AE and Logistics Pipes crafting system question

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Lonewolf187

New Member
Jul 29, 2019
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Hello everyone: I have been playing on a friends 1.5.2 Unleashed world and we are setting up an AE and Logistics Pipes network, however we have been using both systems for crafting, is there a way to integrate both crafting systems together so that either system can use the other? (Example: we have a provider pipe on an AE interface so both systems can see each other and their inventories, however if you use a Request pipe you can not see what the AE system can craft and the AE system can not request crafted items from the Logistics systems)
 

Platinawolf

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Jul 29, 2019
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I'm not sure exactly how integrated you can get but its easy to merge the system if you use AE as the controller.

Connect the following to an interface:
Item sink module set to default (or basic logistics pipe set to default) to let the AE system act like the default storage for the logistics network
Provider module/pipe to let the logistics network take items out of the AE system to fulfill supplier pipes.
Request pipe to let the AE system use the crafting options that the logistics network has
Quicksort module to allow the AE system to use the logistic system based storage. It has a delay before tossing items out after they get put in though.

Sadly I don't think there's a way for logistics pipes to access AE's crafting.