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Agrarian Skies: Good idea to run on a server?

Shevron

Well-Known Member
I play it over 3 different machines, and I'm a bit sick and tired of copying the map from one to the other whenever I move from one place to the other.

Anybody has been playing regularly using a server setup for his/her map?

I slapped it on a server, and the default map on the server pack is a very weird huge house with a lot of doors, 32987429 quest books and a bunch of flight potions.

huh?! Is that on purpose? Or am I to copy a fresh world from single player manually?
 
Thats definitely weird. I'm guessing thats the default for if you are planning on having tons of players on the map. I just transferred a single player version to the server and play it with a friend of mine. Definitely super server friendly.
 
Well I just need it for myself, so I don't have to copy maps 3 times day.

I'll upload a single-player world :D
 
Tried again with a fresh server install. Same result.

I rename the world directory on server, upload a clean Home Sweet Home world from single player to server and rename to world, and start server.

I login, and plunge in the void and die.
 
The house you start in in the default server build is a central staging house for new players to depart from.

The flight potions are there for players to reach their personal islands - that map has 8 of them arranged in a circle around the starting island.
 
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