Ars magica 2 Fire guardian - strategy?

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Mahoka

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Jul 29, 2019
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So the first thing I learned summoning the ars fire boss is - don't wear any armor that isn't from ars magica. The fire boss can and will destroy any other mods' armor almost instantly.

A suit of equipment later, I still can't best him. Best scenario I've found is I can do 8 damage a hit with the Nature's Scythe throw. I created a projectile frost spell especially for him, and it does 4 damage on half moon. I cannot sustain full moon.

The crux of the problem though, is his aoe firestorm. It heals him to full nearly instaneously, and the fight resets. I can't get him full to dead between his casts of that.
 

JoeDolca

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Jul 29, 2019
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I'll go and guess the FIRE guardian can't handle BEING SUBMERGED. Just make an arena you can flood and a water breathing spell.
 

Revemohl

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Jul 29, 2019
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Well you kind of need to summon him in the Nether so there goes your strategy
And well, doesn't the compendium recommend only trying to fight him at level 90? By then, you should be able to cast augmented things, or at least have the best staff.
 
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MoosyDoosy

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Jul 29, 2019
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Make a bunch of Iron Golems and Thaumium Golems and send them valiantly into battle! Actually no. Make Thaumium Golems with max health, regeneration, and long range attack facing a room with the Fire Guardian in it surrounded by autonomous activators holding swords. Provided the Guardian can't teleport and the Golems can read the Guardian as an enemy of course. Never tried the battle as I never went that deep into Ars Magica 2.
 

Redius

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Jul 29, 2019
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...or get blood armor with full fire resistance on one piece and laugh as he can't hurt you. #outsidethebox
 
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Mahoka

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Jul 29, 2019
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He appears to take only 1 damage per hit from physical sources. golems won't work
 

Mahoka

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Further tests reveal:

Guardian seems to have a cap on damage- no spells I've tried at any casting level, damage modification, magic level, or damage type will do more than 4 damage to him, with the exception of throwing nature's scythe while wearing earth armor, for 8 damage.

Fire guardian gives zero ****s about being in water. It does not hurt him, nor does rain.

Throwing a splash potion of fire resistance on him will give him fire immunity buff, but that doesn't stop fire from healing him (darn)

A tinker's construct Rapier with lots of quartz is the only outside-ars item I've confirmed that damages him more than 1 hp. It does 4, like the spell caps, even with a strength II potion in effect.

The spell "Blizzard" which is a silver skill in the offense tree claims to be able to damage entities more often than the normal mini-immunity window after being hit allows. However on the fire guardian, it will still only do 4, at the same interval as all other instances of damage are capable.

Fire guardian IS vulnerable to fall damage. It too is capped.

Potion of fire resistance will make you take no damage from any of his abilities - your armor however will still get destroyed quite fast.

Fire guardian will respond to the following spells: knockback, fling, recall, transplace. I suspect this is how I'll have to remove him from his healing aoe.
 

MoosyDoosy

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Jul 29, 2019
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Further tests reveal:

Guardian seems to have a cap on damage- no spells I've tried at any casting level, damage modification, magic level, or damage type will do more than 4 damage to him, with the exception of throwing nature's scythe while wearing earth armor, for 8 damage.

Fire guardian gives zero ****s about being in water. It does not hurt him, nor does rain.

Throwing a splash potion of fire resistance on him will give him fire immunity buff, but that doesn't stop fire from healing him (darn)

A tinker's construct Rapier with lots of quartz is the only outside-ars item I've confirmed that damages him more than 1 hp. It does 4, like the spell caps, even with a strength II potion in effect.

The spell "Blizzard" which is a silver skill in the offense tree claims to be able to damage entities more often than the normal mini-immunity window after being hit allows. However on the fire guardian, it will still only do 4, at the same interval as all other instances of damage are capable.

Fire guardian IS vulnerable to fall damage. It too is capped.

Potion of fire resistance will make you take no damage from any of his abilities - your armor however will still get destroyed quite fast.

Fire guardian will respond to the following spells: knockback, fling, recall, transplace. I suspect this is how I'll have to remove him from his healing aoe.
If his damage is f***ing capped how is anyone supposed to beat him lol? At least he's weak to placement spells. Tell us how it goes! I'm interested in beating all the Ars Magica 2 bosses in my world as well.
Have you tried suffocation btw? Create a 2x2 hole in the ground, portable hole on top of it, the guardian falls in the hole, hole closes up, and he's encased in the wall / 2x2 hole. That's how I beat my Nature Guardian when I was killing dryads for space to build.
 

ThatOneSlowking

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Intriguing...
So theoretically if you set it up properly you will never take damage(potions)
Also, did you add a nether star and gold block with diamond in a test world?
And what kind of rapier?(e.g. Cobalt, ardite, manyllum, iron, paper, thaumium, etc.
 

Mahoka

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Jul 29, 2019
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Intriguing...
So theoretically if you set it up properly you will never take damage(potions)
Also, did you add a nether star and gold block with diamond in a test world?
And what kind of rapier?(e.g. Cobalt, ardite, manyllum, iron, paper, thaumium, etc.

I did use nether start and gold block, manyullyn blade, paper crossbar, thaumium hilt. Full quartz. I'm pretty sure a basic manyullyn rapier with no upgrades would still do 4. It just doesn't allow him to take more damage than that a time, excepting the scythe-earth armor thing which may be a bug. (earth armor is supposed to add +4 damage when fighting bare handed)
 

Redius

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Jul 29, 2019
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Blood magic armor with fire resist so that he can't hurt you. Tart/paper/thaum rapier with nothing but Quartz upgrades does 7 damage per strike (I'm 99% sure of that, at work, can't check, but if needed, I'll check it tonight). Summon, and smash him into a wall over and over. Collect loot.
 

YX33A

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Jul 29, 2019
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Blood magic armor with fire resist so that he can't hurt you. Tart/paper/thaum rapier with nothing but Quartz upgrades does 7 damage per strike (I'm 99% sure of that, at work, can't check, but if needed, I'll check it tonight). Summon, and smash him into a wall over and over. Collect loot.
Tart as in... That max tier metallurgy 3 magic metal? It's got good damage, but if everything he is using and doing caps out at four damage... Including Fall Damage, by the way, it's very likely that your rapier will do 4 damage as well.

It's also very likely that he has a high magic defense and an all but impossible to beat armor value. "Smashing" him into a wall would be hard and a bit counter productive seeing as he can use Firestorm, which will hit you and since you are so close to him, heal him while ruining your armor. Unless it doesn't take damage from fire at all when it has that effect, which would be nice, but if it doesn't, you're gonna need a BIG soul net to keep that safe for long.

And honestly, the loot is a Red Infinity Orb and if it's a 100% chance, a hat that looks funny and grants you 100% immunity to fire damage. That's it. Unless you're doom driven to complete the "set", there isn't a hell of a high need to fight him at that point. That point, of course, being roughly magic level 90.

What is your current magic level? If it's above 90, then I'd say you may not have a badass enough offensive spell in hand to ruin him, with the much needed defense as well. Just stack what you know will hurt him most, and crank the damage up. Even an augmented Blizzard isn't as badass as a Augmented Blizzard with three AoE increases and 5 damage increases. But remember, Blizzard can only be cast once before it has to "cool down", as it were, as it can only sustain one active blizzard per player.
Use your full set of magic knowledge. Don't fight him alone, use a summon as well! Don't wait for him to heal, use a "contingency: fire" on HIM with the Random Teleport effect! Find a couple Nitro-Creepers and keep them close but far enough away that they can't explode on you, then cast a projectile charm spell on them once in a while to make one join your cause and blow up on him!
Find a way to get Light Mages in the Nether and set up a MFR Autospawner for them near the fight! With the Mage Posse talent they can be told to follow you at the cost of a summon slot, and with the Mage Posse II talent they will automatically use the silver tier effect Magic Link(or whatever it's called) that allows them to lend you mana when you are out of it.

For clarity sake, and as it bares repeating, again, @Mahoka, what is your current magic level?
 
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Redius

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1. Blood armor doesn't have durability. No damage done to it.
2. I don't think you understand; with blood armor and the fire resist sigil in it he does ZERO damage to you. None. Zilch. Zip. Zero. Nada. There is literally no risk in bashing him into a wall so he can't fly.
3. You're absolutely right; I was doing 4 damage a swing. That's my mistake. Rapier hits fast enough, I only mis-remembered it being more than that.
4.

I'm not trying to be difficult or intransigent; but I'm having issues understanding why folks are trying to make this harder than it is. You can trust me, try it my way and collect red orbs from the easiest AM2 boss in game.

**edit**
Made the video public. I'm a dummy...sorry about that.
 
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