Aura Node Merging

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Megamanbody

New Member
Jul 29, 2019
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Hey,

I'm playing Unleashed 1.1.7, and I noticed something strange... I was growing Silverwood saplings to create a larger Pure Aura node, but two of them didn't merge. Can somebody please explain to me why this is happening?
2014-03-21_18.07.01.png
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Hey,

I'm playing Unleashed 1.1.7, and I noticed something strange... I was growing Silverwood saplings to create a larger Pure Aura node, but two of them didn't merge. Can somebody please explain to me why this is happening?
View attachment 10316
Nodes require quite a lot of Vis to move. You have most likely just emptied the nodes temporarily and they ran out of "juice" to move. Or sometimes it just takes a little bit of time for them to realise that there are nodes nearby which they can merge with. But in time it will happen.
 

Larmonade

New Member
Jul 29, 2019
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This probably is not what happened, but I'll share anyhow:

When I was building a base and had gotten to the "move the node" phase of getting my thaum lab set up, I ended up with a weird situation like this - one big node and another much smaller node just... *hanging out* next to it. It tried everything and even ended up cheating in some stuff to try and manipulate them into merging, but no dice. When I logged out and logged back in later, the tiny node was just gone. I think it may have just been a rendering glitch or something. Anyhow - if you log out and back in and the nodes are all still frozen like that, disregard this post.
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
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Birmingham, United Kingdom
When I was building a base and had gotten to the "move the node" phase of getting my thaum lab set up, I ended up with a weird situation like this - one big node and another much smaller node just... *hanging out* next to it. It tried everything and even ended up cheating in some stuff to try and manipulate them into merging, but no dice. When I logged out and logged back in later, the tiny node was just gone. I think it may have just been a rendering glitch or something. Anyhow - if you log out and back in and the nodes are all still frozen like that, disregard this post.
I had the same thing.
 

YX33A

New Member
Jul 29, 2019
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I never understood why one would make a giant node in TC3 unless the intent was to have thousands of crystal clusters near it. The best nodes in TC3 in my experience were small ones that were just big enough to be usable. This was because of how the whole node system in TC3 worked, larger nodes draining into smaller ones, and draining Aura from crystals in the ground that are within their range when depleted.
 

Megamanbody

New Member
Jul 29, 2019
6
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0
This probably is not what happened, but I'll share anyhow:

When I was building a base and had gotten to the "move the node" phase of getting my thaum lab set up, I ended up with a weird situation like this - one big node and another much smaller node just... *hanging out* next to it. It tried everything and even ended up cheating in some stuff to try and manipulate them into merging, but no dice. When I logged out and logged back in later, the tiny node was just gone. I think it may have just been a rendering glitch or something. Anyhow - if you log out and back in and the nodes are all still frozen like that, disregard this post.

I think is what happened to me. I will leave my world alone for a little while, and see what happens. Thank you.

Nodes require quite a lot of Vis to move. You have most likely just emptied the nodes temporarily and they ran out of "juice" to move. Or sometimes it just takes a little bit of time for them to realise that there are nodes nearby which they can merge with. But in time it will happen.

There was plenty of Vis in the area, at least 478.[DOUBLEPOST=1395507398][/DOUBLEPOST]
I never understood why one would make a giant node in TC3 unless the intent was to have thousands of crystal clusters near it. The best nodes in TC3 in my experience were small ones that were just big enough to be usable. This was because of how the whole node system in TC3 worked, larger nodes draining into smaller ones, and draining Aura from crystals in the ground that are within their range when depleted.
Then you can charge your bigger wands easier.
 

YX33A

New Member
Jul 29, 2019
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Then you can charge your bigger wands easier.
Big Nodes are worse overall since the bigger the node, the harder it is for it to find a bigger node to get vis from. And if a smaller node requests Vis and your node is nearby, it takes it from your bigger node. TC3 Node Mechanics were very unintuitive.
 

Megamanbody

New Member
Jul 29, 2019
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Big Nodes are worse overall since the bigger the node, the harder it is for it to find a bigger node to get vis from. And if a smaller node requests Vis and your node is nearby, it takes it from your bigger node. TC3 Node Mechanics were very unintuitive.
They might be rare, but you can create them by combining a bunch of smaller nodes (Silverwood trees create pure nodes).
 

YX33A

New Member
Jul 29, 2019
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They might be rare, but you can create them by combining a bunch of smaller nodes (Silverwood trees create pure nodes).
Yes, I know. The process used Vis from Nearby Nodes to generate a new node, too. And while those nodes combined, they lost Vis(and generated Instability), and that Vis didn't come back after they combined. The worst part of it all was that Vis was actually nonrenewable without external help, namely crystal clusters(or some bees from Thaumic Bees IIRC).
 

Megamanbody

New Member
Jul 29, 2019
6
0
0
Yes, I know. The process used Vis from Nearby Nodes to generate a new node, too. And while those nodes combined, they lost Vis(and generated Instability), and that Vis didn't come back after they combined. The worst part of it all was that Vis was actually nonrenewable without external help, namely crystal clusters(or some bees from Thaumic Bees IIRC).
They do recharge from nearby nodes, But I'm still going to put crystal clusters nearby the node.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I never understood why one would make a giant node in TC3 unless the intent was to have thousands of crystal clusters near it. The best nodes in TC3 in my experience were small ones that were just big enough to be usable. This was because of how the whole node system in TC3 worked, larger nodes draining into smaller ones, and draining Aura from crystals in the ground that are within their range when depleted.
The problem with having a small "main" node is just that all Vis transfer causes flux. So every time you use Vis at your base you are causing flux everywhere in the outlaying areas nodes(which are highly likely not pure nodes) and after a short while you get a ton of badness in a very wide area. This is very bad specially on servers.

Yes, I know. The process used Vis from Nearby Nodes to generate a new node, too. And while those nodes combined, they lost Vis(and generated Instability), and that Vis didn't come back after they combined. The worst part of it all was that Vis was actually nonrenewable without external help, namely crystal clusters(or some bees from Thaumic Bees IIRC).
That is not true. All nodes regenerates Vis over time. But they had to be loaded to do so. Another reason why it is a bad idea to rely on a wide network of nodes for your Vis.


The best solution is indeed to make a very large pure node in the middle of your base and chunkload it. Box it inside a 3x3x3 box and put a MFR grinder on it to kill the wisps(good for farming essences too). Make lots of crystal clusters to overcharge the node which will start transforming stone in the ground into shards and store even more vis for you. Make Crystal capacitors to store even more of the overcharged Vis and essentially "enlarging" your nodes size.

Now any time you use vis in general area the vis is drawn either directly or indirectly from your big pure node. This is what you want because it is a pure node and it will get rid of flux faster, and if it does happen to spawn a wisp it will be taken care of. Also the crystal clusters and capacitors will refill it much faster to avoid causing more flux from borrowing vis from nearby nodes(Vis borrowing from a large network is VERY bad! generates a TON of flux).

My main node in my 1.5.2 Unleashed world:
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