AE Autocrafting

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Forabor

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Jul 29, 2019
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I use the AE autocrafting to turn all the wood from my tree farm into charcoal for my solid-fueled steam boiler. It creates the charcoal as needed (when steamboiler is empty it goes through the process of burning a wood into a charcoal for it) but what i want is to be able to stockpile it automatically. Sure i can go through and say craft-5000 charcoal or whatever but i want to have it automatically keep X amount of charcoal in the network. Is there any way to do this?
 

HeffronCM

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Jul 29, 2019
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export bus wood into furnace that outputs to your AE network
set export bus to disable with redstone signal
level emitter key to Charcoal at desired number next to export bus

At least, that's how I did it forever ago. Haven't delved into AE for fully base automagization in a long time.
 
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Sidorion

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Jul 29, 2019
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You sipmply can't with AE.
You can only have x+y stocked, where y is variable between 0 and the inventory size of the furnace. The level emitter stops outputting the wood to the furnace as soon as x is reached. The wood already IN the furnace will be cooked anyway.
 

Forabor

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Jul 29, 2019
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export bus wood into furnace that outputs to your AE network
set export bus to disable with redstone signal
level emitter key to Charcoal at desired number next to export bus

At least, that's how I did it forever ago. Haven't delved into AE for fully base automagization in a long time.


Reply: Thank you this did exactly what i wanted it to :D
 

Democretes

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Jul 29, 2019
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You sipmply can't with AE.
You can only have x+y stocked, where y is variable between 0 and the inventory size of the furnace. The level emitter stops outputting the wood to the furnace as soon as x is reached. The wood already IN the furnace will be cooked anyway.
Considering a furnace can only carry a stack of wood, you can just set the emitter to 64 less than what you want.

Besides, ifyou're running a tree farm you're probably getting excess wood anyways, so a stack extra of charcoal just means you're not going to run your AE system as soon.
 

Sidorion

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Jul 29, 2019
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No, that wouldn't work, because the surplus production is variable. If e.g. the production of one piece would take the same time as exporting 16 pieces to the machine, you had a surplus of 16 if you took one out, not 64. Second the production of new material will start 64 pieces later (e.g. you set to 64 if you want 128) so you'll have the wanted stock at MAX. To stay at the above example if you took out #64 you'd get produced 16 pieces and would have 79, not 128 as desired.
Well you could set the export bus to export stackwise but that would only solve the variability of the surplus. You'll always have up to <inventory size of the machine> too many or too few.
This is o.k. for wood or charcoal, but as soon as you want more expansive suff on stack (like e.g. ME-cable) this surely will annoy you.
 

Cronos988

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Jul 29, 2019
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Can't that be fixed by switiching the setup around?
Instead of putting a level emitter on the input of the furnace, put it on the output (i.e. the export bus). Then set it to 128 lower than what you need. A furnace won't burn if the output is full (I am assuming you don't use a vanilla furnace, i.e. burning less than 8 pieces at once is not wasting coal), and pulling out charcoal is instant.