Auto-Spawners

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namiasdf

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Jul 29, 2019
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How much mob essence and energy does it take to spawn one unit? Can a grinder, grindering mobs spawned by an auto-spawner, sustain the essence required?

I will do some testing on my own, I just wanted to see what anyone else has come up with.
 

Vauthil

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Jul 29, 2019
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Can a grinder, grindering mobs spawned by an auto-spawner, sustain the essence required?

I don't have the rest of the specifics, but this is a nope. You'll run out if you aren't being supplied mob essence from elsewhere, the only possible exception being a really elaborate slime setup.
 

namiasdf

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Jul 29, 2019
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Hmm. Well a mob grinder provides 1/10 of a bucket per kill. I'll have to do a controlled experiment then to determine this.
 

sks0315

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Jul 29, 2019
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Not exact : 150mB
Exact : 500mB
Grinder : 100mB

So nope.
But slime shall do the loop.
 

Skyqula

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Jul 29, 2019
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Not exact: 960MJ (15 work)
Exact: 3200 MJ (50 work)

You can make a huge slime (slime embiggening syringe) capture it (safari net) and have it spawn exact copies. Those will then break into 1-4 big ==> 1-16medium ==> 1-64small. You need about 20 grinders to keep up and about 200MJ/t to run at full speed. Id advice limiting the auto spawners power supply with a BC pipe :)

At full speed you will be getting about 1 bucket a second, its pretty crazy :D
 

namiasdf

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Jul 29, 2019
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Well I already have a tier 4 zombie spawner, once again. Getting a hold of a high-tiered blaze spawner isn't difficult either. It should produce more than enough, hopefully.

Tbh, I am still in the thought process of design. Burdening on my blood sugar levels, but I have lots of ice cream, heh.
 

Siro

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Jul 29, 2019
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My understanding is that powercrystals is fixing it such that mobs like slimes simply won't spawn extra mobs if killed by the grinder, but he's fine with inventive thinking to get around this. For example, spawning a large slime and killing it via a vanilla fall trap where the mediums are then killed by another fall trap and finally the smalls by grinders would be acceptable. As would moving a regular spawner in and standing there, or using a soul shard spawner in conjunction with the auto spawner.
 
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sks0315

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Jul 29, 2019
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My understanding is that powercrystals is fixing it such that mobs like slimes simply won't spawn extra mobs if killed by the grinder, but he's fine with inventive thinking to get around this. For example, spawning a large slime and killing it via a vanilla fall trap where the mediums are then killed by another fall trap and finally the smalls by grinders would be acceptable. As would moving a regular spawner in and standing there, or using a soul shard spawner in conjunction with the auto spawner.
That's what he said.
 

namiasdf

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Jul 29, 2019
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Well, the mob system I'm envisioning is a combination between soul shards and auto-spawners. Otherwise it'd be too easy, creating a system purely out of either component.

By using both, a system must be created to manage both types. It widens the options available because (a) auto-spawners can be used to grow soul shards or produce mob essence (b) soul shards can be used to generate mob essence and (c) mob essence can be used either for enchanting or spawning more mobs.

Finding an automated systems of control to manage all these machines, the expansion of the system itself and the improvement of its efficiency on the basis of speed and resource management** presents a worthy challenge.

**Resource management does not mean hording as much as you can in DSUs. It means finding the balanced between the supply and demand of your own small resource economy; your base.
 

SpitefulFox

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Jul 29, 2019
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If you get your hands on a Division Sigil, a handy source of Mob Essence is to set up a Cursed Earth dark room with a Grinder.

Edit: Just make sure you have 20 guys in full quantum armor and packing heavy artillery for the activation ritual. :p
 

namiasdf

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Jul 29, 2019
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Sounds very dangerous, I'll try it out in creative!

Well I'm planning on refitting my old mob system with soul cages so that the drop takes them out of spawning range to maximize uptime. I'll also have "rooms" that can have continual additions of auto-spawners set to whatever I need most of. All of this, including my cows are fed into a grinding room.

Another idea would be to have a way to have the autospawner stuff go elsewhere for soul shard upgrading purposes, but I am not too concerned about that. A couple tier 4-5 spawners should be more than enough mob essence. Cave spider, zombie and blaze tier 5 not hard to get.

Do auto-spawners spawn faster if they are supplied a greater per tick power supply or is the spawn rate constant, as so long as there is sufficient energy. I was considering the insertion of multiple auto-spawners dedicated to a single mob, as their drops I require the most. Someone suggested getting glowstone from witches + soul sand from sludge = netherrack. I can double my lava outputs, though I am not sure if I have the throughput for all that atm.

Still. Ideas, projects and stuff to burn through my blood sugar levels with vigour.