Any Monster mod modifies spawn cap?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

wolfsilver00

New Member
Jul 29, 2019
752
0
0
Hello guys, Ive been having some trouble with my monster instance, after coming back because i messed up my world in my own pack, i realize that im having a ton of block lag and some 1-2sec freezes... As far as i know ssp now works on a server so yeah.. And what seems to be causing it is mobs.. Just for some info, im putting 9 of my 18gigs of ram into the game, with an AMD x6 3,5ghz... So the game shouldnt be doing this.. But it seems it does.. it even happens in a flat creative world, just created, so i know its not tile entities stuff.. Surprisingly enough putting the game into peacefull seems to work.. So, i went into opis and found out that im having like 300 mobs.. im kind of sure the limit was around 70? So.. yeah, any help would be much appreciated!

(I removed ATG as ive found in reddit it may be the cause, but no change)
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
Okay, did some research, some testing.. And now im having the idea its because minecraft only uses one of my six cores... so i guess it has less memory than a dual core of 3,5 ghz right? is some way to make minecraft multithreaded known?
 

Beeze23

New Member
Jul 29, 2019
159
0
0
Can you do a /cofh killall and see what kind of mobs are running amok (it'll give you a list of what all it killed).

That might give us some idea of what mod is causing it.
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
Can you do a /cofh killall and see what kind of mobs are running amok (it'll give you a list of what all it killed).

That might give us some idea of what mod is causing it.
Ive descarted after more testing the mobs being the cause.. I think its the fact that it only uses one core
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
im putting 9 of my 18gigs of ram into the game,
Before you do anything, reduce that to 3GB max. You are only shooting yourself in the foot by allocating the game that much memory.

And 300 mobs in loading range is perfectly normal. After all that is 441 chunks. If it goes up to something like 10k, then you should go look if there are something wrong somewhere. Like a bunch of villagers stuck inside a house deciding to have a mass gangbang.

And I dont know how, but Monster seems to be spreading the load out over all my cores, so guess multicore support was added in 1.6
 
  • Like
Reactions: ThatOneSlowking

ThatOneSlowking

New Member
Jul 29, 2019
3,520
0
0
Before you do anything, reduce that to 3GB max. You are only shooting yourself in the foot by allocating the game that much memory.

And 300 mobs in loading range is perfectly normal. After all that is 441 chunks. If it goes up to something like 10k, then you should go look if there are something wrong somewhere. Like a bunch of villagers stuck inside a house deciding to have a mass gangbang.

And I dont know how, but Monster seems to be spreading the load out over all my cores, so guess multicore support was added in 1.6
Multicore support does not exist...
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Multicore support does not exist...
Ahh well, must be that different "jobs" within MC/java is able to be put on each core/thread then, but each "job" is still not able to be multithreaded. Dunno. Just noticed a lot more activity on more cores when playing in 1.6 than previous versions.
 

Beeze23

New Member
Jul 29, 2019
159
0
0
Ahh well, must be that different "jobs" within MC/java is able to be put on each core/thread then, but each "job" is still not able to be multithreaded. Dunno. Just noticed a lot more activity on more cores when playing in 1.6 than previous versions.

Or the OS just handles it. (Windows after XP)
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
Ok, ill try with 3gigs, lycanites is not there, in fact, i removed a like 30 mods from the pack, so lycanites (or special mobs) are not guilty... One thing to notice is that usually i have a little freeze when using interfaces, for example with the inventory (even if I turn off the nei interface with O) if i open it, sometimes it takes a while to open and for closing it, may take as much as 2 seconds.. happens with every other thing that has an inventory.. related or not? No idea.
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
No change, still have random freezes when walking over the place and continuous freezes when opening or closing inventories.. I guess ill have to track down the mod causing it disabling one by one..
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Is it server lag or frame rate lag? For frame rate lag turn off smooth lighting, if server lag then use OPIS to find out where/what is causing it...
 

wolfsilver00

New Member
Jul 29, 2019
752
0
0
Is it server lag or frame rate lag? For frame rate lag turn off smooth lighting, if server lag then use OPIS to find out where/what is causing it...

Server lag i guess, (smooth lighting is off) and my fps are stable.. But opis doesnt seem to know the answer either.. There must be something going on while you open and close an inventory and tahts what's messing with me.. Also, a bunch of server is taking to long in console..
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Server lag i guess, (smooth lighting is off) and my fps are stable.. But opis doesnt seem to know the answer either.. There must be something going on while you open and close an inventory and tahts what's messing with me.. Also, a bunch of server is taking to long in console..

Hmmm, have you tried turning off the sound? Also don't quite understand your last question?
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Probably referring to:


And yeah, that does sound like it's server-side. Java up to date?

Ah then it's def server, if OPIS can't find it then it's not a tile entity ticking like mad so leaves you with a mod not talking nice with another mod... Hehe have fun:)
 

dilznick5

New Member
Jul 29, 2019
21
0
0
Had a similar problem months ago, turned out it was an issue with mariculture. Specifically a couple configs around world gen, deep ravines and something else... Can't remember. Monster should have them switched off by default but if you haven't tried pulling mariculture out yet that may be a place to look.
Good luck.