Auto-Crafting in 1.7.10?

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when you realize you can have 32*4*7+32*2=960 channels on a single network and only 1 channel for the CPU and subnets are cheaper compared to EA1 (so processing plants for ore or complex crafting chains can be on a subnet) it's not so bad
And the resources required to set up that many channels is... excessive. Also, I'm not sure how you manage that many channels. I get the 32 on a side for the dense cables, but how do you end up with the *7 on top of that? If you are referring to tunnels, I thought that the tunnels had to match the dense at 32, it just let you move them around more.
 
Not a fan of Steve's Carts either, if that helps.

SFM is an extremely powerful mod capable of extraordinary automation. If you are willing to put in the hours to code it. I tend to be more of a console jockey, so the visual interface is kind of counter-intuitive to my way of thinking. Then again, I must be the only person in the modded MC community who misses RP2's FORTH computers, go figure. It was the only part of that mod that I still think could benefit the modding community... so long as it does not come with anything resembling a Turtle.

Steve's Workshop is a... how shall I put this? It feels like the first mod a person puts out. Learning a lot while they go through with it. Not bad for a first attempt.
kinda old post, but i miss forth too.
 
And the resources required to set up that many channels is... excessive. Also, I'm not sure how you manage that many channels. I get the 32 on a side for the dense cables, but how do you end up with the *7 on top of that? If you are referring to tunnels, I thought that the tunnels had to match the dense at 32, it just let you move them around more.
you can put 7 controllers next to each other in a row
 
I know what @RealSketch is getting for Christmas....

ame8era2.jpg
 
I think even extra utilities added autocrafting by putting chests in a 3x3 pattern and providing them wiht the materials according to the recipe and then something something with transfer nodes
 
I think even extra utilities added autocrafting by putting chests in a 3x3 pattern and providing them wiht the materials according to the recipe and then something something with transfer nodes
world interaction upgrade
and it needs a crafting table too... go check the first few episodes of dw
 
Eh. They're boring to me.
there is actually not much choise when it comes to cables ...

thermal expansion cables have not been released for 1.7.10, that only leaves BC pipes (which are a hassle because you cannot wrench them to disconnect different pipelines), enderIO (the best cables in my opinion. every cable you want in a 1 block space), IC2 cables (energy only) and transfer nodes (which are cheap and fast)

or did I miss a few mods :/
 
there is actually not much choise when it comes to cables ...

thermal expansion cables have not been released for 1.7.10, that only leaves BC pipes (which are a hassle because you cannot wrench them to disconnect different pipelines), enderIO (the best cables in my opinion. every cable you want in a 1 block space), IC2 cables (energy only) and transfer nodes (which are cheap and fast)

or did I miss a few mods :/
Also Mekanism.

I also don't really use RF for anything. I mostly use RotaryCraft.
 
there is actually not much choise when it comes to cables ...

thermal expansion cables have not been released for 1.7.10, that only leaves BC pipes (which are a hassle because you cannot wrench them to disconnect different pipelines), enderIO (the best cables in my opinion. every cable you want in a 1 block space), IC2 cables (energy only) and transfer nodes (which are cheap and fast)

or did I miss a few mods :/
for BC look at pipe plugs, it will allow you to separate pipelines
 
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