Applied Energistics or Logistic Pipes for auto crafting.

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Bladezz

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Jul 29, 2019
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I have a AE system setup right now for auto crafting but i would like to get into the LP. I know they work together but i would like to know which one would be better for auto crafting? I'm not just looking at which one is faster but more which one has the best fault tolerance. if i set it to make 100 or more of something what system would run without mistakes. I would like to get it setup that even when i'm off the server it will still auto craft what ever i asked for. I know sometimes when i'm using the AE auto crafting it will showtimes get stuck and i have to remove the job and sent it again.
 

CreepaCatcha

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Jul 29, 2019
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Well, LP looks much cooler, but AE takes up less space once you have the infrastructure (aka-the molecular assembler chamber or whatever it's called). AE can get quite expensive further down and the power requirements can get quite large also. LP can be a bit cheaper and also doesn't require constant trips to the nether for quarts. These can both connect though and you can have the best of both....
 

lcd

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Jul 29, 2019
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I have the same issue with AE getting stuck while crafting stuff which only started in Monster 1.0.5...pretty frustrating, I've never used LP but it seems like a good time to get into it
 

krugle

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Jul 29, 2019
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LP is great but can cause serious stress on a computer/server automating a large factory 100s if not 1000s of items flying through the pipes a minute.
 

budge

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Jul 29, 2019
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If your processor is fast, Logistics Pipes is a fun alternative to AE. But keep in mind that LP is very, very hard on the frame rate. I've got an i5 at 4.2 GHz and a Geforce 780, and my (half-LP, half-AE) base drops me to 25 fps. That's without any LP autocrafting - just storage. I recall experiencing severe frame rate issues with it in 1.2.5 as well.

Also, regarding fault tolerance. LP is way, way behind AE in this area. Since LP's crafting depends entirely on interacting with external inventories (logistics crafting tables), an unexpected interruption of a job can leave bits and pieces of it scattered about various tables. If you stack your tables and crafting pipes in a wall-like arrangement to save space, you're going to be clicking on a LOT of tables to find out where the problem lies. Also, LP doesn't seem to have an equivalent to AE's Crafting Monitor. Jobs seem to persist in the network for infinity, even incomplete ones, sometimes stealing a plank here and a stick there long after you forgot about it, and therefore messing up the job you just requested, and every other job you request in the future that requires a stick or a plank. And because you can't view current jobs, you'll have no idea which crafting pipe keeps stealing all of your gosh darned planks unless you request 50 million of them and watch where they go.

Not only that, but again back to the frame rate issue, for every single crafting recipe you want the network to know, you'll need a crafting pipe and a table or machine. Doesn't seem so bad when you stack 40 tables on a wall in a 4x10 arrangement...until you remember that you'll need 1 furnace for every single smelting recipe you use, and a handful of macerators, and a handful of pulverizers...

For the above reasons, my current setup uses LP for all item storing, and AE for all item requesting/crafting. It's a really need combination that works really well, but as I mentioned, I pay for it dearly in frame rate.
 
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PsionicArchon

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Jul 29, 2019
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Having spent quite a bit of time using both I'd have to say that Applied Energistics is a far more powerful auto crafting solution. Not only does it poses a higher fault tolerance, it can handle NBT data with item ghosting. Logistics Pipe's auto crafting struggles pretty badly with damaged tools, non stackable items and, batteries. Anything with a damage bar will easily choke up an LP crafting system. It also struggles a bit with automating machines with two separate input faces.

The benefits of Logistics Pipes come into play during your early game when resources are scarce and, power generation isn't a commodity. You can also access LP crafting using your remote access terminal. You cannot access AE autocrafting from the remote terminal which is a nice bonus for Logistics Pipes.

Both systems tend to get a bit wonky the larger they become. There's nothing you can do to avoid that.
 

budge

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Jul 29, 2019
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It also struggles a bit with automating machines with two separate input faces.
I have to disagree on this one. Satellite pipes allow one to direct specific items of a crafting recipe into a separate face. The only two solutions I know of for AE that are only-AE (not using other mods), are to set up a sub-network with storage buses for a machine that needs multiple inputs, or to use an export bus to keep one of those inputs always full and then provide the second ingredient on demand with an interface+pattern. But this one upside, for me, doesn't tip the balance in LP's favor.
 

PsionicArchon

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Jul 29, 2019
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I'm not sure why anyone bothers with sub-networks. They have to be the most inefficient way of dealing with multiple inputs in the entire ecosystem of mods.

This works flawlessly, beyond that it supports a near endless array of machines: http://i.imgur.com/xtD51nr.png
http://i.imgur.com/l9hPTjb.png

These hybrid TE/AE setups are not only compact but, support several recipes out of a single machine. Seeing as most major tech packs have Thermal Expansion installed, this setup should work for everyone.