Applied weirdgistics.. Any idea?

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wolfsilver00

New Member
Jul 29, 2019
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So.. This is the thingy:

2014-06-30 02:06:17 [INFO] [ForgeModLoader] [AppEng] Missing Tile at 74, 210, -24 in +2
2014-06-30 02:06:17 [INFO] [STDERR] appeng.api.exceptions.AppEngTileMissingException
2014-06-30 02:06:17 [INFO] [STDERR] at appeng.api.TileRef.getTile(TileRef.java:49)
2014-06-30 02:06:17 [INFO] [STDERR] at appeng.me.basetiles.TilePoweredBase.getRequiredPower(TilePoweredBase.java:82)
2014-06-30 02:06:17 [INFO] [STDERR] at appeng.me.basetiles.TilePoweredBase.receiveEnergy(TilePoweredBase.java:501)
2014-06-30 02:06:17 [INFO] [STDERR] at mekanism.common.EnergyNetwork.getAcceptors(EnergyNetwork.java:271)
2014-06-30 02:06:17 [INFO] [STDERR] at mekanism.common.EnergyNetwork.doEmit(EnergyNetwork.java:174)
2014-06-30 02:06:17 [INFO] [STDERR] at mekanism.common.EnergyNetwork.tickEmit(EnergyNetwork.java:148)
2014-06-30 02:06:17 [INFO] [STDERR] at mekanism.common.EnergyNetwork.onUpdate(EnergyNetwork.java:411)
2014-06-30 02:06:17 [INFO] [STDERR] at mekanism.api.transmitters.DynamicNetwork.tick(DynamicNetwork.java:211)
2014-06-30 02:06:17 [INFO] [STDERR] at mekanism.api.transmitters.TransmitterNetworkRegistry.tickEnd(TransmitterNetworkRegistry.java:87)
2014-06-30 02:06:17 [INFO] [STDERR] at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
2014-06-30 02:06:17 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
2014-06-30 02:06:17 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
2014-06-30 02:06:17 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:622)
2014-06-30 02:06:17 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
2014-06-30 02:06:17 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
2014-06-30 02:06:17 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

No crashes.. But gets laggy as hell.. btw, in that specific coordinates there is a glowstone bricks block from minefactory reloaded.
 

Folanlron

New Member
Jul 29, 2019
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You are using, Mekanism's Power cables right ?

I've noticed with them that they act a little funky with AE most of the time.
 
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Folanlron

New Member
Jul 29, 2019
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Honestly I think it has to do with AE can take any kind of power system and change it into it's own power, just like how the Meka cables can change power to anything I belive that's why they freak out a bit seems that AE and Meka cables are cycling power styles all the time.