Are wrath lamps fixed?

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ndDean

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Jul 29, 2019
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Or were they ever broken in the first place? I remember reading a lot of complaints about them causing some serious server lag, just wondering if this has been fixed for 1.5.2 in Unleashed or not.
 

PeggleFrank

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Jul 29, 2019
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I've never seen evidence of lag caused by them, although they do make invisible blocks which break multiblocks and some other things.
 

Poppycocks

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Jul 29, 2019
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I've never seen evidence of lag caused by them, although they do make invisible blocks which break multiblocks and some other things.

They do create some lag, but only while forming the light blocks.

The lightblocks themselves used to be a problem, because no one's checknig for the isAir flag, and most simply check for the air ID, but neptunepink mitigated this problem somewhat by not letting the light blocks form 2 blocks from any solid block.

So yes, you could say they're "fixed" in that regard, although the problem never was on neptunes side to begin with.
 
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WayofTime

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Jul 29, 2019
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They do create some lag, but only while forming the light blocks.

The lightblocks themselves used to be a problem, because no one's checknig for the isAir flag, and most simply check for the air ID, but neptunepink mitigated this problem somewhat by not letting the light blocks form 2 blocks from any solid block.

So yes, you could say they're "fixed" in that regard, although the problem never was on neptunes side to begin with.
Really, people would check for the air ID? I've always used the isAir flag - seemed a lot more ... appropriate.
 
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Zjarek_S

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Jul 29, 2019
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Well, vanilla nether portal lighting and tree growth checks for ID=0 in 1.5.2 (I don't know if this is fixed by forge already in 1.6.2). Railcraft helps here a bit, by adding tracking aura which makes all those bugs more noticeable.
 

Runo

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Jul 29, 2019
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They do create some lag, but only while forming the light blocks.

The lightblocks themselves used to be a problem, because no one's checknig for the isAir flag, and most simply check for the air ID, but neptunepink mitigated this problem somewhat by not letting the light blocks form 2 blocks from any solid block.

So yes, you could say they're "fixed" in that regard, although the problem never was on neptunes side to begin with.

I ran into a strange problem after this fix. What happens is the forestry multifarms work fine with wrath lamps nearby, but an mfr oak farm won't work with them above. Its bizarre, like sengir fixed the forestry saplings from checking for id-0 but the vanilla saplings still check for id-0. Is this still an issue for 1.52/1.6?
 

WayofTime

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Jul 29, 2019
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Well, vanilla nether portal lighting and tree growth checks for ID=0 in 1.5.2 (I don't know if this is fixed by forge already in 1.6.2). Railcraft helps here a bit, by adding tracking aura which makes all those bugs more noticeable.
Did Forge add the isAir flag? That would make sense for Vanilla to not use it, then. Or they always assume no one else is going to do something funky...