Another Mystcraft Worldgen question...

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Cougar281

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Jul 29, 2019
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In my Ultimate server, I created a mystcraft age specifically for Quarrying, so that I would not make huge holes in the 'overworld' landscape. The main features I went for were 'No Seas' and 'No Weather', and in the ~64 x 4000 block area I mined with a DW20 frame mining machine, I never saw a drop of water or lava. Aside from the ground being 200 blocks over bedrock, it was pretty much perfect.

Fast forward to my Unleashed server. I created a world very similar - Extreme hills edge, flat, no seas, set the sun to always be at zenith, etc. Also added End stone as I already have a bit over 1M cobble in a DSU, so I hardly need more, and End Sone *could* be useful for Helium3 when I finally make a fusion reactor. What I got was pretty darn good. No instability, I got tendrils of birch wood, which I didn't really want but meh, no big deal. The main thing I got that I did not want was water. As I stated earlier, there was *NO* water in my mining age on my Ultimate server, but there are small surface lakes in my Unleashed world. As of now, it remains to be seen if there's any lava.

Is it possible to gen an age with *NO* water or lava, or is that simply not possible any more? If I could gen a world like the one I just created that had zero water or lava, I would say it would be perfect, even with the tendrils.
 

Zarkov

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Mar 22, 2013
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I'm not certain, but I think the previous world gen of no water or lava was basically due to "missing" functionality which has since been added / fixed.

Don't take my word for it though, it's just that I haven't been able to get an age completely without water or lava in recent versions of Mystcraft.
 

PhilHibbs

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I think the trick is to make sure that *everything* is specified. Include at least three "populator" pages, e.g. villages, mineshafts, dungeons, etc., or it might add "surface lakes" or "deep lakes". Three "terrain mods" e.g. caves or dirt spheres. Try to also include grass colour, foliage colour, and water colour, as well as sky, night sky, sunset, cloud, and fog colours. If you miss any of these out, Mystcraft will add a random page, and I don't think it has to be the same type either, so if you miss out "cloud colour" then you might get "surface lakes" added. A perfect world will probably have about 50 pages defining it.

And remember, "red", "sunset" act as modifiers to the "normal sun" so make sure they are immediately before it.
 

Vilmos

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Jul 29, 2019
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I went to the mystcraft wiki last night to try and figure out why a world that was as much like the overworld as possible had nothing but dirt.

This is what the wiki says:
All versions of Mystcraft, _except_ for 0.10.0 through 0.10.3, _may_ add random features to your writing.
http://binarymage.com/wiki/doku.php?id=writing:writing


Unleashed recommended version currently (1.13) uses Mystcraft 10.5 so doesn't matter what you write, you may get random stuff.
 

Drawde

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If you use some other stone in place of the base stone, doesn't that override any minerals as well?
 

Cougar281

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If you use some other stone in place of the base stone, doesn't that override any minerals as well?

Yeah, I"m thinking so.... The world seems to be devoid of any ores save Tetrahedrite and MAYBE galena... I now have 207K Endstone though...
 

PhilHibbs

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If you use some other stone in place of the base stone, doesn't that override any minerals as well?
Ore spawns only where normal stone would otherwise be - if you find a bunch of dirt or gravel underground in the overworld, then no ore will spawn there. If you create a Mystcraft world with no stone, then no ore will spawn there either.
 

Cougar281

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So..... I created another age (two more, actually) very similar to the previous one that had End Stone, the difference being I did NOT add the end stone page (which resulted in normal dirt, stone and ores).... BUT..... it seems Mystcraft TOTALLY IGNORED my 'Zero Length -> Zenith -> Normal Sun' pages... From the previous age with the end stone, I omitted end stone, so as to get normal ores, added in Mineshafts, Villages, Dungeons, White Water (although there should be no water (In theory), Yellow Sky, and Black Clouds... For the most part, I don't care if it might throw in another page or three... but any ideas why it explicitly ignored every variable related top the sun that I supplied?? I supplied every variable associated with the Sun,, but not the moon and stars (gave 'normal stars' but no moon), as I don't really care what kind of moon or stars I get as it SHOULD be eternally day.....

The exact pages were:

Extreme Hills Edge Biome
Single Biome
Zero Length
Zenith
Normal Sun
Normal Stars
No Weather
No Seas
Flat
Villages
Mineshafts
Dungeons
White
Water Color
Yellow Sky Color
Black
Cloud Color
Bright Lighting
 

KingMRano

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Jul 29, 2019
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If I remember right I think it should be; Zenith, Zero Length, Normal Sun. But I myself am having issues with the new mystcraft writing system. Also if you don't like Moons I would just add a Dark Moon to prevent myst from adding a random page in its place. Please let me know what you write if you get one that turns out "perfect" for you, I wish they would add a "Age Builder" on the main site so we can test different builds to see if we have pages out of order or are missing pages...
 

Cougar281

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Ok... I REALLY don't get what's going on here... I've created three more ages, all with pretty much the same things I posted above and gotten three TOTALLY different results... One had a normal sun that was moving, one had a fixed sun, but was **ALL** dirt (No grass, stone or ores), and the third had THREE suns, all moving in different directions...

Now, I understand that if you don't specify **EVERYTHING** it will put in random things, but doesn't that only apply to things that are missing? So if I tell it (as I did) 'zenith, zero length, normal sun', shouldn't that guarantee that I get a single sun that's always at zenith? Now if I don't specify moon or stars (I actually don't have a moon page among my 250+ unique pages), then I understand that I might get a dark moon and red stars, normal moon with end stars, or whatever, which is fine, as I really don't care what kind of moon or stars I get... But when I specify all the variables for a 'Normal Sun' and don't get what I specified 2 out of three times, it seems like if it's not **COMPLETE**, it'll randomize whatever it wants, not just what's missing...
 

KingMRano

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Unfortunately that is the issue I have been having... everything seems to work for me provided I don't put in "standard terrain" but if I put that in I get all netherrack with lava lakes and no ores. Now I don't like cheating but when it comes to mystcraft I side with many others and just cheat in the creative book with "all" (I have noticed it is missing a few pages ie: sky color) pages. I just won't use any pages I feel are over powered or just plan make the game too easy unless I find it first in the random world gen.

I've watched Direwolf20's videos many times yet I still don't get how he makes ages nor do I ever seem to run into any unstable ages so its not so bad as long as you don't mind it not being just like you wanted. Also the way I take care of having an always day world is by having 6 suns like so; Nadir, Zero Length (ZL), Normal Sun (NS), Zenith, ZL, NS, Setting, ZL, NS, Rising, ZL, NS. Then the other two are just Normal Suns with no modifiers attached. Seems to work and as long as you don't look up you will never notice how messy and poorly written it is.
 

PhilHibbs

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Ok... I REALLY don't get what's going on here... I've created three more ages, all with pretty much the same things I posted above and gotten three TOTALLY different results... One had a normal sun that was moving, one had a fixed sun, but was **ALL** dirt (No grass, stone or ores), and the third had THREE suns, all moving in different directions...
Maybe it added a random page because something else was missing, and it randomly added "normal length" in between your "zero length" and your "normal sun" page, and averaged the lengths?

Perhaps the easy way to get an eternal day age is to add multiple suns yourself so that there is always one in the sky.