Agrarian skies server problems

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Annoy4nce647

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Jul 29, 2019
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In the HQM mod all the information for each player is stored in the file that stores the information for each player. This may seem logical, when in fact, it is not. Each time someone opens their book it has to check through the ENTIRE FILE to find their quest information. When there have been a couple hundred unique users on a server, this starts to become an issue. So, another idea that I propose for a solution is to make a folder stored in the world file in saves. Then, you create a new file for each player, then, instead of having to search through the entire file to find their information, it can simply search for the person's name as the file name, and read the information from that, this would greatly lighten the load on servers, and would serve another purpose. If someone's quest info had been corrupted, the server admins could simply delete it. Also, if someone was banned then the Admins could delete their file to further lighten the load on the server.

Naturally it has to come with a downside, however, this is a rather small one. The only problem is that the names of the file would take some bits of space, however this isn't much of an issue, as 1000 players would only take up about an extra 10 KBs of storage.

Thank you for reading this, if anyone that reads this has the ability to show this to the mod author, please do so that he can make the appropriate changes.

Thank you for your time in reading this

Goodbye.

~Annoy

Edit: Apparently the mod dev has solved the problem, but Jaded refuses to implement the changes as it would mean she has to completely redo all the quests, which would be hard, but not very, and it would take only an hour.
 
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RealSketch

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Jul 29, 2019
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Sounds nice! :)
Can I just suggest changing the title to suit the actual OP, although this is about server problems it really points mostly towards a very beneficial suggestion for AS.
 

Bagman817

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Jul 29, 2019
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<snip>

Edit: Apparently the mod dev has solved the problem, but Jaded refuses to implement the changes as it would mean she has to completely redo all the quests, which would be hard, but not very, and it would take only an hour.
Good news, then! Should be no problem for you to go ahead and implement that change yourself and update your server! Should only take an hour, right?
 

Yusunoha

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Jul 29, 2019
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Edit: Apparently the mod dev has solved the problem, but Jaded refuses to implement the changes as it would mean she has to completely redo all the quests, which would be hard, but not very, and it would take only an hour.

yea, it's not like jaded has anything better to do, and don't forget she gets payed alot of money for doing this. we deserve an update, since we all payed for minecraft and all
it should only take her a few hours to do, it's not like she spend weeks and months on creating this map and pack, it's not like it's that hard

/end sarcasm
 

Annoy4nce647

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Jul 29, 2019
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Good news, then! Should be no problem for you to go ahead and implement that change yourself and update your server! Should only take an hour, right?
What server? I don't own any server, I merely know of the effects this has on them, besides this is not something that would have to be done on the server side, but it has to be done in the map info, which means that for this effect to happen at all, on any server, it has to happen on every server. The change needs to be made in the modpack, not the servers, and it has a MAJOR advantage, as every time a server reaches 1024 people, all the quest data has to be deleted, which also happens to mean that most servers are whitelist, and when you're like me, and people don't trust me because of my name, it's very hard to get on a whitelist server, so I have to rely entirely on public servers, and when all the quest info after 1024 unique users join the server it doesn't really make it easy to play on a server for extended periods of time.
yea, it's not like jaded has anything better to do, and don't forget she gets payed alot of money for doing this. we deserve an update, since we all payed for minecraft and all
it should only take her a few hours to do, it's not like she spend weeks and months on creating this map and pack, it's not like it's that hard

/end sarcasm
It would only take about an hour, as even though it took her a while to get all the quests set up, she doesn't have to think about what they should be, she only has to copy it, and while that would be an arduous task, it would still be best for the general population, and server owners would have an easier time.

So basically, as I said, it would only take an hour's time, but it would make nearly everyone benefit greatly from the changes.

-Annoy, signing off
 

trajing

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Jul 29, 2019
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What server? I don't own any server, I merely know of the effects this has on them, besides this is not something that would have to be done on the server side, but it has to be done in the map info, which means that for this effect to happen at all, on any server, it has to happen on every server. The change needs to be made in the modpack, not the servers, and it has a MAJOR advantage, as every time a server reaches 1024 people, all the quest data has to be deleted, which also happens to mean that most servers are whitelist, and when you're like me, and people don't trust me because of my name, it's very hard to get on a whitelist server, so I have to rely entirely on public servers, and when all the quest info after 1024 unique users join the server it doesn't really make it easy to play on a server for extended periods of time.

It would only take about an hour, as even though it took her a while to get all the quests set up, she doesn't have to think about what they should be, she only has to copy it, and while that would be an arduous task, it would still be best for the general population, and server owners would have an easier time.

So basically, as I said, it would only take an hour's time, but it would make nearly everyone benefit greatly from the changes.

-Annoy, signing off
Modpack Makers are people too!
No, really. We need to take a minute and thank the FTB team for making and maintaining modpacks. I'm currently making a modpack, and I have two other people testing, and I end up spending more time in configs than the actual game. Only one has actually pointed anything out, the other AFAIK isn't playtesting. I barely want to keep going, even if at the end of it I get a private server. My point is, it's hard enough without all this eternal "ETAs!" and "Spend one hour."s. The FTB team is made up of people who decided to spend some time out of their life and make other people happy.
 

Bibble

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Jul 29, 2019
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What server? I don't own any server, I merely know of the effects this has on them, besides this is not something that would have to be done on the server side, but it has to be done in the map info, which means that for this effect to happen at all, on any server, it has to happen on every server. The change needs to be made in the modpack, not the servers, and it has a MAJOR advantage, as every time a server reaches 1024 people, all the quest data has to be deleted, which also happens to mean that most servers are whitelist, and when you're like me, and people don't trust me because of my name, it's very hard to get on a whitelist server, so I have to rely entirely on public servers, and when all the quest info after 1024 unique users join the server it doesn't really make it easy to play on a server for extended periods of time.

It would only take about an hour, as even though it took her a while to get all the quests set up, she doesn't have to think about what they should be, she only has to copy it, and while that would be an arduous task, it would still be best for the general population, and server owners would have an easier time.

So basically, as I said, it would only take an hour's time, but it would make nearly everyone benefit greatly from the changes.

-Annoy, signing off
Ah, so you're getting irritated on BEHALF of someone else? That makes everything better.

To be perfectly honest, this is a simple decision based on the effect that it would have, and the amount of work involved. The effect is more minimal, owing to the fact that it affects a subset of servers (note MORE minimal, not minimal. It affects a subset of people for a subset of time, doesn't mean it's insignificant, but also means that it is not a game-breaking concern), and the amount of work is weighed up against the positive effect it would have. In this case, it was judged not viable. It may be revisited at another time, when circumstances are different (i.e. other developments force a change, or a rewrite of the quest book is needed), but for the moment, a decision has been made, and pestering will not get you anywhere.

Also, unless you have done the equivalent work (i.e. the transference of quest data from one system to another), please don't make a judgement about the amount of work something would take, or the value of someone else's time. It shows a startling lack of appreciation for a person's efforts. You could make a request, and present reasons for it, but I would advise against making demands.
 

trajing

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Jul 29, 2019
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Ah, so you're getting irritated on BEHALF of someone else? That makes everything better.

To be perfectly honest, this is a simple decision based on the effect that it would have, and the amount of work involved. The effect is more minimal, owing to the fact that it affects a subset of servers (note MORE minimal, not minimal. It affects a subset of people for a subset of time, doesn't mean it's insignificant, but also means that it is not a game-breaking concern), and the amount of work is weighed up against the positive effect it would have. In this case, it was judged not viable. It may be revisited at another time, when circumstances are different (i.e. other developments force a change, or a rewrite of the quest book is needed), but for the moment, a decision has been made, and pestering will not get you anywhere.

Also, unless you have done the equivalent work (i.e. the transference of quest data from one system to another), please don't make a judgement about the amount of work something would take, or the value of someone else's time. It shows a startling lack of appreciation for a person's efforts. You could make a request, and present reasons for it, but I would advise against making demands.
Part of that speech might apply to the windows copy dialog. :p
 

Bibble

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Jul 29, 2019
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Part of that speech might apply to the windows copy dialog. :p
To be fair, it's fairly standard practice in most places I've been. You ask the questions "What do I get?" and "What does it cost?", and whether or not the one exceeds the other determines whether or not the thing is done. There's a lot of argument, formulas and debate that goes into the number, but that's the bottom line.
 
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Azzanine

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Jul 29, 2019
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Gotta love it when a user lives up to their namesake... (not really).

Then again I'm sure Jaded will update the pack in due time, that being said I don't really think AS and HQM was designed for sustained public multiplay. The multi-play feature looks like it was added as an afterthought and only really facilitates a group no bigger then say 5.

Also... what metrics are you basing this 1 hour completion time on? You own experience building a themed pack with quests?
 
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Annoy4nce647

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Jul 29, 2019
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Ah, so you're getting irritated on BEHALF of someone else? That makes everything better.

To be perfectly honest, this is a simple decision based on the effect that it would have, and the amount of work involved. The effect is more minimal, owing to the fact that it affects a subset of servers (note MORE minimal, not minimal. It affects a subset of people for a subset of time, doesn't mean it's insignificant, but also means that it is not a game-breaking concern), and the amount of work is weighed up against the positive effect it would have. In this case, it was judged not viable. It may be revisited at another time, when circumstances are different (i.e. other developments force a change, or a rewrite of the quest book is needed), but for the moment, a decision has been made, and pestering will not get you anywhere.

Also, unless you have done the equivalent work (i.e. the transference of quest data from one system to another), please don't make a judgement about the amount of work something would take, or the value of someone else's time. It shows a startling lack of appreciation for a person's efforts. You could make a request, and present reasons for it, but I would advise against making demands.
I'm not making a demand, I'm making a request. The fact is I don't know exactly how much time it would take, and your opinion that it would affect a minimal amount of people is, frankly, spurious, If you looked at what I said earlier, you would see that at 1024 unique users it needs a reset, if you take this number, then it doesn't seem so bad, but when you think that for most public servers 1024 unique users would be reached in about a week, you begin to realise that the number is a lot larger than that. Take the number 1024, then multiply it by about 10 to get the number of people on the number of servers, then add half of it to itself for each week, after about 5 weeks, you already have a number of 35480, when you think that about 100000 people play Agrarian skies, it says to you that after 5 weeks, a whole third of the people are affected and have had to go through a quest reset. THEN think about the affect that would have on a server and on FTB in general. the server would get less people because people would tell other people about the problem, then those people, who might have joined a server, wouldn't and therefore, some of those people might have donated, and therefore wouldn't, and it would, quite literally, detract from the profits of a server. And, therefore, people would eventually start looking around for a fix, see that the fix has already been developed, and that the modpack owner hasn't implemented it simply because of a couple hours' work, that casts a bad image on the modpack owner, and on FTB in general. Trust me, I have seen it, if any of you remember what happened between Gregtech and Tinkers' construct.

So, basically, what I'm trying to say is that although it may take a couple of hours' work on Jaded's, or whoever's behalf. The fact is that by refusing to update the server Jaded is effectively reducing the income of server owners, and enjoyment of people wanting to play on a public server. AND Jaded could ask other people to help her, and they could each do a single questline, so that 1 hour thing is entirely reasonable, or if she doesn't want to do that, she could simply put in, say, 15 minutes a day to doing that, and it would be done in about 20 days max.

And now you might say that she could already be doing it, and if she is, I would like some confirmation of the fact.

Goodbye, and thanks for reading

~Annoy[DOUBLEPOST=1401844044][/DOUBLEPOST]
Maybe
 

Padfoote

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Dec 11, 2013
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The fact is that by refusing to update the server Jaded is effectively reducing the income of server owners

If a server owner is relying on a server for any part of their income, they've got bigger problems to worry about.

Jaded will update when she wants, which may not happen in 1.6. Complaining about it won't help anyone, and will just piss people off.
 
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trajing

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I'm not making a demand, I'm making a request. The fact is I don't know exactly how much time it would take, and your opinion that it would affect a minimal amount of people is, frankly, spurious, If you looked at what I said earlier, you would see that at 1024 unique users it needs a reset, if you take this number, then it doesn't seem so bad, but when you think that for most public servers 1024 unique users would be reached in about a week, you begin to realise that the number is a lot larger than that. Take the number 1024, then multiply it by about 10 to get the number of people on the number of servers, then add half of it to itself for each week, after about 5 weeks, you already have a number of 35480, when you think that about 100000 people play Agrarian skies, it says to you that after 5 weeks, a whole third of the people are affected and have had to go through a quest reset. THEN think about the affect that would have on a server and on FTB in general. the server would get less people because people would tell other people about the problem, then those people, who might have joined a server, wouldn't and therefore, some of those people might have donated, and therefore wouldn't, and it would, quite literally, detract from the profits of a server. And, therefore, people would eventually start looking around for a fix, see that the fix has already been developed, and that the modpack owner hasn't implemented it simply because of a couple hours' work, that casts a bad image on the modpack owner, and on FTB in general. Trust me, I have seen it, if any of you remember what happened between Gregtech and Tinkers' construct.

So, basically, what I'm trying to say is that although it may take a couple of hours' work on Jaded's, or whoever's behalf. The fact is that by refusing to update the server Jaded is effectively reducing the income of server owners, and enjoyment of people wanting to play on a public server. AND Jaded could ask other people to help her, and they could each do a single questline, so that 1 hour thing is entirely reasonable, or if she doesn't want to do that, she could simply put in, say, 15 minutes a day to doing that, and it would be done in about 20 days max.

And now you might say that she could already be doing it, and if she is, I would like some confirmation of the fact.

Goodbye, and thanks for reading

~Annoy[DOUBLEPOST=1401844044][/DOUBLEPOST]
Maybe
I highly doubt there are modded servers with that many people on them.
EDIT: You are truly living up to your username and being an annoyance in my alerts.
 

Bibble

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Jul 29, 2019
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What you are doing there is citing a quantity of numbers (with no source), and extrapolating thoughts and opinions, and impressions people take away from it. You may have grounding for this, you may be pulling it out of your arse, frankly, I don't care, and I can't see any reason for anyone else to.

What you are doing is taking your assessment of the situation (skewed heavily by your perspective), and attempting to say that it is more accurate or significant than Jaded's. It may be, or may not be, but it's not your decision, it's hers. The judgement has been made, and you have argued your point.

You may want confirmation, or a view on the development process, but there's no reason that you should have it. You may think that they're requests, but what you are doing is demanding. It's rude, inconsiderate and childish, and I would like you to stop.

You have no obligation to do so, and I have no obligation to read it. Freedom of speech is fun, ain't it?