Like your girlfriends best friend .I wonder what diamonds taste like. (Like a girl's best friend, I suppose.)
Have you tried pulling that diamond out to see if it pulls out the correct number? First thing I would do.
Exception in thread "AE ate my diamonds" java.lang.NullPointerExceptionLike your girlfriends best friend .
Maybe a creeper or other terrain damaging object destroyed the connection to the items.
I love AE but I understand how buggy these mods can be. Mindcrack was working really good for me but I decided to go with Ultimate. Love all that it adds but it also seems buggy. Though like you said updating has helped me some. I was having a lot of Mystcraft issues until I manually updated.Not sure how that would look, considering there was no damage to anything else in the area...
Y'know, looking back on this thread, I can only conclude that people must:
a) really love AE, and
b) think that the average FTB player is a bit of a bumbling idiot
Just about every suggestion so far has implied an error on my part (which is fine, it's certainly possible) or something else. But it seems like a very unpopular idea to consider that AE might itself actually (gasp!) have a bug or something.
I can kind of understand why... I really like AE myself, and I dont *want* it to be buggy, especially if I'm using it all over the place in my world. But hey, stuff happens.
Anyhoo... we'll probably never know, and there's a new release of AE so...
Y'know, looking back on this thread, I can only conclude that people must:
a) really love AE, and
b) think that the average FTB player is a bit of a bumbling idiot
I love AE but I understand how buggy these mods can be. Mindcrack was working really good for me but I decided to go with Ultimate. Love all that it adds but it also seems buggy. Though like you said updating has helped me some. I was having a lot of Mystcraft issues until I manually updated.
I also had some issues with AE not being able to craft some IC2 items in the ME Crafting Monitor but the update seems to have fixed that. I think your problem was a real bug and I sure hope it doesn't happen to me.
Jaybob32, on 09 March 2013 - 04:19 PM, said:
Thanks for the great mod AlgorithmX2. I see great potential in it's use. However my friends and I have come upon a problem which is blocking us from using it. On occasion the items in Storagecells in the chests are disappearing.
Items are coming in from a Tesseract to chest which is connected to the system via an Import bus. We have 4 ME chests with a 4k cell in each, no preformatting. It randomly will lose items ,ie diamond stack, gems, steel ingots. These items disappear completely from the system never to be seen again. The system is currently drawing only 20u/t and is adequately powered.
I've looked through this forum and found only 1 post with a similar problem in an early version. I can't find a solution.
We are using FTB Ultimate with Tickthreading and Mytown suite and have the world preloaded.
Applied Energistics has been updated to rev9.e
Any help from the community is appreciated. At this time we can't use the mod.
This is related to TickThreading, apparently theres some issue with chunks not saving or something.
Milaha, on 28 March 2013 - 01:59 PM, said:
A couple of bugs have cropped up since I updated to g.
First, I am experiencing the same problem with my ME drive. It happened when I removed a disk to check it in a ME chest. It is not simply graphical, but rather when I put the disk in the items become inaccessible and when I remove the disk they become accesible again (though the actual disk now in my inventory does not update as changes happen). I can actually then put the disk into a ME chest on the network to get double the items stored in it.
From there I tried to resolve the issue by removing the drive entirely and reinserting all my disks. This caused the problem to propogate to all of my disks though. Placing them into the drive does nothing, while removing them from the drive causes the items to become accessible and the graphic to change. Placing the disk back in the drive removes access and the graphic until I remove the disk again.
Second, the rate at which import/export busses operate seems to have been *greatly* reduced. I am not certain this is a bug, but since there was nothing in the change log I figured I would post it. Previously a bus would insert/extract roughly once per second, now it seems to be more like once every 3-4 seconds. This caused immediate problems with overflow for me.
Do you have any ME Interfaces in your system? If so, remove them. It fixed the problem for me. I also noticed that it only happens when the ME Interface is used to provide specific items or number of items to something. When using the ME Interface as a connection for logistics pipes however, nothing goes wrong.
Don't take it personally! I used to work in tech support, and there was nearly always something that the user didn't tell us over the phone. When someone actually went to their desk often they had done something unconventional. You can't assume that someone has everything set up in the ideal manner from a forum post that says "something went wrong!". I'm definitely interested in this issue, if it's a bug I don't want my own ae to eat my items. If, however, it's as a result of the way you've set something up, I want to know that too, so I can ensure I don't do it too!
Around 85% of the time the errors are PEBKAC
Exception in thread "AE ate my diamonds" java.lang.NullPointerException
From trawling the ae MC forum thread, I found this:
I know you're not on a server, however if the issue with that not saving chunks could suggest that your issue comes from chunks not loading. You mentioned you were moving items from one base to another - was the base that you weren't in fully chunk loaded?
ETA (still trawling thread) - This sounds like it might be similar to your issue:
ETA again - not sure why the spoilers don't work properly - sorry about that, maybe they don't like quotes nested inside!
tl;dr The second link was me, that is not what is happening to OP.
Ah ok. In that case, I'm stumped, and I think possibly his/her best bet is to post in that thread (where the mod author is very good at replying) or in the IRC channel for the mod I guess.