So as far as I can tell, an unpowered AE system still wants to keep all the items in memory.
As opposed to serializing the data to an NBT file, and freeing up the in-game memory.
I was kinda hoping that this could actually be a way to save memory on an item-heavy system (which seems to fit the concept of the mod nicely).
Am I mis-understanding? Would there be any significant memory saving if this were done?
As opposed to serializing the data to an NBT file, and freeing up the in-game memory.
I was kinda hoping that this could actually be a way to save memory on an item-heavy system (which seems to fit the concept of the mod nicely).
Am I mis-understanding? Would there be any significant memory saving if this were done?