AE and Induction Smelter - DW20 1.6 pack

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Tyrindor

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Jul 29, 2019
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This doesn't seem to happen in 1.5.

I connect an ME Interface to the top of an Induction Furnace. I set the top to blue, so both slots are blue. I then set the back to orange, which goes back into the AE network. I give the ME interface a pattern for Hardened Glass (8x Pulverized Obsidian and 1x Lead Ingot = 2 Hardened Glass), and also give a Pulverizer a 1x Obsidian = 4x Pulverized Obsidian pattern.

I tell it to craft me 10 Hardened Glass, but AE immediately sends over an Lead Ingot even though there's no Pulverized Obsidian in the system yet. Then after it is done pulverizing enough obsidian, it will send an additional Lead Ingot over with them.. resulting in 1 extra Lead Ingot in the Induction Smelter after it's done.

This a bug?
 
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Zaik

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Jul 29, 2019
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that's a bit odd, but AE always had trouble with induction furnaces and just anything with two input slots in general.

Best to just keep some pulverized obsidian ready all the time if you're having that much trouble with it, or set up something that always keeps a stack or however much you want crafted.
 

Tyrindor

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Jul 29, 2019
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Yeah, that's what I was thinking. It works perfectly if there's already enough Pulversized Obsidian.
 

Larmonade

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Jul 29, 2019
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I haven't yet used the newest packs, but anothe thing to be careful of, at least in 1.5.4, is if you request something to be crafted using both hardened glass AND electrum, and both of those things are set to be crafter in the same induction thingy. You'll sometimes end up with a silver ingot and pulverized lead sitting in there, doing nothing, holding up the works.

Like Zaik said, when it comes to the "2-slot" furnaces, be careful of how you set up your recipes and interfaces to minimalize the chances of mix-ups, mistakes, and other wacky hijinks. Telling the interface to always hold a certain amount of pulverized obsidian, or just always making sure I have X amount of electrum in-hand is what I do, but it's never fool-proof, especially if I request a large amount of something or a bunch of stuff in rapid succession.
 

Tyrindor

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Jul 29, 2019
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Telling the interface to always hold a certain amount of pulverized obsidian

Is there a way to do this automatically? "Always automatically pulverize Obsidian until 100 is in the network" for example. I know how to work lever limitters for exporting things out of the system, but how do I do automatic crafting up to X amount?
 

Luminus

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Jul 29, 2019
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If you drop the ME Interface down and connect it to the network, then make a piece of Pulv. Obsidian, and set up an autocrafting interface for them as well, then the Interface will intelligently autocraft whatever amount you specify in the Export Config. It's something that's in the Unleashed 1.1.7 version of App.Eng, but that means forcing it to update.
 

Tyrindor

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Jul 29, 2019
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If you drop the ME Interface down and connect it to the network, then make a piece of Pulv. Obsidian, and set up an autocrafting interface for them as well, then the Interface will intelligently autocraft whatever amount you specify in the Export Config. It's something that's in the Unleashed 1.1.7 version of App.Eng, but that means forcing it to update.

I set up the ME Interface, and told it this machine can make Pulverized Obsidian. I then put 2 stacks (128) in the Export Config, it correctly created the 128 I needed but they just sit in the "Exported Items" of the Interface. Autocrafting doesn't use them, I can't see them in my network, and if I request Hardened Glass it still makes new Pulverized Obsidian.

I don't get these devices. According to the Wiki, the network should see the items and use them..?
 
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Zaik

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Jul 29, 2019
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I don't know what in the world he was talking about, but if you put a plain chest down, have a precision or fuzzy export bus set to craft pulverized obsidian into it, put a level emitter pointing to that that will stop it once you have the desired number of pulverized obsidian in the system, and put a storage bus on the bottom of the chest, it should try to maintain roughly whatever number you set in the level emitter, though it will probably actually stop at one or two blocks more than what you set it at.
 
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DriftinFool

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Jul 29, 2019
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Is there a way to do this automatically? "Always automatically pulverize Obsidian until 100 is in the network" for example. I know how to work lever limitters for exporting things out of the system, but how do I do automatic crafting up to X amount?

You have to setup a dedicated pulverizer for it. Put a precision export bus on it set to export obsidian and and ME interface on the output of the machine. Go into the export bus setting and set it so redstone signal is needed to work. Make sure the pulverizer is set to ignore redstone signals. Add a level emitter facing the export bus and set it to emit redstone if pulverized obsidian is below a set amount. Level emitters are a the best way to keep a certain amount of items in the AE system at all times. You can also setup chests on the output of machines with a storage bus so the system sees the chests inventory. Then use a level emitter on the machine to turn it on and off as you take items from it.
 

Larmonade

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Jul 29, 2019
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Yeah, interfaces hold the items inside themselves but *not* in the network, exclusively for when the attached machine asks for that item.

To maintain a particular level *within* the network, you'll need a level emitter pointed either at a machine or an export bus. I'm preferable to using an empty interface with a precision export bus (set to "craft only" export my desired item) and a level emitter pointed at the export, telling it when to turn on/off. Just be sure to tell the export bus that it needs to turn on or off with redstone. Sometimes I accidentally leave it on "always on" and end up burning through a lot of recourses before realizing "hey...why do I have so much glass?"

But yeah, the "export" slots on the interface refer to exporting *to the attached machine* rather than just the whole ME network. I've tried setting up a way to automatically pull those items out or add its contents to the network with import and storage busses, but it doesn't work :(