AE export/import

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Gilliam

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Jul 29, 2019
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Hi

I am trying to use ME interfaces to autocrat smelt items. I know i can just use a export bus to a furnace to smelt ores but i have attached an image to show what I'm trying to do. I have it all set up properly as in export bus on top and import bus on bottom (both precision). If i put say sticky resin in furnace it smelts to rubber and goes into AE storage but if i try to autocrat through the MAC nothing happens. please help !

Many thank
 

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rhn

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Ehm you need to explain what exactly you are trying to achieve. As far as I can see on the picture all you are doing in exporting items with a ME export bus into a ME interface which puts the items straight back into the ME network...(or actually the ME interfaces doesnt look like they are actually hooked into the network at all. You need to run a cable to them).

The interface should be used in conjunction with furnaces etc. only when you put Patterns into its "Processing" slots.

If what you are trying to do is having both an Export bus and a Interface on the same machine your approach wont work. Instead you should put a Hopper/Chute on top of the Furnace and then connect the Interface and Export bus to the Hopper/Chute.
 

Gilliam

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Jul 29, 2019
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Yup.. thats exactly what I'm doing i.e. sticky resin to rubber set to autocraft through the MAC. i know the interface's are connected to the network because if i put resin directly into furnace once it turns to rubber it goes straight into the network. All the cabling is done. all machines powered Export buses into the interface and import buses from bottom of furnace/macerator etc. it just will not work through the crafting option in the AE. i have coded the relevant patterns and they're all in the right slots in the interface etc. I don't know if its a bug or I'm missing something glaringly obvious but to me it should be working !
 

rhn

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Yup.. thats exactly what I'm doing i.e. sticky resin to rubber set to autocraft through the MAC. i know the interface's are connected to the network because if i put resin directly into furnace once it turns to rubber it goes straight into the network. All the cabling is done. all machines powered Export buses into the interface and import buses from bottom of furnace/macerator etc. it just will not work through the crafting option in the AE. i have coded the relevant patterns and they're all in the right slots in the interface etc. I don't know if its a bug or I'm missing something glaringly obvious but to me it should be working !
You should remove those export bus and put a cable to the interface instead firstly. The interfaces will not be connected to the network through the pointy edge of the Export bus. You cannot export items through the interface into the furnace. Anything pushed into a interface goes straight to the storage of the network.

Also the pattern for "Resin->Rubber" should not be in the MAC. It has to be in the interface above the Furnace.
 
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Gilliam

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ok ill try removing the export buses. the resin>rubber/coal>coal dust are in both the mac and interface. Shuld it just be the interface?
 

rhn

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ok ill try removing the export buses. the resin>rubber/coal>coal dust are in both the mac and interface. Shuld it just be the interface?
Yes only in the interfaces. Your MAC recipe is most likely taking priority and it is trying to "shaped craft"(like in a normal crafting table) a piece of resin into a piece of rubber because you told it that was possible by placing the recipe there.

If you want to hook several things up to the same machine, try the Hopper/Chute trick:
5pMRBMJ.png

This is my present small setup of 2 macerators to the left and 2 induction furnaces to the right. Due to the limited number of recipe slots in the Interfaces I need several Interfaces on both the Macerator and Furnace. So using the Chute in this case to make that possible.

Also one furnace has many Export bus with level emitters handling stuff like charcoal, glass stock etc. Also possible by using the Chute/Hoppers.

You can choose the export directions of the ME interfaces by clicking them with a wrench and the arrow will show to tell you the direction. Allows for more compact designs as they would otherwise export into each other etc.

Sideview of several other machines:
hzfUevt.png
 
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Sidorion

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Jul 29, 2019
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How do you prevent overproduction?
E.g. you use the same furnace to produce bricks AND charcoal and level emitters on the chute to emit when bricks or charcoal fall below 64. Now take ALL bricks and charcoal out of the system and the export busses start exporting wood blocks and clay until stock is reached again. But once the threshold is reached there are tons of wood and clay in the hopper which will be procedded, too.
So you end up with far more crafted material than you wanted in the first place.
Well you could say that doesn't matter - sooner or later you'll use that stuff. But let's say you want advanced circuits and basic circuits cooked by that machine. I will NEVER have enough diamonds to not care for overproduction here.
 

rhn

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How do you prevent overproduction?
E.g. you use the same furnace to produce bricks AND charcoal and level emitters on the chute to emit when bricks or charcoal fall below 64. Now take ALL bricks and charcoal out of the system and the export busses start exporting wood blocks and clay until stock is reached again. But once the threshold is reached there are tons of wood and clay in the hopper which will be procedded, too.
So you end up with far more crafted material than you wanted in the first place.
Well you could say that doesn't matter - sooner or later you'll use that stuff. But let's say you want advanced circuits and basic circuits cooked by that machine. I will NEVER have enough diamonds to not care for overproduction here.
As long as you set the ME export bus to single mode and the furnace is fast enough to keep up with that(Using IC2 Induction furnace at 100% heat), then I haven't experienced that as a problem. It might craft less than a stack more than the limit(but you can ofc just lower the limit by the same amount). Wouldn't really be any different without the Hoppers/chutes as the Export bus would just fill the slots of the furnace up.

It is only when I start smelting stuff like "Stone" in large quantities(3k limit I think I set, took out 45 stacks at the time for a long time when working on current project) that they hoppers fill up partly, but it is never more than other items wont find their way through as well.

But you might have noticed that I have two Macerators and two Furnaces. One of each set to handle bulk items and one of each for on demand crafts. This is because if the machine is already handling influx of ores etc. crafting would be really slow. So one of each machine dedicated to nothing else but crafting recipes with Interfaces.
 
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mthp9

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Jul 29, 2019
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So no solution here, also. Thanks for the reply, I'll keep on searching.
What you could do is have an export bus set to single export attached directly to the furnace which will "only work if no redstone signal applied" then have a level emiter attached to the export bus that will emit a redstone signal if the item that you want is under a current threshold. Therefore whenever said item is under the threshold you set it will automatically export. By 1


Sent from my iPod touch using Tapatalk
 

Sidorion

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Jul 29, 2019
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That could be a solution, but that way I need one furnace for each item type to keep stocked AND all the furnaces will be full of raw materials which can be as expensive as to produce too much stuff (e.g. having 64 advanced processor assemblies in a shut down furnace cost the same materials as cooking 64 advanced processors beyond the five I want in stock)
What I want is: I take 10 items out of the system and exactly 10 items are reproduced. This is impossible with AE (and I fear it'll be impossible with AE2, too), so LP is still the way to do logistics.
 

pderuiter

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Jul 29, 2019
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That could be a solution, but that way I need one furnace for each item type to keep stocked AND all the furnaces will be full of raw materials which can be as expensive as to produce too much stuff (e.g. having 64 advanced processor assemblies in a shut down furnace cost the same materials as cooking 64 advanced processors beyond the five I want in stock)
What I want is: I take 10 items out of the system and exactly 10 items are reproduced. This is impossible with AE (and I fear it'll be impossible with AE2, too), so LP is still the way to do logistics.
i guess you could do it by adding a dark cable that gets activated when your furnace is working, thus preventing your system from inputting more items through the interface
 

XLT_Frank

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Jul 29, 2019
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I use almost exclusively TE vice IC2, so hopefully it still applies. I use an ME Interface for the recipe on the backside, power along the bottom. Extract along the bottom with a Factorization router to remove adjacent completed materials into an import bus. Here is a picture:


uploadfromtaptalk1399990839118.jpg
 

XLT_Frank

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Jul 29, 2019
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That could be a solution, but that way I need one furnace for each item type to keep stocked AND all the furnaces will be full of raw materials which can be as expensive as to produce too much stuff (e.g. having 64 advanced processor assemblies in a shut down furnace cost the same materials as cooking 64 advanced processors beyond the five I want in stock)
What I want is: I take 10 items out of the system and exactly 10 items are reproduced. This is impossible with AE (and I fear it'll be impossible with AE2, too), so LP is still the way to do logistics.


I don't quite follow. Are you saying that you want for example 5 processors always in you inventory? If so, that is what a level emitter is for. It will emit a Redstone signal when a level has been met. I do find this cumbersome because there may not be enough room since level emitters o lyrics handle one item.

This is where you can get creative with item translocator. Take a chest and attach an ME storage bus set for extract only. Use a translocator between that chest and an ME Interface. Place the desired items to extract and or craft in the interaces's export config and specify the same object plus quantity in the filter of the Translocator. This will keep a specific quantity of 8 items stocked cleanly in your chest which is attached to your AE system.

I have a similar setup for Ender bags but not quite this. So this is untested.
 

Sidorion

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i guess you could do it by adding a dark cable that gets activated when your furnace is working, thus preventing your system from inputting more items through the interface
That could be the first really useful idea here. 1) level emitter on export bus 2) export bus set to export one item at a time 3) dark cable turned off as soon as the machine is working. This will shut down the export bus so only one item enters the furnace at a time and as soon as the last item is smelted there is no need to export more. Brilliant! Now the problem is: How do I detect a working machine? The only way I know of is good old BC gates. So still no AE solution :(

I don't quite follow. Are you saying that you want for example 5 processors always in you inventory? If so, that is what a level emitter is for. It will emit a Redstone signal when a level has been met. I do find this cumbersome because there may not be enough room since level emitters o lyrics handle one item.
This works as long as the crafting is instant. Emitter turns on, item is crafted, emitter turns off. As soon as the crafting takes more than half the time between two checks of the emitter you will start producing more items than you took out of the system. This happens because the first crafting process has not yet ended when the emitter checks again, so another set of ressources is exported to the crafter. The overproduction increases dramatically with the time the crafter needs to craft one item only limited by the inventory space for raw materials (e.g. steam boiler: nine stacks - that's a damn lot of assemblies).

This is where you can get creative with item translocator. Take a chest and attach an ME storage bus set for extract only. Use a translocator between that chest and an ME Interface. Place the desired items to extract and or craft in the interaces's export config and specify the same object plus quantity in the filter of the Translocator. This will keep a specific quantity of 8 items stocked cleanly in your chest which is attached to your AE system.

I have a similar setup for Ender bags but not quite this. So this is untested.
This setup won't work because you'll get a circular reference. The interface will pull items from the chest via the storage bus. Interface needs to provide item and pulls it out of the chest, the translocator sees items missing in the chest and pulls one out of the interface. Now the interface is missing one item again and will pull it from the chest.
Only way to prevent that would be setting the interface to 'always craft'.
Now here's the old problem again: I haven't tested this yet, but I assume the interface will do cyclic checks just like the export bus/level emitter combo and will go into a crafting frenzy, too (see above).
 

rhn

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So no solution here, also. Thanks for the reply, I'll keep on searching.
If it is really that big a problem, you could set the export bus to 1 items per pulse. Then have the Level emitter activate a Timer and have the timer set to a long enough period that the furnace will finish its cycle before a second item is added. Once the level is reached the Level emitter will halt the timer again and no more will be crafted.
 

Sidorion

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Yep, that would work, too.
But I think, I'll go for the other solution with the dark cable and the BC gate (I'm a big BC fan).
 

belgabor

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Using a dark cable to regulate something is imo almost never a good idea, especially if regulating something that's bound to switch often. Every time a dark cable switches you get a network reset. If you absolutely have to use them, make sure to use a subsystem whose resets will not affect your main system.
 
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BlazinPenguin

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Jul 29, 2019
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Yep, that would work, too.
But I think, I'll go for the other solution with the dark cable and the BC gate (I'm a big BC fan).
The solution you are looking for is an me interface directly attached to an me storage bus. You then craft a crafting card for the me interface and place the number of each particular item you would like (remember you need a crafting cpu installed in your me system). The way it works is store the items in the storage bus so whenever you grab some from your system the interface sees that there is not ten in the bus so it makes more.
 

rhn

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The solution you are looking for is an me interface directly attached to an me storage bus. You then craft a crafting card for the me interface and place the number of each particular item you would like (remember you need a crafting cpu installed in your me system). The way it works is store the items in the storage bus so whenever you grab some from your system the interface sees that there is not ten in the bus so it makes more.
Lol nice job on the exact one year anniversary necro :p

Also pretty sure you are talking about AE2 where as this thread is talking about AE1. If you attach a Storage bus to a Interface in AE1, I am pretty sure it would always just give you the subnetwork access functionality. Attaching a storage bus to an interface from the same network would probably cause all kinds of weird problems(giving access to its own items through it self).