Arcane Levitator switch help

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ohaple

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Jul 29, 2019
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Hey guys, new here but having a lot of fun with ftb.
I am focusing on thaumcraft 3, while my buddies focus on other mods.

I am building my mages tower about 40 tall, to be accessed through the elevator. I have built 4 levitators and it works great. The problem is I dont want them constantly spawning wisps and draining vis, so I have been working to design a timed switch that turns on, lifts the player, then shuts off a few seconds after they are up.

I have made a couple designs, including
pulse-extenders
a system that breeds a cow, the baby activates a switch then suffocates when grown, shutting it off
a system that has a player throw an item in a hole, activating a switch (stays on till the item despawns though)
a simple on off lever, but that leaves it on the time the player is on top, and requires you to remember to shut it off.

The pulse extender is the most elegant, but for some reason I am encountering a glitch.
It shows that all four levitators are activated, but every fourth or fifth time, The lift only brings the player 20 spaces, holds them there for the rest of the time, then drops them to their death. I know it isnt a glitch in the redstone because it works perfectly with any other vanilla redstone device, and works most of the time with the levitators.

Does anyone have any other clever solutions to this?
Some have suggested to leave them on all the time to allow wisps to spawn so you can get their drops..
 

Juanitierno

New Member
Jul 29, 2019
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Im pretty sure they only cause flux if they are actually levitating something.

Just make sure a sheep does not step on it by accident :)
 
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ohaple

New Member
Jul 29, 2019
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Thanks for the reply. The videos I watched on YouTube suggested that they always created flux. I've had a few wisps spawn just setting things up, so I assumed that they always put it out. Thanks for the answer!
 

Juanitierno

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Jul 29, 2019
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I could be wrong tho! But im pretty sure thats the case.

Most people that i've seen time the activation so they can use the same air column to fall down.
 

Saice

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Jul 29, 2019
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I've used them in TC3 quite a lot of times. You don't have to worry unless something is being moved. And even then it is vary low on the flux.

If your getting a lot of random wisps there might be other issues at hand outside of levitators you might want to look for.
 

ohaple

New Member
Jul 29, 2019
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Thanks. It might have been the combination of my early work with arcane crafting and having extra flux, then adding the levitators.

Also I made a 0 redstone system that uses 5 levitator a to bring you up or down 40 spaces safely