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what do you mean? i mean the applied energistics 2 mod calculates the exact amount of resources you need for what you are requesting to craft and only pulls them
@lonewolf312 Could you please clarify? By its very nature AE2 is handles on demand crafting of items very well? Are you talking about maintaining a certain stock of common materials (like glass, or oak planks)? That way it doesn't need to also make them when you trigger a crafting job?
Of course there are ways to create both on demand and limited stock on hand auto crafting systems. What mods you have available and what you want to craft determine how complicated it will be to set up and how fast it will work.
AE2 is very powerful and very flexible when it comes to handling storage and crafting. If you want it to keep a stack of glass on hand and make more when you use some, you can set it up to do that, it is just more complicated than having it make the glass it needs to make whatever when you ask it to make whatever.
Logistics Pipes is another mod designed around building auto crafting systems.
Since AE is in the title, I'll assume you want something more specific. AE or AE2? Some of the autocrafting specifics changed between versions. 1st you want blank patterns. You can use these to set either crafting recipes (used in/with MACs) or processing recipes (used in an ME interface attached to a processing machine of some sort).
For Applied energistics 2, I have the import and export bus on my furnace, which is connected to an me interface, with the pattern for making glass in the interface and sand on the export bus. Whenever i put sand in the interface it is auto crafting the glass, which i do not want.
For Applied energistics 2, I have the import and export bus on my furnace, which is connected to an me interface, with the pattern for making glass in the interface and sand on the export bus. Whenever i put sand in the interface it is auto crafting the glass, which i do not want.
For Applied energistics 2, I have the import and export bus on my furnace, which is connected to an me interface, with the pattern for making glass in the interface and sand on the export bus. Whenever i put sand in the interface it is auto crafting the glass, which i do not want.
1) Interface against the furnace with a crafting recipe for 1 sand = 1 glass and a crafting upgrade. Whenever you ask for glass, or whenever anything you build asks for glass, it automatically starts up.
2) If you want to have a minimum amount kept, there's a solution for that as well. You set up your import/export, but your Import Bus is set to only be active with redstone signal, and a Level Emitter set to trigger redstone signal when you have less than (however much glass you want in your system) glass.