Any Monster mod modifies spawn cap?

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rhn

Too Much Free Time
Nov 11, 2013
5,706
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Had a similar problem months ago, turned out it was an issue with mariculture. Specifically a couple configs around world gen, deep ravines and something else... Can't remember. Monster should have them switched off by default but if you haven't tried pulling mariculture out yet that may be a place to look.
Good luck.
That was back when Monster was still in beta and there was a bug in Mariculture. That has since been fixed.
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
Ok, solved... Took me some time to figure this out.. First, disabled every mod.. One by one.. When I finished with an almost vanilla copy of minecraft (only forge left and multipart) then I knew there was something weird going on.. Tried 3 different versions of java, no change.. Tried update libraries.. No change.. Tried downgrading forge.. No change... Downloaded another copy of monster but in 1.1.1 because i remember that worked well.. And it did, I had to change the folder to do it so it downloaded in another part of the disk, and thats when I realized that the problem was the hard drive. Don't know how am I so unlucky but FTB instalation just got into some corrupted place of my harddrive.. Solution? Format :D THanks for your support all, but it was the most basic thing XD
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Well done, just a warning it's likely to happen again... Once harddrives start corrupting they're generally on their way out so I would start saving for a new one.
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
Well done, just a warning it's likely to happen again... Once harddrives start corrupting they're generally on their way out so I would start saving for a new one.

Yeah I know, i have 3 hard drives (this is the one with 150 gigas, but i still have the 500 and 360 ones working perfectly) so at least im prepared :p