While investigating a somewhat laggy direwolf20 server it became apparent that one of the causes of the very high frame time were 16,000 aspect orbs, discovered in an Opis report.
Opis was not kind enough to provide a Teleport To function on the Tracking / Entities report but a Kill-All removed them, and the servers frame time returned to more manageable levels.
Soon enough however, the Aspect Orbs were back at 5,000 and climbing, with a corresponding decrease in frame times and general block lag.
This time I found a chunk with an exceptionally high mean time, and Opis (For once) was not acting bloody stupid and actually teleported me there.
Aspect Orbs, all over the floor, of an empty cave. WTF? With a player present they quickly faded away, leaving me with a conundrum - there was no chunk loader. No mob farm. No player created structures in the area at all. Where had all the aspect orbs come from?
I investigated the cave for a bit and noticed a faint glow - equipping a thaumcraft hemlet - I see a node - a node with extremely low aspect counts. An Unstable Node that had been decaying in the cave, emitting aspect orbs as it decayed.
The Nodes undue influence on the server was almost done anyway - The highest aspect total it had on its 4 remaining aspects was 2, and two of the remaining aspects were at zero. Nonetheless, I smashed it so there would not have to be a cleanup later.
One problem solved.
Many problems remain - including a question - why on earth was the chunk with the node even loaded? The server has 10-20 clusters of chunks out in the wilderness that remain loaded - even over server restarts - that are not associated with any chunkloading tickets that /chunkloaders - or Opis - can show. They are not near spawn. They are not associated with any visible player structures at all: Watching the chunks in the Opis Mapwriter map shows that they seem to play the game of life - where the clusters change shape over time - sometimes as little as a single chunk is loaded - then back to 4 or 5. Wish I could figure this out.
Opis was not kind enough to provide a Teleport To function on the Tracking / Entities report but a Kill-All removed them, and the servers frame time returned to more manageable levels.
Soon enough however, the Aspect Orbs were back at 5,000 and climbing, with a corresponding decrease in frame times and general block lag.
This time I found a chunk with an exceptionally high mean time, and Opis (For once) was not acting bloody stupid and actually teleported me there.
Aspect Orbs, all over the floor, of an empty cave. WTF? With a player present they quickly faded away, leaving me with a conundrum - there was no chunk loader. No mob farm. No player created structures in the area at all. Where had all the aspect orbs come from?
I investigated the cave for a bit and noticed a faint glow - equipping a thaumcraft hemlet - I see a node - a node with extremely low aspect counts. An Unstable Node that had been decaying in the cave, emitting aspect orbs as it decayed.
The Nodes undue influence on the server was almost done anyway - The highest aspect total it had on its 4 remaining aspects was 2, and two of the remaining aspects were at zero. Nonetheless, I smashed it so there would not have to be a cleanup later.
One problem solved.
Many problems remain - including a question - why on earth was the chunk with the node even loaded? The server has 10-20 clusters of chunks out in the wilderness that remain loaded - even over server restarts - that are not associated with any chunkloading tickets that /chunkloaders - or Opis - can show. They are not near spawn. They are not associated with any visible player structures at all: Watching the chunks in the Opis Mapwriter map shows that they seem to play the game of life - where the clusters change shape over time - sometimes as little as a single chunk is loaded - then back to 4 or 5. Wish I could figure this out.