All things Voxel mods and the bloated lag donkey

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

paperlord

New Member
Jul 29, 2019
32
0
1
Errr, those nether waypoints are actually to scale, I remember having those beams much closer in the nether than they were in the overworld. Otherwise it would indeed suck. I was even able to link my base's nether portal guided by the waypoints.
And as I mentioned several times in my post, those are indeed personal experiences. So a solution were you can toggle an option would be fine for me. (For example, in voxel you can toggle the beams on-off, like this we can both be happy with our personal preference ;) )
About the ugly UI, it just bugs me and is just an other reason not to like it. And yes, that's a personal reason. :)
 

Lambert2191

New Member
Jul 29, 2019
3,265
0
0
To my experience, they do not scale. And even if they did, how is that helpful? Your waypoints still dont go further than 1km, and the only waypoints I'd need in the nether would be far away coords.
 

Lambert2191

New Member
Jul 29, 2019
3,265
0
0
Hows about no? I don't play using the FTB launcher, and I'm not so interested in bloating my MultiMC instance with crappy mods when there is a perfectly good, superior alternative already installed.
 

343N

New Member
Jul 29, 2019
106
0
0
in my experience, while i agree voxel is a piece of laggy shit, it IS to scale in the nether and can be useful (especially in anarchy servers for getting to far bases quicker) but it still lags my game to crap and i can use calculator to divide by 8 instead
 

Jess887cp

New Member
Jul 29, 2019
922
2
1
Luckily, my computer is high-end enough that I don't notice the lag. So I'll stick with the lag-donkey. And indeed, paperlord is right about the scaling waypoints.

Heh, I love bloating my instances. Oh well.
 

Mjw

New Member
Jul 29, 2019
390
0
0
Luckily, my computer is high-end enough that I don't notice the lag. So I'll stick with the lag-donkey. And indeed, paperlord is right about the scaling waypoints.

Heh, I love bloating my instances. Oh well.
what do you mean by high end enough? do you have a solid 120fps with no drops?
 

Jess887cp

New Member
Jul 29, 2019
922
2
1
what do you mean by high end enough? do you have a solid 120fps with no drops?
Do you NEED solid 120 fps with no drops to be happy? I'm pretty sure I get a solid 60-fps with only the tiniest of drops, but I used to play on an old craptop that gave me 15 fps or less on tiny render distance with smooth lighting and fancy graphics off. In comparison, even a solid thirty with normal render distance and smooth lighting, even without fancy graphics, seems amazingly smooth.

Mind you, I was running direwolf on the craptop, so I had low fps even without the voxel mods.
 

Whovian

New Member
Jul 29, 2019
1,181
0
1
I've always sorta liked it due to the clean-ish look, but I've always had my visual preferences considered odd (my favourite texture packs are BDCraft and Dragon Dance. Oh (censored) Dragon Dance is amazing.)
 

Mjw

New Member
Jul 29, 2019
390
0
0
Do you NEED solid 120 fps with no drops to be happy? I'm pretty sure I get a solid 60-fps with only the tiniest of drops, but I used to play on an old craptop that gave me 15 fps or less on tiny render distance with smooth lighting and fancy graphics off. In comparison, even a solid thirty with normal render distance and smooth lighting, even without fancy graphics, seems amazingly smooth.

Mind you, I was running direwolf on the craptop, so I had low fps even without the voxel mods.
Well i guess you might not need 120 but it feels much better.
 
  • Like
Reactions: Jess887cp

Jess887cp

New Member
Jul 29, 2019
922
2
1
Well i guess you might not need 120 but it feels much better.
I guess I can agree with that, but can you even see that many frames? I guess reaction time with a sensitive mouse would be better...ah well, I'm not experienced in anything that fast anyway.
 

Mjw

New Member
Jul 29, 2019
390
0
0
I guess I can agree with that, but can you even see that many frames? I guess reaction time with a sensitive mouse would be better...ah well, I'm not experienced in anything that fast anyway.
Please do not start the " you can't see that many frames discussion" i've had it so many times :p also yes you can see that many frames. I normally install optifine for extreme view distance anyway so i normally just get 60 anyway
 

Jess887cp

New Member
Jul 29, 2019
922
2
1
Please do not start the " you can't see that many frames discussion" i've had it so many times :p also yes you can see that many frames. I normally install optifine for extreme view distance anyway so i normally just get 60 anyway
I won't, as I don't like it either. I've seen that discussion many times.

I'm jealous of your computer now. 60 fps on extreme? That is indeed very nice to have. I've personally ben contemplating shaders.[DOUBLEPOST=1368976645][/DOUBLEPOST]
Please do not start the " you can't see that many frames discussion" i've had it so many times :p also yes you can see that many frames. I normally install optifine for extreme view distance anyway so i normally just get 60 anyway
I don't like that discussion either, I've seen it too much. I'm jealous of your computer now though, it seems really beastly. I've been contemplating shaders, personally.
 

Zelfana

New Member
Jul 29, 2019
813
0
1
Rei's minimap does show Overworld waypoints in the Nether if you switch between showing them or Nether's own waypoints. Also works likewise in the Overworld. They are to scale, too. This has been in the mod for at least a year. There's a keybinding for it or you can manually swap them. You can also see all your deaths easily and not just the latest one.
 

Bigglesworth

New Member
Jul 29, 2019
1,072
0
1
Problems with Voxel:
1. Decreases performance.
2. Shows mob locations and caves (could be considered cheating on servers)
3. Makes trying to hide pointless

I have a server for a few friends, and some of them just leave the pack as it is, which would be fine, except I don't like that they can see mobs, caves, spawners and players with no restriction.
So, just brings back Rei's Minimap, and dump the Voxel mods!

I think thats more an issue with Minecraft itself sending location data mods are allowed to read in such ways. Cheaters gonna cheat. No idea why a map mod would have any impact on performance like this though.
 

Saice

New Member
Jul 29, 2019
4,020
0
1
I dislike Voxel but I have not seen any huge proformance reason to dislike it. As far as I care as long as my FPS is better then 30 I'm golden. MC is not some FPS where FPS really maters in any meanful way unless it drops below 30 and has noticable lag.

I dislike Voxel as pointed out it is vary cheaty with as far as I can tell no way for a server admin to limit it. Sure he can turn of the teleport stuff but there seems to be no options to turn off the player or mob finders. Also no option to disable cave mode. These I find to be fairly easy mode. And to each there own I'm not telling people how to play. But these should be options for admins that do have a right to shape the way the game is played on their servers.
 

Bigglesworth

New Member
Jul 29, 2019
1,072
0
1
I won't, as I don't like it either. I've seen that discussion many times.

I'm jealous of your computer now. 60 fps on extreme? That is indeed very nice to have. I've personally ben contemplating shaders.[DOUBLEPOST=1368976645][/DOUBLEPOST]
I don't like that discussion either, I've seen it too much. I'm jealous of your computer now though, it seems really beastly. I've been contemplating shaders, personally.

I guess I can agree with that, but can you even see that many frames? I guess reaction time with a sensitive mouse would be better...ah well, I'm not experienced in anything that fast anyway.

The human eye perceives movement and light (sort of) logarithmic scale. It’s more of a 'feel' than 'see' at higher framerates. Most can 'see' the difference at the lower end such as between 15 to 30. After that it gradually shifts from ‘see’ and more becomes ‘feel’, but in the end it is still a perceptible difference. Generally one needs to double the framerate to get the same ‘feeling’ of difference. That’s to say, 30 to 60 feels about as big a difference as 60 to 120 rather than 60 to 90. Of course there is also a limiting factor of how quickly the rods and cones in the eye can physically react and then send this data to the brain. After ~100-140 the SnR drops off rapidly. Can some people still ‘feel the difference’ between 120 and 240 ever? Likely, but as camera can still take a picture of a very low light scene with no flash and still get some amount of data, its just not going to be very detailed.

For a game like Minecraft where there is no motion blur, it is very easy to tell the difference. However if motion blur (and other things) were applied, 30fps with motion blur can look very similar to 60 without motion blur. Games like Crysis had this back in the day because they know most people were going to get shit performance in the game, and they wanted people to put it at as high settings as possible, and motion blur is a great way to artificially boost perceived gameplay smoothness. You will find many console games these days applying smart amounts of motion blur in this way to keep gameplay perception smoothed out due to consoles having limited power, and the higher fps the make a game, the lower the graphical quality, so most console games go for 30fps+motion blur rather than a straight up 60+ with no motion blur required us computer gamer overloads can attain.

You will find if you start to get into shaders, they come with (sometimes not working >=|) motion blur you can turn on and off in a config. You will need a relatively beefy GPU to render it at playable rates (460GTX or better class). Being that we are playing FTB, your CPU is going to already be pushed to its limits unless its highend. For shaders http://www.minecraftforum.net/topic/1649321-147-152-beta-chocapic13s-shaders/ both look and have better performance than Sonics shaders right now.

Try this website for funsies.
http://frames-per-second.appspot.com/

Settings:
Milkyway25fps:0:0px/s
Soccer Ball 60fps:None:500px/s
Soccer Ball 30fps:1.0(realistic):500px/s

The balls will move across the sky and look pretty damn close to how smooth they move. Now change the soccer ball with 1.0(Realistic) motion blur to 0, and watch how it loses some of its smoothness. Hopefully your computers can handle it ;) For me 25fps is minimum playable, or I start to enjoy myself less. I have my MC set to 25 all the time while I make my forge/bukkit/shaders setup so I dont get spoiled with 60. Also it is a good idea to set it lower like that as consistency in framerate also contributed to perceived fluidity. A consistent input can be more preferable than constantly jumping from 30 to 45 for example. (Console games lock at certain framerates like this as well).
 

immibis

New Member
Jul 29, 2019
884
0
0
Maybe if those waypoints were /8, but they're not. youhave a WP at 8000, 8000, there will be a WP at 8000/8000 in the nether. Completely useless
Yes, but the voxel map scales coordinates by 8 in the nether.
If the map shows 2000,2000 and you walk forward one block, it shows 2000,2008.
 

Lambert2191

New Member
Jul 29, 2019
3,265
0
0
Yes, but the voxel map scales coordinates by 8 in the nether.
If the map shows 2000,2000 and you walk forward one block, it shows 2000,2008.
Aye this has been mentioned already.
Looking through my waypoints in Rei's atm though
"Zspawner" (x4)
"Skspawner" (x3)
"Spspawner" (x2)
"Home"
"Greatwood"
"Silverwood"

How useful is that for the nether? I'm gonna go with absolutely useless.
My nether coords:
"Fortress" (x3)
"Bspawner" (x7)
"Ssandmine"

How useful is that for the overworld? I'm gonna go with absolutely useless.

I can see their point, they're trying to make it easier to link up your portals, but there's no way (afaik) to turn it off so that you have ONLY your OW or ONLY your Nether waypoints activated when you're in that dimention.
It's just stupid. And still lags the shit out of people, just like all voxel mods do.
 

Enigmius1

New Member
Jul 29, 2019
499
0
0
Aye this has been mentioned already.
Looking through my waypoints in Rei's atm though
"Zspawner" (x4)
"Skspawner" (x3)
"Spspawner" (x2)
"Home"
"Greatwood"
"Silverwood"

How useful is that for the nether? I'm gonna go with absolutely useless.
My nether coords:
"Fortress" (x3)
"Bspawner" (x7)
"Ssandmine"

How useful is that for the overworld? I'm gonna go with absolutely useless.

I can see their point, they're trying to make it easier to link up your portals, but there's no way (afaik) to turn it off so that you have ONLY your OW or ONLY your Nether waypoints activated when you're in that dimention.
It's just stupid. And still lags the shit out of people, just like all voxel mods do.

I'm kind of lost on how the whole "see my OW waypoints in the Nether" is such a big deal for people myself. I go to the Nether, and I've got one waypoint that matters to me...the portal home. Sometimes I'll mark a fortress, or if I've got a quarry running a ways from my portal I'll mark that. Nothing else is worth the clutter around my minimap.

For me, this has nothing to do with the features of Voxel vs. Rei's; it's about performance, and saying to myself, "What would I need to be getting out of this in order to justify the hassle of poor performance stacked on already unoptimized?" And the answer is nothi8ng, and most certainly not rearranged menus, a mini-map, and a pixel vomit cat with rainbow diarrhea. I think the Voxel mods were a poor addition for the ultimate pack.