Ars Magica 2 Conduit Essence Linking

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HerMyT

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Jul 29, 2019
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I can't seem to find the information online anywhere on some of the intricacies of essence linking.

I get the basic system with using the wrench to link to essence nexus's to batteries and/or conduits and/or machines.

My query though is such: What of linking essence sources (battery or nexus) to multiple devices.

IE: link an essence battery to your arcane reconstructor and your essence refiner. Once you link the battery to a conduit it seems to only want to link to a single thing.

Additionally I was also curious about linking battery's (and/or conduits) to your crafting altar.

Its really annoying to have to break your conduit and replace it every time you need to switch which battery of nexus (light/neutral/dark) your crafting altar is connected to. Is there a way to link all three types of essence to the crafting altar so it just pulls what it requires?

The conduits seem a bit buggy too as I seem to have to consistently break and replace the conduit if I want to link a different battery to it.

Feedback/suggestions/thoughts?
 

Dodge34

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Jul 29, 2019
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Somewhere over the rainbow.
I'm in the same boat at the moment, Ars Magica 2 is such a headache at the moment that I've paused my experience with that mod that look awesome, 90% of the time I can't do anything with the Crystal Wrench it simply refuse to work, since I need it to link everything, I stopped using the mod, and sadly, there's a new update for the Direwolf20 pack I'm using but the changelog for Ars Magica 2 that was just updated doesn't mention any kind of fix for the problems I have, so looks like we're stuck with a mod that isn't working right at the moment...
 

YX33A

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Jul 29, 2019
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OK, so if you want to link your mana battery to more then one thing, you still have to do it one by one, starting always with the mana battery. So that would be right click the battery with your wrench, check for pillar of light(check particles if it doesn't show up), then right click intended object, assuming it is in range.
Repeat as needed.
 
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Byte Templar

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Jul 29, 2019
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The problem with AM2 isnt the mod, but users that cant understand how it works. I have no problems with it! Currently have all 3 different nexuses connected to 3 mana batteries near my altar and using them as needed...
 
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MoosyDoosy

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Jul 29, 2019
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The problem with AM2 isnt the mod, but users that cant understand how it works. I have no problems with it! Currently have all 3 different nexuses connected to 3 mana batteries near my altar and using them as needed...
Right, because you not encountering any bugs due to luck means that no one else has any as well...
 
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Delcar

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Jul 29, 2019
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I'm not sure luck is the fair way to put it, but I feel he's correct - the problem is more documentation/understanding.

In my experience:
  • Conduits (and batteries) are optional, if you are willing to cluster your machines/gateways around nexi
  • Conduits must (may?) need to be broken to associate them with a different machine
  • Clicking on your keystone or battery in the 'wrong' order will change its source essence (light, dark, neutral) and completely drain it
  • Energy left sitting in a machine can be transferred back to a battery (confirmed with Essence Refiner)
 
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Delcar

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Jul 29, 2019
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Playing around I have also been able to link batteries in a relay system, by which I mean, Nexus->Battery->Battery->Battery->Calefactor

I'm not sure if that's an exploit, or intended functionality. Conduits are far cheaper, but not as reliable (Batteries don't generate deficit).
 
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YX33A

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Right, because you not encountering any bugs due to luck means that no one else has any as well...
Old conversation, I know, but when you can't get things to work, how is it that some of us get it to work fine, and thus we "aren't getting bugs due to luck"? It's the exact opposite, actually.
Tons of people have no clue what they are doing as the mod is poorly documented online(and youtube videos are hard to find from big name people that everyone flocks to for info), and yet those of us who know what we're doing "aren't getting bugs due to luck"? I call bullshit. It's not bugs, its lack of understanding(and info to help here).
Playing around I have also been able to link batteries in a relay system, by which I mean, Nexus->Battery->Battery->Battery->Calefactor

I'm not sure if that's an exploit, or intended functionality. Conduits are far cheaper, but not as reliable (Batteries don't generate deficit).
The only issue is those batteries have to be always powered up, and it's not conduits are that much unreliable. Want to help with the deficit issue? First off, avoid dark nexi unless you can afford to vent it safely, and second, on the flipside, at least nothing explodes anymore, just shuts down for a while.
 

Delcar

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Jul 29, 2019
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Old conversation, I know, but when you can't get things to work, how is it that some of us get it to work fine, and thus we "aren't getting bugs due to luck"? It's the exact opposite, actually.
Tons of people have no clue what they are doing as the mod is poorly documented online(and youtube videos are hard to find from big name people that everyone flocks to for info), and yet those of us who know what we're doing "aren't getting bugs due to luck"? I call bullshit. It's not bugs, its lack of understanding(and info to help here).

The only issue is those batteries have to be always powered up, and it's not conduits are that much unreliable. Want to help with the deficit issue? First off, avoid dark nexi unless you can afford to vent it safely, and second, on the flipside, at least nothing explodes anymore, just shuts down for a while.

Good points/and tips about deficit. I've been using Dark Nexi as simple defenses with a bonus of getting power out of it. Helps at some of the Gateways that I don't feel like torching/walling/trapping like mad.

I'll be doing some videos again soon (not that I'm one of the 'named' folks) with my discoveries.
 

MoosyDoosy

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Jul 29, 2019
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Old conversation, I know, but when you can't get things to work, how is it that some of us get it to work fine, and thus we "aren't getting bugs due to luck"? It's the exact opposite, actually.
Tons of people have no clue what they are doing as the mod is poorly documented online(and youtube videos are hard to find from big name people that everyone flocks to for info), and yet those of us who know what we're doing "aren't getting bugs due to luck"? I call bullshit. It's not bugs, its lack of understanding(and info to help here).

The only issue is those batteries have to be always powered up, and it's not conduits are that much unreliable. Want to help with the deficit issue? First off, avoid dark nexi unless you can afford to vent it safely, and second, on the flipside, at least nothing explodes anymore, just shuts down for a while.
I've seen people getting Optifine to work with FTB on the first try in the past and somehow get it to work. The person might have also encountered an obscure bug regarding chunk boundaries or some other equally obscure factor. Otherwise, I do agree with you.
 

Bomb Bloke

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Jul 29, 2019
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For those others encountering problems here, it appears at least mana batteries are an issue (at least, in the 1.1.2b build of AM2 used by the current Horizons 2.1.1 pack).

The crux of the matter seems to be that they can only link to some other systems - in particular, my crafting alter doesn't seem to work (the light beam continues to shine from the battery no matter how hard I smack the alter with my wrench), though eg a calefactor (Ars furnace, which happens to be located further away from the battery than the altar is) will. Of course, the battery has the correct essence type for the recipe involved, so yeah, I'd call that bugged.

It's also somewhat worth noting that the compendium states that the battery will remove any light/dark effects from the essence stored. There are reports that this has been changed, rendering the documentation false, but quite frankly I can't say how it's "supposed" to be: depending on whether a conduit is involved or not and the order in which I link things, I can achieve either behaviour.