I'm trying to automate two separate but similar use cases in my Agrarian Skies world. My lack of knowledge of complex timers is failing me.
First case - High Oven for Steam
I remember seeing a separate thread on this. Possibly here or Reddit - I don't recall. But the "solution" involved having the exact number of accumulators to high ovens and starting them at a certain time and [insert additional complexity]. I just want something that will turn off my accumulator (via redstone signal) on set intervals. Like keep it on for 10 seconds, and then off for 15 seconds. Or anything similar to that. I think the RedPower2 sequencer might've been able, but it's not in [AS] and I've never used it anyhow. I tried researching the Programmable Rednet Controller but my head exploded.
Another way to accomplish this would be to have AE fluid export bus with some sort of delay on it. Can you put delays on export busses? Or have a system that detects if water (not steam) is present in the high oven and if so not input any more water?
Second case - Delayed fertilizer
I like using the MFR Fertilizer for wheat farms but I dislike how it interacts with tree farms. Specifically my Blood Sapling farm. The wood from the blood sapling is mostly useless. I just want the redstone from the leaves. But if I spam fertilizer on it, the harvester gets confused and goes in a loop pattern that seems to prioritize the wood over the leaves for harvesting. This means means it effectively harvests 3-4 stumps before it gets around to harvesting a single tree's worth of leaves.
I want to have it fertilize, harvest the WHOLE THING, and only then fertilize again. I could do this with either a redstone delay on the fertilizer, or an export bus delay. Very similar to use case #1 above.
Help a mediocre player get better, please
First case - High Oven for Steam
I remember seeing a separate thread on this. Possibly here or Reddit - I don't recall. But the "solution" involved having the exact number of accumulators to high ovens and starting them at a certain time and [insert additional complexity]. I just want something that will turn off my accumulator (via redstone signal) on set intervals. Like keep it on for 10 seconds, and then off for 15 seconds. Or anything similar to that. I think the RedPower2 sequencer might've been able, but it's not in [AS] and I've never used it anyhow. I tried researching the Programmable Rednet Controller but my head exploded.
Another way to accomplish this would be to have AE fluid export bus with some sort of delay on it. Can you put delays on export busses? Or have a system that detects if water (not steam) is present in the high oven and if so not input any more water?
Second case - Delayed fertilizer
I like using the MFR Fertilizer for wheat farms but I dislike how it interacts with tree farms. Specifically my Blood Sapling farm. The wood from the blood sapling is mostly useless. I just want the redstone from the leaves. But if I spam fertilizer on it, the harvester gets confused and goes in a loop pattern that seems to prioritize the wood over the leaves for harvesting. This means means it effectively harvests 3-4 stumps before it gets around to harvesting a single tree's worth of leaves.
I want to have it fertilize, harvest the WHOLE THING, and only then fertilize again. I could do this with either a redstone delay on the fertilizer, or an export bus delay. Very similar to use case #1 above.
Help a mediocre player get better, please