Alveary automation

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Shakie666

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Jul 29, 2019
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Just noticed something screwy regarding emerald & olivine combs: the give EXACTLY THE SAME STUFF in a centrifuge: 1 tiny pile of emerald dust, 1 tiny pile of olivine dust, 50% chance for beeswax and 25% chance for honey drop. Whats up with that?
 

DoctorOr

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Jul 29, 2019
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Each of my alvearies has 8 frame housings, meaning I should be getting 260% production rate. But I get way more than that; adding 8 proven frames must give at least a 1000% increase in produce

It's +20% production per "bee tick" which is every 30 seconds to produce an item.

8 frames is hitting the speed cap, where you are producing an item every single bee tick. It can go no higher, and probably you can take a couple frames away.

In 1.5.1, any frames above four will give a chance to turn your princess into a spawner princess, which means it will die after some number of generations without leaving a princess offspring. You're warned to not do that.

Personally, I've always considered frames in alvearies an overpowered exploit and wish Binnie never added them. But it's clear that even Sengir thinks "up to 4" is ok to use. (A "Faster" bee will hit the speed cap at four frames)[DOUBLEPOST=1366500465][/DOUBLEPOST]
Just noticed something screwy regarding emerald & olivine combs: the give EXACTLY THE SAME STUFF in a centrifuge: 1 tiny pile of emerald dust, 1 tiny pile of olivine dust, 50% chance for beeswax and 25% chance for honey drop. Whats up with that?

And that's just the way Binnie made them. WAI.
 

MilConDoin

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Jul 29, 2019
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It's +20% production per "bee tick" which is every 30 seconds to produce an item.
It's doubling the production chance per bee tick (every 27.5 seconds). Let's take a look at the Valuable Bee (for Platinum Combs):
Base chance 1%, slowest speed, alveary with 8 proven frames: 1%*0.3*2^8 = 76.8% chance to produce a Platinum Comb every 27.5 seconds.
Now lets breed the bee to fast speed (can be gotten for example from a Cultivated Bee):
Base chance 1%, fast speed, alveary with 7 proven frames: 1%*1.2*2^7 = 153.6%, so every bee tick will produce a comb. With 6 frames you would get 76.8% like above.
With fastest speed (can only be gotten from an Aura Bee from Thaumic Bees), 6 frames would be enough for 100% chance to produce a comb every bee tick.
Speed->production modifier conversion can be read about here: http://mc.nessirojgaming.eu/bees/index.php?title=Speed
 
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Shakie666

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Jul 29, 2019
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It's doubling the production chance per bee tick (every 27.5 seconds). Let's take a look at the Valuable Bee (for Platinum Combs):
Base chance 1%, slowest speed, alveary with 8 proven frames: 1%*0.3*2^8 = 76.8% chance to produce a Platinum Comb every 27.5 seconds.
Now lets breed the bee to fast speed (can be gotten for example from a Cultivated Bee):
Base chance 1%, fast speed, alveary with 7 proven frames: 1%*1.2*2^7 = 153.6%, so every bee tick will produce a comb. With 6 frames you would get 76.8% like above.
With fastest speed (can only be gotten from an Aura Bee from Thaumic Bees), 6 frames would be enough for 100% chance to produce a comb every bee tick.
Speed->production modifier conversion can be read about here: http://mc.nessirojgaming.eu/bees/index.php?title=Speed
Well all my bees have fastest speed in them, so I guess I only need 6 frames for the valuable bees, and less for the other alvearies.

Also, another bee related question: I've just bred some classical bees, and I want them to work indoors. I've put a bunch of spare drones in the isolator, in the hopes of getting the right serum, but I don't know what its called. I've already used about 100 empty serum vials and none of them are called anything relating to caves or indoors or anything like that. So what serum do I need to get them to work in caves?
 

steelblueskies

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Jul 29, 2019
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cave serum. got rocky drones? though i've also noticed some serums are easier to get by far from princesses. makes sense given their beedna return difference i guess.

nocturnal for nighttime.
rainfall for flyer trait. this one always seemed strange to me.

also wondering why the version used in 1.0.2 ultimate has two versions of Diamond and Emerald species. one does the comb>dust production the other does the diamond/emerald nugget production, but they are EXACTLY the same name(makes serums confusing, and command line stuff impossible). luckily different breeding setup to get each.

anyone happen to know if anything can alter the rate a bee's effect triggers?
 
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Shakie666

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Jul 29, 2019
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Well what do you know. As soon as I put a rocky princess in my isolator, I get cave dwelling serum. Guess I should have tried that first. Thank you.
 

Bagman817

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Jul 29, 2019
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also wondering why the version used in 1.0.2 ultimate has two versions of Diamond and Emerald species. one does the comb>dust production the other does the diamond/emerald nugget production, but they are EXACTLY the same name(makes serums confusing, and command line stuff impossible). luckily different breeding setup to get each.

Pretty sure the dust is if GregTech installed (GT adds 'tiny piles'), nuggets are w/o GT. If they're both appearing, that's likely a bug.
 

steelblueskies

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Jul 29, 2019
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seem like different breeding paths. in my testing and fiddling with 1.0.2 i have both species at the same time presently. graphically the bees themselves are different, but their names are not. makes command line a problem as both are valid species, but only the first is /give-able.
well that and it seeming like a huge oversight.

we had two "glowing combs" previously. one gave redstone, and was red and made by energetic and excited bees. the other was yellow, gave glowstone dust, and had no producer. now we have glowering bees that use it.

we had gt "leaden" bees for small piles of lead, "corroded" for small copper, "rusty" for small iron, etc, but we also had "emerald" and "diamond" for small dusts. now we have "lead" for lead nuggets, "copper" for copper nuggets, "iron" for iron nuggets, and "emerald" and "diamond" again. guess i need to flora in a box back to find the earlier points in their breeding chains and double check that they can be fully bred legitimately, but at first glance it seems like they can.

going to start that after this post and update or edit once i make some progress. i've only ensured serums and production work for the new species so far in the pack via cheats(i saw a minium bee listed, and went to see if that other glowing comb was used yet or not in excitement and wound up on a bit of a tangent testing :p) so might take a tiny bit of time even handing myself nova frames.
seems odd to differentiate species names everywhere else but those two instances, so i'm guessing it's an oversight anyway.


edit: nope.

common+industrious to get lead bee. this worked.

lead bee plus minium to get gold.

gold plus austere to get diamond nugget producing "diamond" bees.

sapphire plus imperial to get the comb>dust producing "diamond" bees. this also worked.

miniums got a couple options but should be viable whether gt is there or not.

and i already did the gold plus austere to get the second diamond type(since the give command couldn't due to the name issue.). bleh. bugs. y'think i should report this to thaumicbees that added the new types, or just in the modpack bugs? actually .. i have no idea where to report a bug with the thaumicbees addon presently.
 

steelblueskies

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Jul 29, 2019
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eh reported it, but going back a few pages it seems he trashed his 1.4.7 environment apparently.
so unless it can be fixed by changing a language file without futzing the code, i'm not expecting a fix on an official basis, no matter how simple it may be. oh well.

thanks for the tip though.