Ars Magica 2. Question about Dryads.

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Khaot

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Jul 29, 2019
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Been playing on a Magic World 2 server for a few weeks now. Delving into Ars Magica. I've reached the point where I'm not longer getting skill points from leveling and I'm pretty much stuck.

So my question is... where or how do Dryads spawn? I've seen a whole two in the time I've played and that just seems silly. Is there a place they like to spawn more then others? A way to force them or increase their spawn chance?

A side question would be, how the hell do you kill the Fire Guardian with out using the Tinkers Construct mod? I have tried so many different ways and nothing seems to work. Any tips or tricks would be greatly appreciated.
 

YX33A

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Well, not totally sure about dryads(except maybe witchwood forests for more spawns of them, but no promises), but as for the fire guardian, it's a tough fight, maybe even impossible alone(without rapiers anyway, fuggin' TiC breaking balance left and right), but first off, he heals when he is standing in fire. Also he sets fires with a few attacks. You see the issue? The solution of course is to prevent fires all over. Not sure what sort of spell to suggest other then one that creates water(a weird issue with AM2 is that the spells that create water work in the nether and the water is normal water) or just find a way to constantly prevent him from healing much if at all from fires.
Next, some spells to throw his ass around wouldn't hurt, assuming you form a good fight zone for this. I've only seen Toffski fight him, and he had no arena. Well, not at first. About 50 deaths in he made one, and it was somewhat effective; issue at this point was mearly the fires and his regeneration. Plus Toff was like level 50 or so. If you aren't mage level 90+, the fire guardian is a bit out of range for you(if you don't use rapiers and aren't immune to fire).
 

Adonis0

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For the dryads, they spawn in "Natural" areas. So they'll spawn more often in forests and jungles than plains or deserts for instance

They also obey the passive mob cap I believe.. so, perhaps if you go murder passive mobs that are around you'll clear up room for them to spawn?

(Not entirely sure how the passive mob cap works)

To be honest, I just go find one, and net her up to then clone her in a MFR spawner
 
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YX33A

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For the dryads, they spawn in "Natural" areas. So they'll spawn more often in forests and jungles than plains or deserts for instance

They also obey the passive mob cap I believe.. so, perhaps if you go murder passive mobs that are around you'll clear up room for them to spawn?

(Not entirely sure how the passive mob cap works)

To be honest, I just go find one, and net her up to then clone her in a MFR spawner
Good advice all around.
To be honest, I just go find one, and net her up to then clone her in a MFR spawner
And that is awesome advice, though may not always work(ie if one doesn't have MFR this can't be done).
 

Khaot

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Well after some thinking.... I ended up making a box for him. Filling it with water with the spell. Teleporting him in to it, and leaving 1 block open near his feet. Wait for him to drown to 2 hp then finish him off. Takes awhile, but it works.
 

YX33A

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Well after some thinking.... I ended up making a box for him. Filling it with water with the spell. Teleporting him in to it, and leaving 1 block open near his feet. Wait for him to drown to 2 hp then finish him off. Takes awhile, but it works.
If you have some water orbs IIRC they give you water breathing, so you could even use that to kill him even quicker.

...That being said, it's not like those two bosses are the only ones who drop red infinity orbs.. right?
 

Adonis0

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If you have some water orbs IIRC they give you water breathing, so you could even use that to kill him even quicker.

...That being said, it's not like those two bosses are the only ones who drop red infinity orbs.. right?
Nope

The Water and Earth drop blue
Air and I believe Arcane (not sure on arcane) drop Green orbs
And Nature, fire and winter drop red orbs

(But winter is even harder than fire, because you can't do something to be immune to its attacks)
 

kaiomann

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(But winter is even harder than fire, because you can't do something to be immune to its attacks)
I've found winter to be somewhat easy actually. He doesn't really attack that much, so you can just keep on hitting him till you are somewhat low on health (Tinker hearts are a godsend). Then you cast your usual healing spell and repeat the button mashing.
 

YX33A

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Nope

The Water and Earth drop blue
Air and I believe Arcane (not sure on arcane) drop Green orbs
And Nature, fire and winter drop red orbs

(But winter is even harder than fire, because you can't do something to be immune to its attacks)
I see, so the winter guardian is the least difficult red orb boss. Good to know. I'll check Arcane ASAP, and find a bullshit but effective way to put him down.(the portal gun mod has a lot of tricks up its sleeves)
 

Adonis0

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I see, so the winter guardian is the least difficult red orb boss. Good to know. I'll check Arcane ASAP, and find a bullshit but effective way to put him down.(the portal gun mod has a lot of tricks up its sleeves)

Well, if it drops green orbs, the only reason I would think of to fight him regularly is to obtain the arcane spellbook

Because the Air guardian with a properly set-up arena is incredibly easy.

Close it will do a spinning wirlwind, which unequips something you're wearing and puts it in your inventory and tosses you up
Far it will fly after you
But there's a sweet spot where it will send mini-whirl-winds at you, and this is what you want because those act as creature entities and can be stopped (sometimes) with thaumcrafts paved stone of warding, but the real gem is TT kinetic attractor, because that repels and attracts the whirlwinds just the same as any mob.

So you can sit under the protection of stones of warding (keeping the air guardian from getting too close) and using the TT to protect you from the only thing it tries to attack you with.
 
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