Applied Energetics + Logisitics Pipes Auto-Crafting Issue.

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Malific

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Jul 29, 2019
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I have a pretty massive auto-crafting set-up with logistics pipes, and recently added in a Molecular Assembler Chamber to help compact my systems.
I can Access the recipes in my Molecular Assembler Chamber via my ME Terminal. The ME Terminal has been properly tied to my Logistics pipes system for quite some time and I can request stored items in the ME system using my Remote Orderer from LP with no issues. However I'm unable to request anything from the recipes in my Assembler Chamber.

Also attempting to build items in my Assembler Chamber using the ME Terminal that would need ingots
which my logistics system would trigger the auto processing of ores or other items requiring machine processing, does not start those processes. LP crafting pipes are used to create those processed items, but the ME system isn't causing them to be created.

I had read that Logistics and AE were able to cross over with no issues and until I set up this chamber they had been working together perfectly.

Is there a set-up I'm missing that's required to make the crafting cross over or are AE and LP compatible strictly on an item storage level?
 
For the issue with the ingots not being used to craft items make sure that they are the same ingots as the one on the pattern
 
Yes, they are. I make very sure that all of my ores get processed into the same type of ingots so I don't have multiple types.

The main issue is simply that I can't get it to pull things from the existing crafting recipes. Like to make a basic machine frame I need 8 iron plates. But it won't process the iron into iron plates in a metal former for me the way it works with the pure LP setup.
 
The main issue is simply that I can't get it to pull things from the existing crafting recipes. Like to make a basic machine frame I need 8 iron plates. But it won't process the iron into iron plates in a metal former for me the way it works with the pure LP setup.

Are you using an ME Interface for the plate creation?
 
Best solution is to place down an interface and place the item(s) you want the LP network to trigger crafting for in AE into the interface's export config. Then connect up a provider pipe to the interface. When the LP network uses the item in the interface AE will trigger a crafting to replace it.
 
Are you using an ME Interface for the plate creation?
No i'm using logistics pipes for all the machine processing because all of that is in place already.


Best solution is to place down an interface and place the item(s) you want the LP network to trigger crafting for in AE into the interface's export config. Then connect up a provider pipe to the interface. When the LP network uses the item in the interface AE will trigger a crafting to replace it.
Hmmm... see that's the thing I made a 6x6x6 assembler with 32 ME Pattern Providers for a total of 1728 possible recipes. To get the same result I would need over 200 interfaces and pipes.... And the more basic items, like copper cable, I need 100's of in order to fill a single order, not just one... like for an HV Solar Array.
So, it needs a provider pipe to see the "exported items" slots, but a provider module works fine for anything in the Storage Network... but it still won't supply items that haven't ALREADY been made, meaning trying to make the set-up build complex machines and make components it has resources but not end products for doesn't work.

Like I can tell it to store a copper cable. But I can't tell it to make a circuit unless it ALREADY has 6 copper cables and an iron plate. It won't MAKE any cables or plates for me, even though i have plenty of copper, iron and rubber and the machines set-up to make everything.
 
No i'm using logistics pipes for all the machine processing because all of that is in place already.



Hmmm... see that's the thing I made a 6x6x6 assembler with 32 ME Pattern Providers for a total of 1728 possible recipes. To get the same result I would need over 200 interfaces and pipes.... And the more basic items, like copper cable, I need 100's of in order to fill a single order, not just one... like for an HV Solar Array.
So, it needs a provider pipe to see the "exported items" slots, but a provider module works fine for anything in the Storage Network... but it still won't supply items that haven't ALREADY been made, meaning trying to make the set-up build complex machines and make components it has resources but not end products for doesn't work.

Like I can tell it to store a copper cable. But I can't tell it to make a circuit unless it ALREADY has 6 copper cables and an iron plate. It won't MAKE any cables or plates for me, even though i have plenty of copper, iron and rubber and the machines set-up to make everything.

OK let me see if I can get this straight. You are trying to use LP for any machine based crafting (ex pulverizer and redstone furnance) and then have AE do the crafting that would normally be done on a vanilla crafting grid. If that is the case you are going to need to do a combination of things. The main goal is auto replace the items as they are pulled for crafting. For example, you need to provide the raw ores to your LP network. Use an ME Interface with the ores (config for 1 stack of each) in the export config and put a provider pipe on it. Configure your LP system to process the ores and store a stack (or whatever amount) in a chest (use a supplier pipe). Put a storage bus on that chest so AE can access it. As LP uses the raw ore out of the interface ME will replace it in the interface. The same is true for the chest, as AE uses an ingot out of the chest LP will make another and replace it. Rinse and repeat for the other items that need to be crafted outside of AE. For example to make your copper cable you would need:

1. AE to provide copper ore & IC2 sticky resin - LP provides back copper ingots & rubber
2. AE provides copper ingots to LP - LP provides copper wire via IC2 metal former
3. AE makes the copper cable

Your main limitations are going to the ME interfaces (only 8 item types per interface) and the supplier pipe (only 9 item types).

I hope this helps. Personally, I would ditch the LP pipe after I have AE going due to speed and lag issues. But, I could also see doing this as a challenge as well.
 
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Okay, I understand. Was hoping AE could pull on demand from LP pipes and vice-versa, but seems forced suppling is the only way to get them to work together like this...

I'll probably end up switching to AE completely, but that's a VERY daunting task considering my LP pipes currently run over 100 crafting recipes and every automated machine processing system I have. It can make everything from sticks to Mass fabricators to ME 64k Storage and Pattern Providers. It processes all the resources I need for it on demand. I just tell I how much of what I want and it'll process everything from the ore/log level up and spit it out a few minutes later.

Going to take me hours and hours to convert it all over.
 
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