter dimensionally route AE for some MFR and forestry farms.
 

Omicron

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Jul 29, 2019
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Why not set up an autocrafting table with automated inputs and outputs, and go mining for half an hour?

Most people build systems that can autocraft, process, smelt and construct everything under the sun in a minute, and then these systems sit idle for hours on end while the players do something else. Instead, try making a smaller, slower system that simply runs constantly in the background. Forestry farms for example consume fertilizer so slowly that a single autocrafting table could probably supply 50-100 farms by itself.
 

namiasdf

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Jul 29, 2019
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You could always use CC as a timer, or build yourself a redstone timer. I prefer programming.

Have it tick an autarchic gate/redstone engine every x seconds. Adjust x as required. You could also create the fertilizer in bulk and then walk away for some time. Fertilizer is not the limiting reagent in the case of multifarms, it's time.